PS4 Battleborn

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Ma il brand Brothers in Arms rimane sempre loro?

 
Ma sì ben venga, il gioco era un tamarrata sulla falsa riga di Inglorious Bastard, il brand aveva perso quell'intimità che caratterizzava Hell's Highway.
Sinceramente a me dispiacerebbe se fosse vero che è stato cancellato //content.invisioncic.com/a283374/emoticons/sad.png

In fondo era uno Spin-Off e primo o poi avrebbero fatto sicuramente il vero Seguito di Hell's Highway //content.invisioncic.com/a283374/emoticons/sad.png

 
Sinceramente a me dispiacerebbe se fosse vero che è stato cancellato //content.invisioncic.com/a283374/emoticons/sad.pngIn fondo era uno Spin-Off e primo o poi avrebbero fatto sicuramente il vero Seguito di Hell's Highway //content.invisioncic.com/a283374/emoticons/sad.png
Spin-off o meno, sembrava una pagliacciata di gioco, meglio così //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Il gioco non è stato ufficialmente cancellato, non confondiamoci. Ubisoft ha cancellato il marchio "Brothers in Arms: Furious 4", ma nulla vieta al gioco di uscire con un altro nome.

 
Brothers in Arms: Furious 4 game to release as a new IP:

At Gearbox’s PAX Prime 2012 panel, the developer revealed that the game announced as Furious 4 at E3 2011 has evolved far enough that a decision was made to drop the Brothers in Arms property and develop it as a whole new property.

“Our Pokémon has evolved. It has different powers,” Gearbox boss Randy Pitchford said.

Pitchford explained that by dropping the Brothers in Arms name, the development team suddenly felt free to try out all sorts of new features and ideas. He likened the result to Borderlands, a hybrid shooter RPG – but didn’t say that’s what the prototype game is.

Apparently, Brothers in Arms fans will be able to pick up small hints and tributes in-game which will reveal the game’s origins, but otherwise, it’s to be considered an entirely separate project. Gearbox hasn’t revealed any details of the new property, its release date or publisher, but expected to re-announce the game at some stage.

Vg247

 
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Up anti cut-off

 
Battleborn | Free-to-play solo nel multiplayer | Disponibile |






Genere: Shooter in prima persona

Sviluppatore: Gearbox Software

Publisher: 2K Games

Data di uscita: 3 Maggio 2016

Video


Trailer (08/07/2014):



Cooperative Campaign Gameplay Walkthrough (19/09/2014):


 






 
Ultima modifica da un moderatore:
News:

-The game is a full priced retail AAA FPS title featuring a variety of multiplayer modes with varying team sizes (capping out at 5v5) and a full narrative-based co-op campaign that can be played with up to 5 players.-The only thing they have shown so far is the 5v5 Incursion mode, which is the mode most similar to a MOBA.

-The game is developed by Gearbox, published by 2K (Take-Two), and coming to PC/PS4/XB1 in 2015.


-For the unveil, Gearbox let Game Informer play several hours of Incursion mode across two different maps, and unveiled to them nine of the game's characters, six of which were playable. This represents most of what is detailed in the magazine.-Incursion mode is a 5v5 mode where players select a hero and then work with their team to attempt to destroy the enemy's base.

-To destroy the enemy base, each team must first take down two giant spider-bots guardians who serve as gatekeepers. While you can wander around solo in other parts of the match, taking down a spider-bot guardian requires a lot of team work.

-Mini-spider-bots spawn at your base and march toward the enemy. They server two purposes. One is helping take down spider-bot guardians, as their weapons quickly lower the spider-bot guardian's shields, allowing you to get straight to attacking its health. The other is that you can kill enemy spider-bots to help level up more quickly.

-Gearbox is aiming to have 20 playable characters in the game. I'm going to go out on a limb and guess they will add more over time.

-Each character tries to fit a different shooter playstyle. For example, there's a class that's big and slow that uses a minigun, and another that's very fast and agile with a slow-firing-but-high-damage bow and arrow. There are also classes that resemble MOBAs more such as a the mushroom guy from the first screenshot below that heals allies and tosses kunai knives while exerting area control. Some characters can even throw out AI minions that can help attack the enemy and even kill them after you die if they were almost dead.

-If you're having trouble envisioning what I just described about the characters, think about Team Fortress 2 and the differences between The Heavy vs. The Scout vs. The Engineer.

-I've detailed the characters more extensively in the section immediately below this.

-Each match, the characters start at level 0 or 1 (they didn't specify) and levels up to at least level 7, at which point they get their ultimate. On each level up, you can pick from one of two abilities. Often, one is more defensive minded and the other more offensive minded.

-One of the examples they gave is that on one of the level ups for the minigun guy, you can choose either freezing bullets, which let you fire your minigun longer (it's unclear if they freeze the enemy) before it malfunctions due to overheating, or fire bullets, which add burning damage to your weapon but cause it to overheat even faster than normal.

-Other examples included having a faster fire rate or gaining movement speed while getting hurt as the archer or choosing between a scope and red dot sight for the military assault rifle character.

-An example of an ultimate ability is that the mushroom guy can remove his cap and create and area of effect in which enemies are damaged and allies are healed.

-You can customize your level up choices as you play the game and unlock more choices, though I think you only ever have two per level active in a given game.

-Characters also have different movement capabilities. For example, the archer can jump up ledges and paths that many other characters can't reach, while the minigun guy is so large that he can't fit under a bridge most other characters can.

-The map is also not divided into explicit lanes and is instead full of various paths you can take (depending on your character as detailed above).

-Gearbox is working to add body awareness to the game. So, for example, when you're playing the mushroom guy you can see his skirt while you're sprinting or looking down.

-You also see a bunch of animations on other characters like the robot gentleman trying to keep his hat on.

-They mention that they found the various multiplayer dialog in the game quite funny. I imagine it's probably the same humor style as Borderlands, so personal amusement may vary.

-Despite the similarities to MOBAs detailed above, Game Informer notes that the core gameplay feels like playing a shooter as opposed to playing something like Dota or LoL, so don't expect to start doing things like auto attacking enemies.


-Let me apologize in case I get any of this wrong as it's not entirely clear who they refer to in the previews.-Thorn: This is the archer girl on the center of the box art. She's very fast and can reach areas that require enhanced movement abilities. Her bow does a ton of damage, but has a notably slow firing rate. One of the level up abilities is that she can choose between firing her bow faster, or gaining movement speed when she's being attacked.

-Oscar Mike: This is the character for people who want to play a traditional shooter character. He has an assault rifle and frag grenades and gets upgrades like scopes or red dot sights.

-Rath: I believe he is the guy with the red katanas. He's a melee character as is probably inherent.

-Miko: This is the mushroom guy. Gearbox described him as a support character. He tosses knives that regenerate and has an ultimate that damages enemies and heals allies in an area of effect. Miko also has relatively low health, but his health fully regenerates. They note that Miko is a harder character to play than some of the others, like Oscar Mike.

-Marquis: He's the robot sniper. We didn't really have any other details there.

-Montana: He's the guy with the big minigun that can't fit under a bridge on one of the maps. His minigun fires can overheat, and one of the upgrades detailed for him is freezing bullets that let him fire longer (it's not clear if they freeze or slow enemies) and fire bullets that add a burning effect to his attack, but make his gun overheat faster.

-The woman with the red hair/eye patch/pistols(?) was not detailed in the online preview.

-The woman with the giant dress and cutlass was also not detailed in the online preview.

-There must be at least one other character that was not listed here since they previewed nine.

-Gearbox hinted at a 10th character that is a deadly penguin.

-Gearbox has not ruled out having Vault Hunters from Borderlands as possible characters.

-Game Informer will be putting up articles about the nine characters they saw on their site over the course of the month.
 
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Io sto ancora aspettando la GOTY di Borderlands 2 veramente :l4gann:

 
Io sto ancora aspettando la GOTY di Borderlands 2 veramente :l4gann:
Uscirà sicuramente tra fine anno e inizio 2014 //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

Stavolta ne stanno uscendo di più di DLC rispetto al primo capitolo //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Gerabox mi deve un gioco di Alien next gen AAA curato fino al minimo dettaglio. Me lo deve, e lo deve a molto fan anche imho

 
Gearbox prima di convincermi di nuovo a prendere un su gioco al D1 dovrà fare davvero qualcosa di GRANDE.

 
Uscirà sicuramente tra fine anno e inizio 2014 //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gifStavolta ne stanno uscendo di più di DLC rispetto al primo capitolo //content.invisioncic.com/a283374/emoticons/sisi.gif
Ne sono usciti 4 di DLC come il primo //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
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