Xbox Alan Wake

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uff vedendo il thread uppato ho pensato che per natale avessero deciso di fare una mossa azzardata, tipo pubblicare un nuovo screen //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif, invece nulla :cry2:

 
Ragazzi sono troppo contento,il gioco che aspetto piu in assoluto adesso ha un generico periodo di uscita(non ufficiale :cry2:) !!!!! SIIIIIIIIIIIIIIIII : Autunno 2009

CVG recently made a post speculating on the release of the game, they reported “…That said, almost a thousand days into development and they are, at least, prepared to attach the year 2009 to the project. And, if we were to take a bash, we’d say autumn is a good bet.”

 
esce per xbox e pc //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif qualcuno puo tradurre per favore??

 
ragazzi non posso tradurvi tutto ma il succo e' questo :

1)dal primo trailer mostrato nel 2006 Alan Wake ha fatto tantissimi passi in avanti sotto molti punti di vista in quanto si sta utilizzando una nuova tecnologia

2)sono stati migliorati gli ambienti,le texture e in particolare i poligoni

3)la grafica del gioco e' quella vista nel trailer!!!

4)la trama ruota in torno al subconscio di Alan che entrato in coma dovra' uscirne tra la luce e l'ombra con un susseguirsi di avvenimenti che ci aiuteranno a capire la vita di Alan.

5)Dall'ultimo trailer Remedy ha cambiato i vestiti del protagonista

6)autunno 2009 sarebbe una bella scommesa per l'uscita di Alan Wake !!!!

 
Codice:
The Alan Wake forums are quite active and discuss a wide range of subjects that will interest any Alan Wake onlooker. Here are excerpts of some of the most intense discussions and the official answers to those questions by “MarkusRMD”, their popular public figure, who does most of the official answering for the game on the forums.

Cinematic Trailer Comments & Discussion
Is this from the game engine?
Markus-With the exception of title screens (Remedy/MGS/Alan Wake), it’s all from the game engine. The depth-of-field effects have been added as a post-process to enhance the visual storytelling.
Q What platform was used (for the cinematic trailer)?
Markus-PC. The shots were taken in 1080p resolution (using 4xMSAA) and scaled down to 720p for web release. We are only releasing a few shots, and we wanted these to be usable for print purposes as well, therefore the higher resolution. The game looks very good on Xbox360 too but only runs in 720p.
Q: There’s cool Depth-of-Field in the Cabin shot, is this real time?
Markus-That shot is from the Cinematic Trailer. We intend to use DOF effects to enhance storytelling in the in-game cinematics, but (at least at the moment) it is done as an offline post process. Otherwise that image is fully rendered by the game engine.
Q. Markus can you confirm or deny that Alan Wake will use streaming ultra large textures?
Markus-Ultra large textures not being an exact technical term, it’s hard to say, but we do stream textures in in a couple of stages.
Q. Hey Markus is the second screen(the one above) from a gameplay scene?
Markus-Yea.
Q. I watched the trailer of 2008 and thought something about the game was different. What are the changes from the E3 2006 trailer? Are the changes more apparent in Brightfalls, or just more visual effects and polygons?
Markus-The tradition at Remedy is that tech develops constantly, right up to the launch. It’s the same tech than in 2006, but iteratively better from every angle. And obviously we’ve had a bit more time to work on the art too, it would not be fair towards our talented art team to just give all credits to the tech.
Markus on Visuals - Heh, the amount of bloom has been a reoccurring discussion here as well. We even have a debug slider to adjust it in real time, in fact, we can do quite a lot to the image in the game to make it more impactful and matching the mood we want people to experience.


A wild guess concerning AW’s plot
Alan has been in a car accident and fallen into a deep coma. Bright Falls is a manifestation of his psyche being lost in the woods. His coma’s nature is semi-lucid; Alan knows at least subconsciously that he can manipulate how the story proceeds, but he doesn’t exactly know how or why. As he falls deeper and deeper into the rabbit hole, things start to get awry and surreal in the small town. It is up to Alan whether Bright Falls will suck him into eternal darkness (permanent coma) or if he can find his way into the light (waking up).
Markus-Your guess is completely, Oh wait, was this the sort of topic we don’t comment on?


Copy protection for Alan Wake
Markus-It’s still probably a bit early for Remedy to discuss this issue, and it might be the responsibility of Microsoft to look after it. I wouldn’t expect it to be too different from other Games for Windows titles, though.

Alan Wake’s Changeable Clothes
Q. In the first trailers we saw Alan in a red jumper, red scarf and a green trenchcoat. I wonder if they dumped this or you will be able to change into these or different clothes
Markus-We restyled Mr. Wake after the 1st public showing to better fit his persona in the game, thus the “2nd wardrobe” and look.

Remedy On The PlayStation 3 and Xbox 360
Markus-I’m happy to see you guys being so passionate about platforms!
1. We never announced platforms except for “next generation of consoles”. Yeah, the plural is in there, so I do understand where the sentiment comes from, so I do apologise for any disappointments.
2. Microsoft did not force Remedy to take the publishing deal
PS3 development was a big unknown to an independent 3rd party developer in mid 2005 when this decision was made. While it’s a great device and has lots of good games nowadays, it’s still quoted by many respected developers as being more expensive and slower to develop for than Xbox360.
We have absolutely nothing against PS3, far from it, and in fact we are still a registered Sony PS3 developer. It was a big decision for us to go with a console first party publisher with Alan Wake, but looking at it in hindsight I still think it was the right one for the game and for the company. We get a better game for you to enjoy and have less technological risks while making it.
CVG recently made a post speculating on the release of the game, they reported “…That said, almost a thousand days into development and they are, at least, prepared to attach the year 2009 to the project. And, if we were to take a bash, we’d say autumn is a good bet.”
This however is subject to serious speculation and Remedy believes in a quality product no matter how long it takes. Max Payne is the perfect example for amount of sheer brilliance found in Remedy’s products.
ok datemi un attimo che traduco:asd:

 
ragazzi io vi scrivo quello che ho capito:

- l'ultimo trailer pubblicato è stato interamente "girato" con l'engine del gioco e qualche effetto aggiunto dopo

- il trailer viene dalla versione pc in quanto è stato fatto a risoluzione 1080p e successivamente scalato a 720p per il web, su 360 alan wake girerà max a 720p cmq

- questo screen (http://v4vg.com/wp-content/uploads/2009/01/alanwake2.jpg) è stato scattato durante una sessione di gameplay

- è esclusiva 360/pc

- a quanto ho capito, uscirà in autunno 2009

 
ragazzi ho scritto qual' e' il succo del discorso : comunque minguzz attenzione, Alan Wake non uscira' ufficialment nell'Autunno 2009 ma remedy ha detto che Autunno 2009 potrebbe essere una buna scommessa per una data...quindi aspettiamo e speriamo.

p.s scusate la scrittura ma sono con la tastiera Americana.

 
4)la trama ruota in torno al subconscio di Alan che entrato in coma dovra' uscirne tra la luce e l'ombra con un susseguirsi di avvenimenti che ci aiuteranno a capire la vita di Alan.

[/color]
quindi tutto il gioco avrà luogo nella sua mente mentre è in coma?

comunque speriamo per l'autunno 2009.

possiamo già dire che il rumor che lo voleva a marzo è infondato.:tragic:

 
//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif scordatevi Marzo.
 
ragazzi ho scritto qual' e' il succo del discorso : comunque minguzz attenzione, Alan Wake non uscira' ufficialment nell'Autunno 2009 ma remedy ha detto che Autunno 2009 potrebbe essere una buna scommessa per una data...quindi aspettiamo e speriamo.

p.s scusate la scrittura ma sono con la tastiera Americana.
speriamo bene //content.invisioncic.com/a283374/emoticons/bzv7yXY.png:Nev:

@dark nightmare

secondo me.... tutto ciò di sovrannaturale che vedremo nel gioco, nn sarà reale, ma succederà tt solo nella mente di alan... //content.invisioncic.com/a283374/emoticons/sisi.gif

 
D: Nell'ultimo trailer era tutto in-game e non in computer grafica?

Markus: Ad eccezione dei titoli e' tutto in-game

D: Che piattaforma e' stata usata per sviluppare il Trailer?

Markus: Il PC. Le immagini sono state prese a 1080p(4xMSAA) e poi scalate a 720p per il rilascio sul Web. Il gioco anche su 360 e' molto bello pero' gira a 720p

D: Il bellissimo Depth of Field nella scena della baita e' in real-time?

Markus: Si l'immmagine e' stata prodotta tutta dal motore grafico del gioco

alanwake2.jpg


D: Hey Markus nell'immagine qua sopra e' stata presa da una scena in-game?

Markus: Si

Queste sono le cose piu' importanti e il sito CVG afferma che il gioco potrebbe uscire per Autunno 2009

 
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