PS4 13 Sentinels: Aegis Rim

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Azz, ma è praticamente un Front Mission :megatrip:
Insomma. 

Al momento dell'attacco non credo sarebbe costato troppo zoomare sul mech per mostrare in dettaglio cosa accade (come in Front  Mission) invece di rimanere ... minimalisti.

Intendiamoci. Quel che ho visto non mi dispiace ma qualcosa in più era possibile fare per me.

 
Insomma. 

Al momento dell'attacco non credo sarebbe costato troppo zoomare sul mech per mostrare in dettaglio cosa accade (come in Front  Mission) invece di rimanere ... minimalisti.

Intendiamoci. Quel che ho visto non mi dispiace ma qualcosa in più era possibile fare per me.


"Era possibile" che significa? Non sai mica quanto budget ci voleva per questa "zoomata". :asd:

 
Di sicuro il "gameplay" sembra roba brutta brutta, meglio fare una VN pura a sto punto

 
Di sicuro il "gameplay" sembra roba brutta brutta, meglio fare una VN pura a sto punto
Il fatto è che "sembra brutto brutto" si può riferire solo alla parte visiva. Non sai gameplaysticamente se funziona o meno, se è strategico, se è addicting, se è ben studiato, ecc. Giudicarlo solo dall'aspetto è un po' superficiale.

 
Curioso di vedere come verrà recepito dalla Critica Occidentale. La sceneggiatura ha ricevuto lodi enormi in patria.

 
Il fatto è che "sembra brutto brutto" si può riferire solo alla parte visiva. Non sai gameplaysticamente se funziona o meno, se è strategico, se è addicting, se è ben studiato, ecc. Giudicarlo solo dall'aspetto è un po' superficiale.
Sai se quello che vedi è "accattivante" però. 

Un'idea ce la si può fare. Imprecisa quanto ti pare, ma non è che possiamo continuare a discutere come se non si fosse ancora visto nulla.

 
Ci mancherebbe altro che la sceneggiatura non sia di alto livello, immagino sarà come con Persona 5 che stai più a leggere che a combattere :asd:  In giochi di questo tipo (anche se magari non è questo il caso) penso sia quasi più importante quella che il gameplay in se, fino a un certo punto ovviamente :asd:  

 
Ultima modifica da un moderatore:
13 Sentinels: Aegis Rim is shaping up to be the most ambitious title Vanillaware has ever made. It’s clearly attempting to tackle a narrative in a way that, I feel, only video games can achieve. I’m very much looking forward to seeing what the rest of this game has to offer because if its first few hours are anything to go by, players are in for one hell of a ride. My hope is that Vanillaware not only delivers an amazing sci-fi story with 13 Sentinels, but also a well-realized plotline that does all of its characters justice. Numerous sensitive themes and topics have already been introduced and I am crossing my fingers that Vanillaware can stick the landing in a thoughtful way. I’m impressed by what I’ve played, yet also somewhat scared because my expectations are so high now.
https://www.rpgsite.net/preview/10094-13-sentinels-aegis-rim-hands-on-vanillaware-s-science-fiction-cauldron

How the story unfolds in the opening prologue is, to be frank, initially hard to follow. It bounces from character to character, but luckily, everyone's memorable in their own way. Amidst all that, there are heavily tutorialized RTS battles. The RTS battles so far have been a touch too easy for my taste, but I reckon that the deeper I progress, the more complicated it will get. For now, characters seem to be divided into close-range combat types and long-range combat types, with some boasting defensive actions. The win-loss state for the battles I've stomped across so far lies in ensuring a "terminal"—a big landmark on the city's map—doesn't get destroyed by the invading forces, with wins determined by clearing out all the enemies on the map.

Even with RTS that's lacking in the strategy department so far, the story on the sidelines remains engaging. In its opening hours, it's delivered in a highly nonlinear fashion, with more becoming clear the more characters you get to play as. It hops across not just the year 1985, but beyond that too. It's an enticing mystery that's already left me with a lot of questions.
https://www.usgamer.net/articles/13-sentinels-aegis-rim-is-vanillawares-boldest-game-yet

There's a lot about 13 Sentinels that's likely to just pass over your head in the first few hours--I know it did for me. That's because the game's story isn't chronological. You play through pieces of each of the 13 protagonists' stories and these pieces themselves see some of the characters travel through time, have visions of the future, reminisce about the past, and travel between alternate realities, so some of the events in the small contained pieces aren't even told in the order they happened. It's fairly confusing at first, but after sticking through the three-hour prologue, I found myself invested in more than a few of the protagonists' stories.

And that's likely 13 Sentinels' biggest strength. With 13 characters that each have their own routes, you're bound to like at least one of them. Maybe it will be the high school punk with a heart of gold or the sly teenager who loves to find dirt on her enemies or the World War II soldier seemingly coming to terms with his sexuality. This helped me get through the stories of the characters I wasn't immediately smitten with; at the very least, every protagonist's story crosses into the others. You're likely to learn more about your favorite characters and what happened to them whether you're playing as them or one of the protagonists you don't like as much. The animations of each character are occasionally a little awkward or unrealistic (I laughed out loud at how ridiculous the school nurse walks, you'll know it when you see it) but the voice acting is really good--it really brings life to each character. The preview demo of the prologue only has the Japanese VO with English subtitles (which, frankly, is how I want to play) but there's an English dub coming in a day one patch.
The real-time strategy game elements at the end of each chapter were far more compelling. It seems like every protagonists' arc will ultimately end with a final battle which the game continues to return to after each adventure game section. Though battles begin extraordinarily simple, they grow in complexity and enjoyment. Each protagonist pilots a different Sentinel (a giant mech) and you use the strengths and weaknesses of each one to battle against the kaiju attacking Japan.
https://www.gamespot.com/articles/13-sentinels-aegis-rims-story-is-wild-and-i-kinda-/1100-6481191/

Though determining exactly what’s happening is a fool’s errand at this stage, the prologue to 13 Sentinels: Aegis Rim absolutely encourages interest in its proceedings. The story sections feature a side-on view with incredibly good-looking backgrounds, with players exploring the location to investigate clues or talk to other characters, occasionally linking clues or people together via the Thought Cloud menu. The prologue drops in a ton of fascinating threads that are begging to be followed and hints towards items of importance, as well as some curious relationships and histories for each of the characters involved. There’s an interesting cast of distinct characters already, and watching all of their stories come together promises to be gripping viewing. As the English voice acting won’t be available until the day one patch, the prologue voicing was only in Japanese, but the performances are strong, with the same applying to Atlus’ localisation.
https://rpgamer.com/2020/08/13-sentinels-aegis-rim-impression/

DualShockers recently had the opportunity to preview the Western release of 13 Sentinels: Aegis Rim. Through the efforts of Atlus West and Sega, the latest entry in Vanillaware’s catalog will be available in a month on PS4. Lauded and praised by numerous developers since its Japanese release, some over the ocean might still be skeptical towards 13 Sentinels: Aegis Rim. After going through the early hours of the game (again) with this preview, I can assure you rushing in and grabbing the game as soon as possible can only do you good.
https://www.dualshockers.com/13-sentinels-aegis-rim-preview/

It's rare to experience a game that feels truly unique, in an era where anyone can turn any experimental idea into an indie title and sell it on Steam, but 13 Sentinels: Aegis Rim offers one of the most singular and interesting experiences in 2020. The best way to define 13 Sentinels: Aegis Rim is a cross-genre game, as it combines the character-based storytelling of adventure games, with real-time strategy battles that contain turn-based elements, all of which are wrapped up in some of the most gorgeous visuals on the PlayStation 4.
https://screenrant.com/13-sentinels-aegis-rim-game-preview/

Fortunately, 13 Sentinels: Aegis Rim gets steadily more engaging over time, and it will be exciting to see where all of the early game mysteries go. Seeing all of Vanillaware’s gorgeous art and getting to strategy game segments has made the experience worth it, at least for now. The game needs to start giving some answers pretty quickly if it wants to keep people engaged.

13 Sentinels: Aegis Rim is the kind of game where someone will know whether or not it’s for them fairly quickly; It isn’t that friendly to newcomers. If you’re interested in thought-provoking, complex science fiction, and/or even Atlas games in general, then 13 Sentinels: Aegis Rim is probably worth your time.
https://www.inverse.com/gaming/13-sentinels-aegis-rim-prologue-preview

So far then, and bear in mind this preview is based off of the prologue sections only, 13 Sentinels: Aegis Rim looks to weave something of an enduring mystery that I cannot wait to see more of. With its smartly written dialogue, interesting characters, innovative storyline and oddly endearing pausable turn-based battles, 13 Sentinels: Aegis Rim is quite unlike anything else Vanillaware have ever done and for that reason alone, I can’t wait to see where this crazy and visually opulent ride goes.
https://www.psu.com/news/13-sentinels-aegis-rim-preview-impressions/

 
Cosa mi stavo perdendo?

Insomma a settembre andrò di 2 dayone.  :bruniii:

 
E' uscito qualcosa riguardante il livello di difficoltà del gioco? O se tipo saranno presenti dei livelli di difficoltà? Perchè non vorrei sia troppo tosto visto il genere particolare a cui non sono per nulla abituato (mai giocato strategici o tattici all'infuori di un paio di Valkyria con 1/3 di missioni viste sul tubo o non le avrei mai fatte  :asd:  ). 

 
Ultima modifica da un moderatore:
Quando ne sentii parlare la prima volta,sarà per il contesto di riferimento,avevo pensato a qualcosa che si avvicinasse,almeno concettualmente,ad Earth's Dawn ma fatto bene;magari con i mecha.

Ormai si trovano un bel pò di video gameplay in rete,non mi sarei mai aspettato una sorta di strategico in tempo reale + visual novel  :asd:

 
Ultima modifica da un moderatore:
Quando ne sentii parlare la prima volta,sarà per il contesto di riferimento,avevo pensato a qualcosa che si avvicinasse,almeno concettualmente,ad Earth's Dawn ma fatto bene;magari con i mecha.

Ormai si trovano un bel pò di video gameplay in rete,non mi sarei mai aspettato una sorta di strategico in tempo reale + visual novel  :asd:
Ti piace?
Mesà che salterai il day one :asd:

 
Ora tutti lo amano, come da programma con Vanillaware :bruniii:

 



 
Ero indeciso tra Mafia 3, Amalur e questo ma alla fine ho scelto lui.Spero di ricevere anche l'artbook...  :cuore:

 
Per ricevere l'artbook, cosa bisogna fare? Prenotare da GS ed incrociare le dita? Se ho capito bene, non ci sono garanzie che lo si riceva

 
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