How extensive are the choices in the game and the narrative? Are we talking, like, multiple endings? And how many? Or is it more detailed than that?
CP: Choice and consequence is something that unfolds for the player over the course of the game. There are choices that you're going to make that are going to have immediate effects, choices that you'll make that will have effects that you'll see maybe hours later, and some that you'll make that you'll come to see at the very end of the game, kind of how those play out further on into the future. But along with that, you've got choices that are very intimate and impactful for specific characters, and some that really affect the state of entire settlements of the Living Lands and the Living Lands at large.
So, when it comes to choice, we really try to provide breadth and a tapestry for the player. It's not like you just reach the ending and kind of you're choosing your ending. It's really the ending is the result of choices you've made along the way. Some of those are very intimate and character-focused, some of those are very broad and sweeping. But yeah, you'll definitely have moments where the way you made certain choices, or perhaps the way you treated certain characters early in the game will come back to reward or haunt you, or likely a bit of both a few hours later, when you meet those characters – allies and adversaries. And you'll have a number of choices that it's kind of… characters will be willing to trust you or will be not willing to trust you based on kind of the cumulative combination of choices that you've made up until that moment. So if you're trying to ally with someone, and you say, like, "Hey, you can trust me. I want to do this thing, let's work together," they might call out a handful of things you've done up to that point and say, "I don't think I can trust you," or, " what? I think you're right, so I'll give you this chance.
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