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Era un lunedì qualunque, un giorno qualsiasi di settembre, quando Ms decise di cambiare la storia
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https://bethesda.net/en/article/1iLtcvwY6Nb1GeKADyDUEX/why-microsoft-is-the-perfect-fitToday we announced we’re joining the Microsoft family (press release below).
And if you haven’t had a chance to read what Phil Spencer and Todd Howard shared in their posts this morning, be sure to check them both out.
When you work at a place as long as I’ve worked at Bethesda – just a month short of 21 years – you see some things. Chief amongst them is change. When I started, Bethesda was not much more than a handful of people. The team working on Morrowind fit in a couple of offices, and there were probably six or seven of us spread across everything else.
Bethesda Softworks, our parent company ZeniMax Media, and our many internal studios, now employ thousands of talented people working in publishing offices and development studios around the world. We’ve gone from one internal studio to many; from a focus on single-player fantasy RPGS to developing massive MMOs, first person shooters, and everything in between. The world, our industry, and our company has changed a lot in the 34 years since Bethesda Softworks was first founded. Today, it changed again. And I know that brings up questions.
But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.
So why the change? Because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put - we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow.
And, we have a long history of working with Microsoft. Our companies share many of the same basic principles. We believe in a culture that values passion, quality, collaboration, and innovation. When I think back to the first time we decided to shift from being a PC-only developer and make Morrowind for the original Xbox, it was a move that countless people said would never work…nobody on consoles wanted a game that big and complex. But Microsoft believed in us and so did you. And now RPGs of all shapes and sizes are hugely successful on consoles.
Yes, it’s a big change for us, but after taking a minute to absorb the magnitude of this acquisition, we’re going to continue doing what we know and love: making great games. We’re going to keep trying new things. We’re going to take the same passion we’ve poured into what we do, and the passion that our community brings to the things we make, and do even better.
And soon the conversation will move on from this deal to talking about our games again. And I can get back to answering the questions that get us all excited. Tell me more about Deathloop. When can I see more Ghostwire? What’s coming in Q4 for The Elder Scrolls Online? I want to see more of the DOOM Eternal DLC. WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD? I’m excited for those conversations and look forward to talking to you about all of that – and much, much more – in the weeks, months, and years ahead.
I believe in the people I work with. I believe in the company we have created together. I believe in the communities that have formed around the games we make. And I believe today’s announcement is just the next in a long line of changes in our history that will lead to bigger and better games for all of us.
Pete Hines
SVP, Global Marketing and Communications
Il problema è che in Konami, tolte le IP storiche, sono rimasti 4 scappati di casa e dovresti creare da zero 3/4 studi interni :max:Konami
Ma non penso basterebbe![]()
Ovviamente la divisione gaming, so che sono enormi nel gioco d'azzardo e altri ambitiMa lo sai che sono un impero?
In realtà Ghostwire e Deathloop saranno esclusive temporali PS5, quei contratti restano in essereQuindi niente Starfiel TES 6 GHOSTWIRE su ps5, mentre tutti sul gamepass...porca puttena![]()
Se li è appena presi MicrosoftDeathloop e Ghostwire rimangono in esclusiva temporale su PS5

E' già confermato.Comunque se aggiungono tutto il catalogo Bethesda sul GamePass e al D1 diventa una roba fuori di testa
Eh pure al D1 sul passQuesti si portano a casa The elder scrolls + Fallout + Doom
Non ci voglio credere

Il problema che non ci stava nemmeno un rumor catzo un accordo super blindato.Asso calato prima dei preorder, chiamatelo scemi
Pazzesca sta giornata, cambia l'industria radicalmente
schifo schifo eh! gli ultimi elder scrolls o fallout sono quello schifo ai livelli di gta 5Ma quindi è proprio una acquisizione totale di Bethesda.
Vabbè che la roba interna a Bethesda fa schifo da anni, però si sono presi pezzi da 90 come arkane, id software e lo studio di Mikami.
Assurdo.
Inviato dal mio CPH1941 utilizzando Tapatalk