H
Hexen Terzo
Offline
ma tanto non ci vanno, se ci andassero sul sito id sarebbe già apparsa la notizia //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
io spero solo che non sia una delusione come doom3...QUOTE]
E-R-E-T-I-C-O! :inkazz:
come viene spiegato qui http://www.tomshw.it/news.php?newsid=14787
il caro doom4 andrà a max 30 fps su qualunque computer... ovviamente quelli + vecchi non so come faranno, ma i + nuovi non sperino di far chissàcchè. cmq questo è stato fatto per aumentare la grafica del gioco. mentre rage andrà a 60 fps ma avrà meno effetti.
io spero solo che non sia una delusione come doom3... anche se cmq diverte.
ammazza che logo. ma a quando sto teaser????
anche tanto per dirne uno, Quake Wars aveva gli fps bloccati, anche se a 60, ma tramite un semplice comando si sbloccano, sarà lo stesso per DooM 4, Id lo rilascerà a 30 fps, poi in due sec si sbloccano gli fps e bon! //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
During an interview with Shacknews, id Software president John Carmack described Doom 4 as being "significantly different" than Doom 3.
When asked whether the game will be rooted in the horror genre, Carmack indicated that it will instead focus more on pure action elements a la Doom 2.
"One of the things that I come to in my limited contributions to the whole Doom 4 design process is, it has to still be you beating down the bad guys," said Carmack.
"It has to be a triumph of heavy weaponry over demonic forces in some way, and you have to be blowing demons all to hell all around you, and it's a more positive side of things there."
Carmack explained that he found some of the complaints of Doom 3's brand of horror to be "completely valid," saying that the "contrived nature of monsters hiding in a closet" and the extreme darkness were two things that caused the company to cancel its game Darkness and begin production of Rage.
Needless to say, there will be no scary little girls in the Doom 4.
"It's not that you're running around frightened down to your last bullet [in Doom 4]," added Carmack. "There will occasionally be that, but it should be much more of you winning, because that was always the point in Doom--you are the hero, and you are winning. You're going to beat back all the hordes of Hell using all the tools at your disposal."
Development of Doom 4 will be short, as very little of the id Tech 5 engine will be changed in the transition from Rage. The game will feature at least one "graphical hook," and should have three times the graphical fidelity of Rage due to a lower target framerate.
However, according to Carmack, the focus will mainly be on creating a solid gameplay experience. Carmack also reiterated that the Doom 4 will most assuredly be M-rated, and that the game's multiplayer modes will be more extensive than those in Doom 3.
id is targeting a release within this console generation, as the game is expected to hit on Xbox 360, PlayStation 3 and PC.
i frame per second, DooM 3 era bloccato a 60 //content.invisioncic.com/a283374/emoticons/sisi.gif . sopra i 25 è ritenuto fluido. Quano vedi un gioco arrancare e scattare vuoldire che scende sotto i 20 fps.ma qualcuno mi spiega cosa sono sti fps60?