ma nella scorsa gen dove avete vissuto? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Il 2.40 per ps3 che introdusse la xmb in game briccò moltissime console e anche un altro firmware fece lo stesso. Poi ci furono 3 "attentati soft" su ps3 e 1 su vita che vennero risolti con un semplice aggiornamento successivo. Fidarsi è bene non fidarsi è meglio di questi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Eh, lo sò, per fortuna in quel periodo giocavo su PC.
Ma poi quante volte è capitato che erano costretti a rilasciare un altro aggiornamento solo per risolvere ai problemi creati dall'aggiornamento precedente (tipo crash inspiegabili, i trofei che non si visualizzavano, fra le cose che ricordo con piacere

, dai, non c'è manco bisogno degli attacchi degli altri, basta Sony.:pffs:
Ci sono dei precedenti, quindi mi sembra leggittimo aspettare 1-2 giorni per ''controllare'' la situazione...//content.invisioncic.com/a283374/emoticons/sisi.gif
Vabbè dai, spero che il 2.1 debba risolvere solo qualche piccolo problema e nulla di grave...tanto il 2.1 lo dò per scontato una settimana dopo al massimo
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Why is Sony taking so long to roll out major PS4 system updates? Because of PS3 feedback...
Nobody just wants stability updates, right?
Sony is deliberately taking its time rolling out new system updates for PS4 due to feedback it received during the PS3-era, the platform holder has explained.
Speaking to VideoGamer.com last week, SCEE's VP of product planning Murray Hume explained that "when [2.0] comes out [tomorrow] people will probably see how much stuff is in there and a lot of innovation and a lot of changes.
"The strange thing for us is we got a lot of criticism in PS3 time about doing a lot of releases very quickly and so we listened to that and we learned," he continued. "Because we did [make] mistakes in PS3 time and we've learned and we've listened. So we've taken a different approach and now we're getting possibly different feedback."
Sony has often been criticised by fans for the slow roll-out of new system updates, particularly given Microsoft's monthly update cycle on Xbox One. But will the platform holder begin releasing PS4 updates more frequently after the arrival of 2.0?
"It all depends in part on how people react to this release," Hume continues. "When they see it, whether they think that's a better approach, we'll look at the feedback we get. We were told one thing, now we're told another thing. Both are valid. We just have to work out what feedback we get for this release and how we go forward."
http://www.videogamer.com/news/why_is_sony_taking_so_long_to_roll_out_major_ps4_system_updates_because_of_ps3_feedback.html
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Un pò di info sul FW 2.0:
- Share Play lets PS4 users host a game session that they can invite a friend to watch, take control of, or (if they're playing a local, single-screen multiplayer game) join them to play, even if their friend doesn't own the game.
- In order to use Share Play, the host must be a PS Plus subscriber. The guest does not need to be a PS Plus subscriber to watch the host's Share Play session or take control of the host's game. However, playing multiplayer games together requires that both the guest and host have a PS Plus subscription.
- You can host a Share Play session by pushing the Share button and selecting the Share Play option. A private party will automatically be created from which you can invite a friend to join.
- Share Play sessions are limited to 60 minutes. However, Sony states that there are no limits on how many times the same user can join a Share Play session for the same title. In theory, there is nothing to stop the guest playing through the entirety of a game they don't own, provided the host is willing to continue inviting the guest to take control of their game after each 60 minute session.
- Sony has not fully explained the reason for the 60 minute restriction, but it appears to be a speed bump put in place to reduce exploitation and encourage the guest to purchase the game themselves. Sony says that the 60 minute restriction proved to be the "sweet spot" when discussing the feature with game creators, but that it will listen to user feedback to see "whether it's right".
- While Sony is aiming for Share Play to be a standard feature across the platform, publishers/developers can place restrictions on content that can be shared. For example, publishers may choose to prevent playable alphas and betas from being shared with guests.
- There may also be scenarios where spoiler content is blocked from Share Play. "Generally it's a standard platform feature," SCEE's VP of Product Planning Murray Hume explained. "We do know that there are situations where if the game contains a spoiler or if it requires a peripheral for a certain stage, then we have a facility we provide that allows that portion of the game to be stopped and not shown... because there are certain contexts in which it doesn't work." It isn't clear what will be displayed on the guest's screen during these moments or how frequently they may occur.
- Share Play is only compatible with games. You cannot broadcast Netflix to a guest's display, for example.
- While Share Play is in operation, the guest can only control the game and cannot perform other functions on the host's PS4. The guest cannot access the host's personal information.
- The host can take back control of their PS4 at any point by pressing the Share button on their DualShock 4 and ending the session.
- The guest cannot remotely turn off the PS4 once they are done playing the game. System functionality remains the responsibility of the host.
- Notifications intended for the host (such as messages and friend requests) will not be displayed on the guest's screen.
- Trophies cannot be unlocked on the guest's account.
- Game progress cannot be saved on the guest's account.
- Once a guest has played a game owned by a host, that game's icon will appear in the recently played section of the guest's PS4 Home screen directing them towards the PlayStation Store. "This will encourage additional game title sales for game publishers," Yanase says.
- Share Play is currently only compatible with PS4. A PS4 user, for example, cannot invite a PS Vita user to watch or take control of their game.
- You cannot livestream directly through PS4 at the same time as using Share Play.
- Resolution is capped at 720p on the guest's display during Share Play. Much like a live broadcast, resolution will scale up and down depending on the quality of both parties' internet connection.
- There is a similar cap on frame rate, although Sony has not specified exactly what it is. Based on our early demonstration, the cap appears to be 30fps.
- While latency did not appear to be an issue during our demonstration, both the host and guest PS4s were connected to a wired network at Sony's London offices. As of this writing we have been unable to test Share Play in a typical 'real world' environment, but Sony stresses that it does not require super-fast broadband.
- Sony is aiming to have 3-4 custom themes available at the launch of System Update 2.0.
- As with PS3, third-party publishers and developers are able to create their own themes for download on PlayStation Store.
- PS4 users cannot create their own custom themes or custom background images "at this time". You can, however, choose your own background colour.
- To reduce clutter, the Home screen has been tweaked to display the 15 most recently used games and apps. The remainder of your icons will be pushed into the Library folder.
- The Library folder has seen some improvements, too, and can now be sorted by Games, Applications and TV.
- While it will not be available in System Update 2.0, Sony says that it has heard requests from fans to let them change their PSN ID. "I'm aware of that request," says Yanase.
- Sony is aware of requests to support external hard drives, too, but such functionality will not be available in 2.0.
- Folders are not available in 2.0.
- The option to suspend and resume games won't be introduced in 2.0 either. Hume says that, while "there's nothing to announce today, we haven't stopped working on it".
- Notifications now have a context-sensitive PS button that will - presumably - take you to the relevant area when pressed.
- A new 'Add To Library' button on PlayStation Store will let you add PS Plus games to your library for future download.
- And finally, yes, System Update 2.0 will introduce the option to pause downloads.
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Non mi piace il fatto che una volta che hai giocato con un gioco di un altro tramite share play l'icona del gioco ti appare nella home, anche se non hai il gioco, per ''incoraggiarti'' a comprarlo...alla fine avrei delle icone inutili sulla home.... per lo meno adesso sulla home vengono mostrati solo gli ultimi 15 giochi e app, il resto viene spostato nella libreria.