PS4/PS5 Armored Core VI: Fires of Rubicon

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
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Patch 1.05 releases 12/19 — Get ready, Ravens.

● Battle other players in ranked online matchmaking
● Carve your name into the ranked leaderboard
● Enhance your AC loadout with new parts
● Take the fight to new places with new PVP maps
● Personalize your nameplate to make your mark on the battlefield Play today on PlayStation, Xbox, or PC: www.armoredcore6.com
● Pilot your mech in fast-paced, omni-directional battles, taking advantage of your mech’s mobility both on land and in the air to ensure victory across massive stages.
● Explore a breadth of playstyles and combat styles by customizing your mech’s buildout between missions. Pick and equip your preferred parts via a robust customization system that can dramatically alter your play strategy, maneuverability, and battle style.
● Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
 
Capirai :fantozzi:

Mi pare più user friendly della lore di Bloodborne :sard:

Forse una "svecchiatina" per i neofiti potrebbe essere opportuna :shrek:

Ti deve piacere spippolare tantissimo sul mecha altrimenti lo droppi al tutorial :asd:

Non solo è un genere di nicchia ma gli AC sono proprio per spippolatori seriali di mecha, ho un bel ricordo dell'unico capitolo che ho giocato ( Nine Breaker ) però non so se ho ancora tutta quella voglia di mettermici sotto, devono farlo più user friendly, si.
 
Mai giocato un AC, qui ovviamente c'è l'interesse per From. Aspetto di vedere qualcosa di piú completo :morristenda:
 
Ti deve piacere spippolare tantissimo sul mecha altrimenti lo droppi al tutorial :asd:

Non solo è un genere di nicchia ma gli AC sono proprio per spippolatori seriali di mecha, ho un bel ricordo dell'unico capitolo che ho giocato ( Nine Breaker ) però non so se ho ancora tutta quella voglia di mettermici sotto, devono farlo più user friendly, si.
Più che altro se ci sono tante dell meccaniche vecchie, potrebbe far spaventare i più, tipo come si dovevano comprare i proiettili e se finivi i soldi eri costretto a chiedere un prestito, e se andavi troppo in negativo facevi prima a ricominciare il gioco :sard:
 
Mai giocato un AC in vita mia. Ma ormai con from compro a occhi chiusi.

Chissà in quanti rimaranno bruciati come te che lo compreranno solo perché di from xD

E' talmente una cosa di nicchia che, se non fanno un miracolo incredibile, sarà una batosta di dolore per molti utenti NON giapponesi :rickds:
 
Chissà in quanti rimaranno bruciati come te che lo compreranno solo perché di from xD

E' talmente una cosa di nicchia che, se non fanno un miracolo incredibile, sarà una batosta di dolore per molti utenti NON giapponesi :rickds:
amen, mi scotterò volentieri e, dopo averlo giocato, dirò che non è il mio gioco.
 
Si questo grip del controller è un meme ricorrente :asd: nato se non ricordo male in epoca Ps2 perché quelli avevano un layout di controlli terribile (tipo guardare in basso ed in alto erano L2/R2) ricordo in un topic su reddit che c'era un tizio che affermava di giocare realmente così ma non postò mai prove :asd:

Secondo me con il 6 snelliranno lato controlli rendendo tutto più fluido.
Spero mantengano la profondità di statistiche nel buildare il mech e per chi è nuovo o non ha voglia implementino un menu specifico di creazione assistita e semi-automatica dove magari mostrano le stat base più importanti anche perchè se levano roba nel building dei mech levano il grosso del divertimento per me
 
From what I remember the 1-v-1 fight was in a much more confined space indoors, so there was no room for this jousting style combat that FC is talking about. It was relatively similar to 1:50 in the video if you imagine that indoors - how the player moves in towards the enemy, but it wasn't at all like 1:57 - the fast paced, flying stuff. But again, it was a short clip and only ground-based in a confined space, not aerial. So I'm not saying that doesn't exist - clearly it does from the description and screenshots, it just wasn't shown in the video.

Also a small point - they seem to take umbridge with how I said the second video was also Soulsy as if I was saying Souls invented vast landscapes, I was just making a comparison about how it made me feel. Obv. I've seen footage of AC and know it has vast landscapes. You could say any third person action game is 'Soulsy' from looking it. Put Skyrim in third person mode and look out at a vista and you could call it "Soulsy" - that's all I meant - that vastness of landscape that FS are so good at to create an atmosphere, I got the same feeling looking at the snowfield and huge wall/gate as I get from looking out over Limgrave, Darkroot Garden or wherever. It's just a frame of reference, I wasn't saying it was Souls like literally had gothic crumbling architecture or Souls invented vast landscapes - the art direction gave me the same feeling, a frame of reference. :)
Questo è il ragazzo che ha visto il gioco un anno fa, e che per primo ha leakato immagini e info (aveva visto anche un video di una Boss Fight)

Bene ricordare che era materiale di un anno fa, che all'uscita del gioco avrà 2 anni, quindi molto può cambiare... Ma per lo più si parla di "feeling".
 
ScreenHQ del trailer (per quanto CGI)
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Cambia il setting, ma l'art direction di FROM da 10 anni a sta parte è semplicemente fuori di testa.
 

Full Statement di Omnipotent
While I have no plan to boost into the fire(s of Rubicon) any time soon (so please don’t see this as a herald of my return). I felt compelled to weigh in on what I can already see brewing, dispel some misconceptions and set expectations accordingly.

Long story short for those uninterested in my usual long winded explanations: No this is not “Armored Souls”, Armored Core VI is not a “Souls” game, it’s an Armored Core game through and through, end of discussion.

For those who are interested on my full thoughts on the matter:

As someone who’s been an avid fan and playing Souls games since near the beginning (so over a decade now) and has managed to achieve the position they have in said time I feel like I’m well versed enough to speak with some degree of authority on what is or isn’t a Souls game. Which I’m starting to feel like is a valuable discussion to have right now considering how quickly nebulous that term is becoming as well as the future of the company that should be quickly becoming apparent.

I’m going to start with saying that the core gameplay elements that define a “Souls” game are the following, with this list being based upon the major gameplay elements shared across all “souls” games:

  • 3rd person, ground based, Combat focused Action RPG
  • Melee/magic based combat
  • Classless, non rigid character building
  • “Free” exploration
  • Dodging/evading being a core combat element
  • PvP/CO-OP, Asynchronus Multiplayer
  • Lack of difficulty settings
  • Character creator
  • Currency gained through combat encounters that is used for both spending on items as well as leveling your character
I’m not going to go so far as to say that every future Souls game needs to rigidly adhere to these confines exactly like their predecessors, but I’d say these are the defining, objectively quantifiable elements that are consistent across all Souls games and are core to their design that make them standout amongst their peers while still maintaining a sense of cohesiveness and consistency across all titles that allow them to exist as a “pseudo-series” of sorts. I’d say this consistency is what allows many fans to play all the games across said pseud-series and feel at home despite them all having their own individual design quirks and being from a multitude of different IP.

You could argue there are other elements such as difficulty, tone, lore, presentation, but for the sake of clearly defining a game “genre” around its gameplay design (given the medium and how you interface with said medium) I’ve opted to leave those out, either because they’re more abstract or not really gameplay related and thus I’d argue less integral to classification in this particular context.

The more things you pull from this list the less of a “Souls game” it is, and at a certain point I’d say it’s just not a Souls game at all. Given that Sekiro lacks the RPG elements, a character creator, non rigid character building, Magic based combat, PvP/Co-Op and the traditional currency system I would argue that it’s not a Souls game even if it shares some similar design elements and DNA because it’s now made several major departures from the traditional core of every other Souls game.

Which brings us to this current Armored “Souls” debate. A lot of the reasons I see people attempting to advocate for why Armored Core 6 is a “Souls” game seems to have little grounding in the design elements that are specific to Souls games and moreso based on a lack of familiarity with the franchise and Fromsoft’s design language pre-Souls and trying to arbitrarily tie the two together as a result.

If you go far back enough you can make an argument that any mammal is technically related to any other mammal and you can see similarities between the skeleton of a dolphin and that of a bear, but you inherently know that they’re distinct enough entities in both form and function that there’s no real point in trying to fit the two into the same box beyond confirming shared lineage…somewhere. They’re both mammals sure, but that alone doesn’t make a dolphin a bear and visa versa.

Fromsoft (and really many if not any artistic individuals or collectives, be they videogame studios, bands, whatever) are going to have certain staples in how they create and design things as a result of honing certain skills and preferences across their time as artists.

Just because there are stylistic similarities between their works does not mean that all of their works must rigidly fall into a singular category. Not every Metallica album is thrash metal even though Thrash Metal is a subgenre Metallica helped pioneer and popularize and even if their other releases share stylistic similarities as a result of being made up of largely the same individuals. Not every mainline Final Fantasy game is what would traditionally be categorized as a “JRPG” despite all being within the same series.

Yes, I know I’m stating what should be obvious, but it seems like a lot of From fans that have entered the fanbase as a result of the Souls games seem to be under the impression that every game From makes either is or must be a Souls game and then working backwards from there. Yes From had a decade in which they rose to notoriety as a result of a consistent string of said releases, but I’d say that was largely due to circumstance rather than intention.

While the game may have elements that are in line with Souls games, that’s because those existed in the franchise before Souls did because they’re pillars of Fromsoft’s design language as a collective. But it’ll also have many elements that make it a radical departure from Souls games in it’s inherent design and structure as well as the overall and moment to moment gameplay loop that means it might not be to the taste of every Souls fan. Because it’s not Armored Souls, it’s Armored Core and there’s nothing wrong with that. So let us keep our expectations in check

Most artists don’t want to release variations of the same piece of art infinitely and From is going to go back to making things other than just Souls games. So perhaps instead of hastily trying to fit it into the (quite honestly, very full) Souls box we can look forward to and appreciate the revival of one of Fromsoft’s pillar IPs for what it actually is instead of what “we” want it to be and arguing over whether or not the Dolphin is a bear.

CAPCO-Ahem ARMORED CORE IS BACK and I hope that even those who aren’t traditionally fans of mech games or Armored Core will at least be willing to give this one a try.
 
Aaah i bei tempi quando passavo le giornate a fantasticare sui pezzi dei mecha quando non capivo un catz delle meccaniche di gioco :asd:

Tanto hype
Io sono già pronto a leggere i commenti di chi lo blasterà perchè troppo complesso da gestire :sard:
Comuqnue se volete qualcosa di ultra tamarro coi robottoni di From c'è questo:
 
Scelta davvero forte quella di chiamarlo Armored Core 6 piuttosto che fare un soft reboot, tipo come fatto da giochi come GOW.

Per il resto contento per l'annuncio e curioso di vedere un po di gameplay del gioco.
Stavo pensando proprio la stessa cosa, non vorrei che minasse - essendo già da nicchia - un po' le vendite. (anche se c'è da dire che è From Software, quindi chissà)

Detto questo, mi ci sfondai all'epoca della PS1 con il primo Armored Core, e poi... mecha: acquisto obbligatorio per il sottoscritto :gogogo:
 
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