PS5 Beast of Reincarnation | GameFreak | Disponibile

  • Autore discussione Autore discussione Hell
  • Data d'inizio Data d'inizio
Pigrizia non lo so, io l'ho vista come "un obbligo" a dilungare le zone per arrivare a una longevità che permettesse di venderlo a quel prezzo. A volte succede. Invece di spendere i soldi (il tempo principalmente) per fare 3 grosse zone in più, potevano non farle e mettere meno riciclo di nemici e boss. Questo stringe la trama, diminuisce i dialoghi opzionali dentro la base (che una volta ok, due ci sta, tre va bene pure ma poi basta) e risolve MOLTE cose riguardanti il ritmo. In più a me ha dato l'impressione di avere molti tagli.
SPOILER QUASI TOTALE
I due personaggi che vedi una volta sola e poi alla fine per fare "due colpi di scena" non hanno senso trattati così. "andiamo alla capitale, ci vedremo lì" davvero? E com'è che pure io sto andando lì ma lentissimamente? Andarci assieme no? Cos'è voi avete un aereo?
C'è una scaletta alla sinistra del posto di guida prima di entrare, per me c'era il secondo piano con dentro entrambi. Chiaramente si sarebbero separati comunque, con la scusa di fare altre cose, che poi via via portavano a quel che è successo. Pensaci: chiamare il tipo per resettare i punti abilità tramite telefono? Non lo so...mi puzza di taglio.
Secondo me come tutti, anche se i soldi ce li hanno, avevano il solito budget massimo, ma DOVEVA essere un gioco da 60 euro per previsioni ed aspettative "x", forse come dico io avrebbero allungato lo sviluppo di un anno, ma la miseria, se in quell'anno le cose andavano come potevano andare potevano metterlo anche a 70 per quanto mi riguarda :facepalm2:
Poi eh, magari non sanno fare le cose e li sto sopravvalutando trovando una scusante che non esiste. Ma preferisco pensarla così, succede davvero spesso che si pigliano decisioni di sto tipo.
Si, bastava un pò di accortezza, l'ho finito comunque,
e si mi accondo a chi dice che poteva essere di più, non è un brutto gioco, ma non posso andare oltre il 7+ , salvo gameplay, level design, alcune aree davvero ottime e le ultime ore di gioco, per il resto pigrizia pura, la narrazione è tremenda, i boss riciclati senza ritegno, boh e i colpi di scena li si vedono arrivare a km di distanza.
Va bene così, non credo di fare il NG+ in questo momento, zero voglia, si vedrà più avanti.
 
Ultima modifica:
Passato un mese, e praticamente safe dire che è stato accolto abbastanza semi-di merda anche dall'utenza.
Ve lo dicevo, io, di andare cauti con l'hype. :asd: Li vedevo anche io i trailer ispiratissimi ma, ragazzi, un trailer ben montato fa miracoli, e c'è tanta, tantissima roba che purtroppo i trailer non veicolano, o non abbastanza, o addirittura non in modo veritiero.

Peccato, comunque. Lo recupero quando sarà sui 30-35€, nella speranza che magari, nel frattempo, qualche patch avrà ulteriormente limato qualche problemino, e/o migliorato la resa tecnica.
 
Passato un mese, e praticamente safe dire che è stato accolto abbastanza semi-di merda anche dall'utenza.
Ve lo dicevo, io, di andare cauti con l'hype. :asd: Li vedevo anche io i trailer ispiratissimi ma, ragazzi, un trailer ben montato fa miracoli, e c'è tanta, tantissima roba che purtroppo i trailer non veicolano, o non abbastanza, o addirittura non in modo veritiero.

Peccato, comunque. Lo recupero quando sarà sui 30-35€, nella speranza che magari, nel frattempo, qualche patch avrà ulteriormente limato qualche problemino, e/o migliorato la resa tecnica.
Poco fa è uscita un'altra patch ma non ho approfondito
 
La patch:

Thank you for your continued support of Beast of Reincarnation! The team is still planning and working on additional patches, but this is the game’s fifth patch, which includes:

  • Ongoing improvements to cutscene playback and pacing:
    • Increased the number of skippable event scenes and cutscenes.
      • Select event scenes and cutscenes up to the Great Wall Terraces zone can now be skipped.
      • Note: we are continuing to implement skippable cutscenes throughout the game and anticipate that this work will be complete soon.
    • Adjusted dialogue pauses and cut lengths during certain event scenes to improve overall pacing.
      • Note: we will continue to make adjustments to improve pacing moving forward.
    • Adjusted playback conditions for certain event scenes and cutscenes.
      • Note: due to these playback adjustments, players currently mid-playthrough may experience a very small number of event dialogue lines playing twice.
    • Enabled Emma and Koo's alternative skins and cosmetic items to be visible during cutscenes.
  • Made the options to disable Film Grain and Chromatic Aberration available on non-PC platforms.
  • Made the option to disable Post-Processing in cutscenes available on non-PC platforms.
  • Enabled the ability to reset skills tied to the flower nodes of the skill tree.
  • Placed additional "Blighted Sprouts" that yield SP.
  • Enemy attacks now cancel upon initiating revival via Regeneration.
  • Enabled input buffering for aiming ranged weapons during various actions.
  • Adjusted the power of Magic Bullet skills after they penetrate enemies.
  • Adjusted various parameters for Blade Arts, Finishers, Nushi Skills, and ranged weapons.
  • Adjusted attack patterns and attack frequencies for certain Nushi.
  • Re-enabled acid pool generation exclusively for specific attacks from Corvus.
  • Adjusted the placement of "Breakable Amber" nodes in select areas.
  • Reorganized upscaling options (DLSS, etc.) to ensure appropriate default settings are applied based on the detected GPU.
  • Miscellaneous bug fixes and technical improvements:
    • Fixed an issue where Koo would detect items/objects that had already been interacted with or collected.
    • Fixed an issue where the numerical value associated with Koo's Pounce Rate was not displayed.
    • Fixed an issue where hitstun duration was increased when taking damage while aiming a ranged weapon.
    • Fixed an issue where "Decayed Charms" were capped at a maximum of 99, causing identified charms to be automatically converted into money if they exceeded this limit after appraisal.
      • Please note that for players who have already encountered this issue prior to this fix, we are unfortunately unable to restore the lost charms even after the patch is applied. We sincerely apologize for the inconvenience caused to those who inadvertently lost their charms. We deeply appreciate your understanding and cooperation in this matter.
    • Fixed an issue in the Cloud Streaming version where tutorials failed to progress under specific conditions.
    • Fixed an issue where certain event visual effects were cut off when using ultrawide resolutions.
    • Fixed an issue where Shido's Iaido Strike failed to register hits in specific positions.
    • Fixed an issue where specific event scenes unintentionally played twice.
    • Fixed an issue where the quantity and sell price for Spirit Stones were incorrectly displayed.
    • Fixed an issue where zooming in on empty space within the Map screen displayed a blank "Add Marker" window.
    • Fixed an issue where status effects and build-up icons with identical effects were displayed simultaneously.
    • Fixed areas where visible terrain features did not match invisible wall collision behavior.
Thanks again for playing, and for your patience as we continue releasing updates for Beast of Reincarnation! The team is still monitoring player feedback and bug reports, implementing additional fixes and adjustments, and planning for more updates in the future.

The following changes, among others, are planned for future updates and we’ll keep players informed as this work continues:

  • Adding a new difficulty mode above Hard.
  • Adding increased difficulty options for New Game+.
  • Auto-pickup functionality for enemy item drops.
  • Further increasing the number of skippable cinematics and cutscenes, as detailed above.
  • Further adjustments to dialogue pauses and cut lengths during cinematics/event scenes.
  • Further adjustments to water submersion hitboxes.
  • Further adjustments to invisible wall collision.
 
Beh, almeno lo stanno supportando, il che è molto buona come cosa.
A me piacerebbe che in NG+ sia possibile comprare delle mappe per far apparire sulla mappa di gioco tutte le icone già sbloccate nella prima partita.

Inviato dal mio ROG Phone 7 Ultimate utilizzando Tapatalk
 
È uscita stanotte l’ultima patch del gioco

Hello everyone! Thank you for playing and supporting Beast of Reincarnation. This is the 9th update since launch and addresses the following:

▼ New Features & Gameplay Adjustments

  • Players can now change Emma’s outfit at Campsites and via the Bed Menu inside the Cleanse Walker.
    *Outfit pattern variations have been placed throughout each region. Once you acquire a new outfit pattern variation during exploration, you can change into it.
  • Added support for carrying over equipment, outfits, and skins when starting New Game+.
  • Added a "Growth Boost" feature to the Grow Chamber. Defeating enemies grants boost uses, allowing you to speed up crop growth.
  • Improved Grow Chamber behavior so that when the "Auto" setting is enabled, at least one crop seed is guaranteed to be planted if you own seeds.
  • Added new attack moves to bosses and adjusted their behavior/attack patterns.
  • Rebalanced overall stats and attributes for regular enemies and Nushi.
  • Adjusted the power of select Bloom Arts and Blade Arts.
  • Improved weapon handling so that ranged weapons can now be switched during regular attacks and while in Iaido stance.
  • Changed the Guard input to a continuous trigger (press and hold).
  • Improved attack targeting on slashes so that the pitch (vertical direction) aligns toward the targeted enemy.
  • Added “Entanglement Overdrive” to Key Config, supporting custom key rebinding and saving.
  • Improved key config warnings to alert players when assigned buttons conflict with key actions that cannot overlap (such as lock-on during ammo slot switching).
  • Added support for touchpad controls and button icon displays when using a PS5 DualSense controller. (PC)
▼ Ongoing Improvements to Cutscenes & Events

  • Adjusted dialogue pacing and scene timing across various event scenes.
  • Fixed an issue where item and weapon acquisition pop-ups were not displayed correctly when skipping certain events.
  • Fixed visual corruption in cutscenes and event sequences when using ultrawide monitors.
▼ Bug Fixes & Technical Improvements

  • Fixed an issue where the HP bar would disappear during combat when using ultrawide monitors.
  • Fixed an issue where aiming a ranged weapon while locked-on, with aim assist turned off, caused the reticle to drift significantly below the enemy.
  • Fixed an issue with ranged weapons where specific inputs caused loaded arrow types/ammo counts to mismatch in the bottom-right UI display.
  • Fixed an issue where achievements were not properly unlocked upon fully upgrading a ranged weapon.
  • Fixed achievement triggers so that they properly unlock even after performing a skill reset.
  • Fixed an issue in Chapter 3 where attacks would stop registering against the boss, causing progression to stall.
  • Fixed an issue under specific conditions where the "Blade Enthusiast" achievement failed to unlock.
  • Fixed an issue in Chapter 10 where an invisible wall spawned in front of the Nushi, preventing progression.
  • Fixed an issue in Chapter 11 where defeating the boss turned the field dark, causing progression to stall.
  • Improved Steam achievement checks so that the “Duty Fulfilled" achievement is properly verified upon returning to the Title Screen. (Steam)
  • Fixed an issue where selecting a Bloom Art command while Koo was downed caused the command menu to remain open indefinitely.
  • Fixed an issue inside the Cleanse Walker where camera movement became disabled, occasionally causing progression to stall after speaking with Kagura.
  • Fixed an issue preventing interaction with the crank outside Subcity 02.
  • Fixed an issue where skipping events at certain timings left background music permanently muted afterward.
  • Fixed an issue where doors that remained locked in previous versions failed to open properly.
  • Fixed an issue where chest icons in unvisited areas appeared on the map after skipping part of the story.
  • Fixed an issue where secondary exploration info markers remained duplicated or failed to display correctly.
  • Adjusted hitboxes and perfect guard timing windows for the Rangifer variant.
  • Fixed a stat display mismatch between the cooking bonus screen and item acquisition screen when equipping the “Double-Edged Sword” Spirit Stone.
  • Fixed an issue with the bed menu inside the Cleanse Walker where specific inputs caused the game to freeze or soft lock. (PC)
  • Fixed a visual artifact on the ROG Ally where certain event scenes and murals turned overexposed white.
  • Improved loading control on Steam Deck to prevent background asset pop-in and out-of-bounds falling caused by rendering delay.
  • Improved performance and optimized resource load across various visual effects.
  • Fixed visual glitches in various regions, including background tearing, shadow flickering, model clipping/gaps, and unnatural invisible walls.


Please ensure your game is updated to the latest version. For both physical and digital editions, updates will download automatically upon launching the game. If you are currently playing, please save your progress, exit the game, and relaunch it.

*While the game can still be played without applying the patch, we strongly recommend updating to the latest version.
*Depending on your platform, it may take some time for the patch to become available.

You can check your current version in the bottom right corner of the title screen.

■ Latest Versions



・PlayStation 5: v1.013.000
・Xbox Series X|S: v1.1.02
・Steam: v1.1.02

As we mentioned in the last round of patch notes, this ninth update marks the end of our regularly scheduled post-launch update cadence. We want to offer sincere thanks to everyone who has played Beast of Reincarnation, shared feedback, submitted bug reports, and engaged with the community since launch. Your input has been critical in helping us improve the game, and we’re so grateful for all of your interest, patience, kind words, and constructive criticism.

Although this period of frequent updates is coming to an end, we are still here and listening. If you have any thoughts, feedback, or issues you'd like to share with the team, please feel free to do so here or reach out any time via the Fictions support site. And once more, thank you so much for playing!
 
Da un lato fono contento per il supporto, dall'altro sono molto perplesso perché ormai siamo ad una versione 2.0 o peggio più vicini alla forma definitiva che il gioco avrebbe dovuto avere all'uscita. Lo avessi giocato al day one, cosa che ormai non faccio più per nessuno titolo da diversi anni, sarei davvero incazzato per aver pagato il prezzo pieno per fare beta testing.
 
Da un lato fono contento per il supporto, dall'altro sono molto perplesso perché ormai siamo ad una versione 2.0 o peggio più vicini alla forma definitiva che il gioco avrebbe dovuto avere all'uscita. Lo avessi giocato al day one, cosa che ormai non faccio più per nessuno titolo da diversi anni, sarei davvero incazzato per aver pagato il prezzo pieno per fare beta testing.
Infatti appena lo vedo ora sullo store in sconto me lo piglio più che volentieri
 
Da un lato fono contento per il supporto, dall'altro sono molto perplesso perché ormai siamo ad una versione 2.0 o peggio più vicini alla forma definitiva che il gioco avrebbe dovuto avere all'uscita. Lo avessi giocato al day one, cosa che ormai non faccio più per nessuno titolo da diversi anni, sarei davvero incazzato per aver pagato il prezzo pieno per fare beta testing.
Infatti: sempre più soddisfatto del mio evitare i d1 come la peste.
 
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