PS4 Call of Duty: Black Ops III

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Sono arrivato al livello 28 e uso solo la prima arma delle mitragliette e la prima dell'assalto... Sbaglio o dovrei cambiare?
Inviato dal mio GT-I9105P utilizzando Tapatalk
Contando che ho fatto quasi 2 prestigi con la seconda mitaglietta, no //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Conviene usare un arma con cui si ha feeling alla fine.

 
l'argus ha una portata pazzesca...peccato che senza mirare non uccida praticamente mai, ma altrimenti sembra di avere un cecchino...

 
Sono arrivato al livello 28 e uso solo la prima arma delle mitragliette e la prima dell'assalto... Sbaglio o dovrei cambiare?
Inviato dal mio GT-I9105P utilizzando Tapatalk
Come mitraglietta ti consiglio di usare il vesper

 
Il kuda con i giusti accessori e senza nessun mirino è illegale, sto facendo il macello

 
finalmente ho trovato una combinazione con cui mi trovo bene pharo+cecchino //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Odio le secondarie

 
Quali accessori mi consigliate per l m8?
Canna lunga e calcio regolabile obbligatori, estrazione rapida e alto calibro non per forza.

Inviato dal mio Honor 7

 
Ultima modifica da un moderatore:
Una volta aperto le porte come devo configurare la play?
impostazioni -> rete -> config manuale e li metti l'indirizzo ip a cui hai aperto le porte, la maschera sottorete (che dovrebbe essere 255.255.255.0 o simile)il gateway (che è 192.168.1.1 o simile, dipende dal gestore) etc, poi i dns (8.8.8.8 primario, 8.8.4.4 secondario) e basta. se hai windows apri il cmd, scrivi ipconfig e premi invio, lì trovi i dati quali maschera di sottorete e gateway.

riavvia il router e prova.

cmq controlla anche se il tuo router ha l'opzione upnp e attivala nel caso.

 
Ultima modifica da un moderatore:
Grazie a questo doppio XP WE sono subito arrivato a 34. Ottimo

Serve a qualcosa dare l'esperienza delle armi maxate nel prestigio?

 
Ho visto che mi ha scaricato una patch mentre la ps4 stava in stanbay sapete dirmi cosa va a migliorare?Grazie
Patch Notes:

Multiplayer

Theater

Theater editing suite added. This includes the following modes:

Basic

Create shot using the basic replay functionality.

Screenshot functionality has been added.

Director

Create epic shot using animated dolly camera.

Object Link

Attach the camera to Scorestreaks, Lethals, and Tacticals.

Timeline Editor

Add dynamic lights to the map to enhance your shot.

Highlight Reel

An auto-generated clip based off of the player’s recent games.

General

Quick Join option added to the Multiplayer Main Menu. This allows Players to party-up with any eligible Players on their Friends List who are currently playing Black Ops III.

Multiplayer Music option in the Audio menu now allows players to preview music samples and change the music heard when playing Multiplayer.

Custom Games functionality has been expanded. Support has been added for official Custom Game Variants as well as saving Custom Games.

Fixed an error that would occasionally occur when returning to the Multiplayer Lobby after completing a match or entering/exiting the Arena Lobby.

General Gameplay

XP earn rate increased for Team Deathmatch, Search & Destroy, Capture the Flag, Safeguard, Demolition, and Free-For-All.

Increased rate at which Cryptokeys are earned.

Players no longer get points for killing teammates with the Satellite Drone in Uplink, when Friendly-Fire is enabled in Custom Games.

Players will no longer spawn at the same point in Free-For-All if there are more than 8 players in a Custom Match.

Fixed an issue where the tinted full screen effect would remain after the player had exited the Hardened Sentry.

Improved the Dart Scorestreak’s ability to lock onto enemy targets.

Fixed a start spawn issue with Free-For-All where waiting to select a class could spawn the Player behind other Players.

Improved enemy spawns during Gun Game and Free-For-All.

Players who join a Free-For-All or Gun Game match in-progress will not have a loss recorded if they do not place in the Top 3.

Addressed an issue where Players would get disconnected from Gun Game if they joined a match in-progress.

Players will now be kicked for inactivity if idling in Gun Game.

Specialists

General

Reduced Specialist earn rate over time in objective game modes.

Reaper

Scythe

Reduced earn rate.

Special

In-game melee weapon flourish and inspect animations added.

Flourish animations can be triggered by pressing the Use/Reload button with any melee weapon equipped.

Inspect animations can be triggered by pressing and holding the ADS button with any melee weapon equipped.

Attachments

Supressor

Increased damage range.

Laser Sight

Increased hip fire accuracy on Assault Rifles and Light Machine Guns.

Fast Mags

Increased reload speed.

Rapid Fire

Changed to increase the fire rate and not the burst delay on burst weapons.

Dual Wield

Reduced movement speed.

Reduced switch weapon speed.

Equipment

Concussion

Reduced stun time.

Perks

Overclock

Increased earn rate.

Ante Up

Increased starting bonus toward Scorestreaks.

Hard Wired

Increased effectiveness against enemies who have Sixth Sense equipped.

Scorestreaks

General

Aerial Scorestreaks must be within a minimum distance from the map before locking onto them with a Launcher.

HC-XD

Increased explosive damage.

UAV

Increased base health.

Counter-UAV

Increased base health.

Dart

Increased explosive damage for collision explosion.

Reduced minimum speed.

Handling tuning.

Fixed an issue where the Dart was not locking onto enemy players.

Lightning Strike

Increased speed of payload delivery after target selection.

Hellstorm

Increased explosive damage of cluster bomblets.

Cerebus

Increased missiles required to destroy by 1.

Increased EMP Grenades required to destroy by 1.

Rolling Thunder

Increased explosive radius per drone.

Increased explosive damage per drone.

Increased health per drone.

Added 4 pairs of drones.

Talon

Increased damage when AI controlled.

Wraith

Increased base health.

Fixed an issue where the Flak Drone would not intercept incoming missiles.

R.A.P.S.

Increased missiles required to destroy Deploy Ship by 1.

Increased health per drone.

Increased explosive damage per drone.

G.I. Unit

Increased number of War Machine hits required to destroy.

Increased duration of G.I. Unit.

Increased recovery speed when stunned by an EMP grenade.

Mothership

Increased missiles required to destroy by 2.

Increased explosive bullet damage for owner turret.

Increased projectile speed of missiles for owner turret.

Maps

Hunted

Addressed an exploit where players were able to mantle to an unintended area on top of a waterfall.

Aquarium

Fixed an exploit where players were able to mantle and reach a non-playable area.

Combine

Changing Hardpoint rotation for gameplay balancing.

NUK3TOWN

Fixed an exploit involving the Dart Scorestreak and one of the building walls.

Evac

Fixed an exploit where players were able to contest the center Hardpoint from outside the Hardpoint boundaries.

Arena

Adding Power Rating when reaching Arena Masters rank.

Added support for displaying restricted item warnings.

Addressed an issue where players were able to ban or protect multiple items.

Leaving any time after ban/protect or draft in Pro-Series will result with the player losing a star.

Leaving before the match ends in Moshpit will count as a loss and the player will lose a star.

If the player has 0 stars for their current rank, they will not lose any stars. This applies to Pro-Series and Moshpit.

If the Player completes a match with a win/loss/draw, the correct stars are now awarded.

Players now properly receive losses when playing Search & Destroy in Arena.

CODcaster

Kill Feed colors will no longer swap when a CODcaster switches between players on opposing teams.

Fixed an issue where teams would occasionally be swapped on the Round Win and Game Win screens.

Addressed an issue in Uplink where the Satellite Drone would show an incorrect ‘Away’ tag when switching to the other team’s perspective.

Fixed issues with incorrect team coloring on the minimap.

Outcome will now show the winning team’s name.

Death icons will now be colored by team.

CODcaster will no longer be affected by EMP grenades.

CODcaster will now show clantags.

Challenges

Fixed an issue where Concussion Grenades, Flashbang Grenades, and Trip Mines weren’t properly getting tracked for Challenges.

Updated Challenges for new Black Market melee weapons.

My Showcase

File-share support added for Custom Games, Screenshots, and Edited Films.

Zombies

Dr. Monty’s Factory

Be sure to check out Dr. Monty’s Factory in the Zombies game mode lobby. You can use your vials of Liquid Divinium earned in Zombies mode to create GobbleGums by placing vials in the vats. GobbleGums are one-time use perks for Zombies mode and come in multiple rarities which have varying effects on your Zombies match. Use one vial to create one GobbleGum or experiment with two or three vials at a time for more GobbleGums and better odds at getting a Rare Mega GobbleGum, an Ultra-Rare Mega GobbleGum or a Special Sphere!

General

Addressed an issue with Weapon Kits when reaching Prestige in Zombies.

Shadows of Evil

Addressed exploits in the Shadows of Evil map.

Addressed various areas where zombies would not path to players.

The Dark Ops challenges should now unlock properly when reaching Prestige and completing the final Easter Egg.

Fixed an issue involving an active Level 2 Ghost Sword and the KN-44 wall-buy in the Footlight District.

The Giant

Addressed exploits in The Giant map.

Addressed various areas where zombies would not path to players.

Campaign

General

Addressed split screen issues and general bugs.

Nightmares

General

Nightmares will be unlocked for all players by default and will be selectable from the main menu, listed below Zombies.

Addressed split screen issues and general bugs.

 
Ultima modifica da un moderatore:
ma è possibile che quando gioco ho sempre 3 tacche?? non sono mai al max bah
Fai un test della tua connessione su speedtest.net e posta qui il risultato.

Inviato dal mio Honor 7

 
Patch Notes: Multiplayer

Theater

Theater editing suite added. This includes the following modes:

Basic

Create shot using the basic replay functionality.

Screenshot functionality has been added.

Director

Create epic shot using animated dolly camera.

Object Link

Attach the camera to Scorestreaks, Lethals, and Tacticals.

Timeline Editor

Add dynamic lights to the map to enhance your shot.

Highlight Reel

An auto-generated clip based off of the player’s recent games.

General

Quick Join option added to the Multiplayer Main Menu. This allows Players to party-up with any eligible Players on their Friends List who are currently playing Black Ops III.

Multiplayer Music option in the Audio menu now allows players to preview music samples and change the music heard when playing Multiplayer.

Custom Games functionality has been expanded. Support has been added for official Custom Game Variants as well as saving Custom Games.

Fixed an error that would occasionally occur when returning to the Multiplayer Lobby after completing a match or entering/exiting the Arena Lobby.

General Gameplay

XP earn rate increased for Team Deathmatch, Search & Destroy, Capture the Flag, Safeguard, Demolition, and Free-For-All.

Increased rate at which Cryptokeys are earned.

Players no longer get points for killing teammates with the Satellite Drone in Uplink, when Friendly-Fire is enabled in Custom Games.

Players will no longer spawn at the same point in Free-For-All if there are more than 8 players in a Custom Match.

Fixed an issue where the tinted full screen effect would remain after the player had exited the Hardened Sentry.

Improved the Dart Scorestreak’s ability to lock onto enemy targets.

Fixed a start spawn issue with Free-For-All where waiting to select a class could spawn the Player behind other Players.

Improved enemy spawns during Gun Game and Free-For-All.

Players who join a Free-For-All or Gun Game match in-progress will not have a loss recorded if they do not place in the Top 3.

Addressed an issue where Players would get disconnected from Gun Game if they joined a match in-progress.

Players will now be kicked for inactivity if idling in Gun Game.

Specialists

General

Reduced Specialist earn rate over time in objective game modes.

Reaper

Scythe

Reduced earn rate.

Special

In-game melee weapon flourish and inspect animations added.

Flourish animations can be triggered by pressing the Use/Reload button with any melee weapon equipped.

Inspect animations can be triggered by pressing and holding the ADS button with any melee weapon equipped.

Attachments

Supressor

Increased damage range.

Laser Sight

Increased hip fire accuracy on Assault Rifles and Light Machine Guns.

Fast Mags

Increased reload speed.

Rapid Fire

Changed to increase the fire rate and not the burst delay on burst weapons.

Dual Wield

Reduced movement speed.

Reduced switch weapon speed.

Equipment

Concussion

Reduced stun time.

Perks

Overclock

Increased earn rate.

Ante Up

Increased starting bonus toward Scorestreaks.

Hard Wired

Increased effectiveness against enemies who have Sixth Sense equipped.

Scorestreaks

General

Aerial Scorestreaks must be within a minimum distance from the map before locking onto them with a Launcher.

HC-XD

Increased explosive damage.

UAV

Increased base health.

Counter-UAV

Increased base health.

Dart

Increased explosive damage for collision explosion.

Reduced minimum speed.

Handling tuning.

Fixed an issue where the Dart was not locking onto enemy players.

Lightning Strike

Increased speed of payload delivery after target selection.

Hellstorm

Increased explosive damage of cluster bomblets.

Cerebus

Increased missiles required to destroy by 1.

Increased EMP Grenades required to destroy by 1.

Rolling Thunder

Increased explosive radius per drone.

Increased explosive damage per drone.

Increased health per drone.

Added 4 pairs of drones.

Talon

Increased damage when AI controlled.

Wraith

Increased base health.

Fixed an issue where the Flak Drone would not intercept incoming missiles.

R.A.P.S.

Increased missiles required to destroy Deploy Ship by 1.

Increased health per drone.

Increased explosive damage per drone.

G.I. Unit

Increased number of War Machine hits required to destroy.

Increased duration of G.I. Unit.

Increased recovery speed when stunned by an EMP grenade.

Mothership

Increased missiles required to destroy by 2.

Increased explosive bullet damage for owner turret.

Increased projectile speed of missiles for owner turret.

Maps

Hunted

Addressed an exploit where players were able to mantle to an unintended area on top of a waterfall.

Aquarium

Fixed an exploit where players were able to mantle and reach a non-playable area.

Combine

Changing Hardpoint rotation for gameplay balancing.

NUK3TOWN

Fixed an exploit involving the Dart Scorestreak and one of the building walls.

Evac

Fixed an exploit where players were able to contest the center Hardpoint from outside the Hardpoint boundaries.

Arena

Adding Power Rating when reaching Arena Masters rank.

Added support for displaying restricted item warnings.

Addressed an issue where players were able to ban or protect multiple items.

Leaving any time after ban/protect or draft in Pro-Series will result with the player losing a star.

Leaving before the match ends in Moshpit will count as a loss and the player will lose a star.

If the player has 0 stars for their current rank, they will not lose any stars. This applies to Pro-Series and Moshpit.

If the Player completes a match with a win/loss/draw, the correct stars are now awarded.

Players now properly receive losses when playing Search & Destroy in Arena.

CODcaster

Kill Feed colors will no longer swap when a CODcaster switches between players on opposing teams.

Fixed an issue where teams would occasionally be swapped on the Round Win and Game Win screens.

Addressed an issue in Uplink where the Satellite Drone would show an incorrect ‘Away’ tag when switching to the other team’s perspective.

Fixed issues with incorrect team coloring on the minimap.

Outcome will now show the winning team’s name.

Death icons will now be colored by team.

CODcaster will no longer be affected by EMP grenades.

CODcaster will now show clantags.

Challenges

Fixed an issue where Concussion Grenades, Flashbang Grenades, and Trip Mines weren’t properly getting tracked for Challenges.

Updated Challenges for new Black Market melee weapons.

My Showcase

File-share support added for Custom Games, Screenshots, and Edited Films.

Zombies

Dr. Monty’s Factory

Be sure to check out Dr. Monty’s Factory in the Zombies game mode lobby. You can use your vials of Liquid Divinium earned in Zombies mode to create GobbleGums by placing vials in the vats. GobbleGums are one-time use perks for Zombies mode and come in multiple rarities which have varying effects on your Zombies match. Use one vial to create one GobbleGum or experiment with two or three vials at a time for more GobbleGums and better odds at getting a Rare Mega GobbleGum, an Ultra-Rare Mega GobbleGum or a Special Sphere!

General

Addressed an issue with Weapon Kits when reaching Prestige in Zombies.

Shadows of Evil

Addressed exploits in the Shadows of Evil map.

Addressed various areas where zombies would not path to players.

The Dark Ops challenges should now unlock properly when reaching Prestige and completing the final Easter Egg.

Fixed an issue involving an active Level 2 Ghost Sword and the KN-44 wall-buy in the Footlight District.

The Giant

Addressed exploits in The Giant map.

Addressed various areas where zombies would not path to players.

Campaign

General

Addressed split screen issues and general bugs.

Nightmares

General

Nightmares will be unlocked for all players by default and will be selectable from the main menu, listed below Zombies.

Addressed split screen issues and general bugs.
L'unica cosa che non dovevano toccare l'hanno toccata: le KS. Potenziate tutte, spero non diventi frustrante giocarci

 
Se il gioco crasha ( si chiude l'applicazione per un errore) durante una partita, i biglietti da visita ottenuti durante la partita sono perduti irrimediabilmente?

 
Ultima modifica da un moderatore:
Patch Notes: Multiplayer

Theater

Theater editing suite added. This includes the following modes:

Basic

Create shot using the basic replay functionality.

Screenshot functionality has been added.

Director

Create epic shot using animated dolly camera.

Object Link

Attach the camera to Scorestreaks, Lethals, and Tacticals.

Timeline Editor

Add dynamic lights to the map to enhance your shot.

Highlight Reel

An auto-generated clip based off of the player’s recent games.

General

Quick Join option added to the Multiplayer Main Menu. This allows Players to party-up with any eligible Players on their Friends List who are currently playing Black Ops III.

Multiplayer Music option in the Audio menu now allows players to preview music samples and change the music heard when playing Multiplayer.

Custom Games functionality has been expanded. Support has been added for official Custom Game Variants as well as saving Custom Games.

Fixed an error that would occasionally occur when returning to the Multiplayer Lobby after completing a match or entering/exiting the Arena Lobby.

General Gameplay

XP earn rate increased for Team Deathmatch, Search & Destroy, Capture the Flag, Safeguard, Demolition, and Free-For-All.

Increased rate at which Cryptokeys are earned.

Players no longer get points for killing teammates with the Satellite Drone in Uplink, when Friendly-Fire is enabled in Custom Games.

Players will no longer spawn at the same point in Free-For-All if there are more than 8 players in a Custom Match.

Fixed an issue where the tinted full screen effect would remain after the player had exited the Hardened Sentry.

Improved the Dart Scorestreak’s ability to lock onto enemy targets.

Fixed a start spawn issue with Free-For-All where waiting to select a class could spawn the Player behind other Players.

Improved enemy spawns during Gun Game and Free-For-All.

Players who join a Free-For-All or Gun Game match in-progress will not have a loss recorded if they do not place in the Top 3.

Addressed an issue where Players would get disconnected from Gun Game if they joined a match in-progress.

Players will now be kicked for inactivity if idling in Gun Game.

Specialists

General

Reduced Specialist earn rate over time in objective game modes.

Reaper

Scythe

Reduced earn rate.

Special

In-game melee weapon flourish and inspect animations added.

Flourish animations can be triggered by pressing the Use/Reload button with any melee weapon equipped.

Inspect animations can be triggered by pressing and holding the ADS button with any melee weapon equipped.

Attachments

Supressor

Increased damage range.

Laser Sight

Increased hip fire accuracy on Assault Rifles and Light Machine Guns.

Fast Mags

Increased reload speed.

Rapid Fire

Changed to increase the fire rate and not the burst delay on burst weapons.

Dual Wield

Reduced movement speed.

Reduced switch weapon speed.

Equipment

Concussion

Reduced stun time.

Perks

Overclock

Increased earn rate.

Ante Up

Increased starting bonus toward Scorestreaks.

Hard Wired

Increased effectiveness against enemies who have Sixth Sense equipped.

Scorestreaks

General

Aerial Scorestreaks must be within a minimum distance from the map before locking onto them with a Launcher.

HC-XD

Increased explosive damage.

UAV

Increased base health.

Counter-UAV

Increased base health.

Dart

Increased explosive damage for collision explosion.

Reduced minimum speed.

Handling tuning.

Fixed an issue where the Dart was not locking onto enemy players.

Lightning Strike

Increased speed of payload delivery after target selection.

Hellstorm

Increased explosive damage of cluster bomblets.

Cerebus

Increased missiles required to destroy by 1.

Increased EMP Grenades required to destroy by 1.

Rolling Thunder

Increased explosive radius per drone.

Increased explosive damage per drone.

Increased health per drone.

Added 4 pairs of drones.

Talon

Increased damage when AI controlled.

Wraith

Increased base health.

Fixed an issue where the Flak Drone would not intercept incoming missiles.

R.A.P.S.

Increased missiles required to destroy Deploy Ship by 1.

Increased health per drone.

Increased explosive damage per drone.

G.I. Unit

Increased number of War Machine hits required to destroy.

Increased duration of G.I. Unit.

Increased recovery speed when stunned by an EMP grenade.

Mothership

Increased missiles required to destroy by 2.

Increased explosive bullet damage for owner turret.

Increased projectile speed of missiles for owner turret.

Maps

Hunted

Addressed an exploit where players were able to mantle to an unintended area on top of a waterfall.

Aquarium

Fixed an exploit where players were able to mantle and reach a non-playable area.

Combine

Changing Hardpoint rotation for gameplay balancing.

NUK3TOWN

Fixed an exploit involving the Dart Scorestreak and one of the building walls.

Evac

Fixed an exploit where players were able to contest the center Hardpoint from outside the Hardpoint boundaries.

Arena

Adding Power Rating when reaching Arena Masters rank.

Added support for displaying restricted item warnings.

Addressed an issue where players were able to ban or protect multiple items.

Leaving any time after ban/protect or draft in Pro-Series will result with the player losing a star.

Leaving before the match ends in Moshpit will count as a loss and the player will lose a star.

If the player has 0 stars for their current rank, they will not lose any stars. This applies to Pro-Series and Moshpit.

If the Player completes a match with a win/loss/draw, the correct stars are now awarded.

Players now properly receive losses when playing Search & Destroy in Arena.

CODcaster

Kill Feed colors will no longer swap when a CODcaster switches between players on opposing teams.

Fixed an issue where teams would occasionally be swapped on the Round Win and Game Win screens.

Addressed an issue in Uplink where the Satellite Drone would show an incorrect ‘Away’ tag when switching to the other team’s perspective.

Fixed issues with incorrect team coloring on the minimap.

Outcome will now show the winning team’s name.

Death icons will now be colored by team.

CODcaster will no longer be affected by EMP grenades.

CODcaster will now show clantags.

Challenges

Fixed an issue where Concussion Grenades, Flashbang Grenades, and Trip Mines weren’t properly getting tracked for Challenges.

Updated Challenges for new Black Market melee weapons.

My Showcase

File-share support added for Custom Games, Screenshots, and Edited Films.

Zombies

Dr. Monty’s Factory

Be sure to check out Dr. Monty’s Factory in the Zombies game mode lobby. You can use your vials of Liquid Divinium earned in Zombies mode to create GobbleGums by placing vials in the vats. GobbleGums are one-time use perks for Zombies mode and come in multiple rarities which have varying effects on your Zombies match. Use one vial to create one GobbleGum or experiment with two or three vials at a time for more GobbleGums and better odds at getting a Rare Mega GobbleGum, an Ultra-Rare Mega GobbleGum or a Special Sphere!

General

Addressed an issue with Weapon Kits when reaching Prestige in Zombies.

Shadows of Evil

Addressed exploits in the Shadows of Evil map.

Addressed various areas where zombies would not path to players.

The Dark Ops challenges should now unlock properly when reaching Prestige and completing the final Easter Egg.

Fixed an issue involving an active Level 2 Ghost Sword and the KN-44 wall-buy in the Footlight District.

The Giant

Addressed exploits in The Giant map.

Addressed various areas where zombies would not path to players.

Campaign

General

Addressed split screen issues and general bugs.

Nightmares

General

Nightmares will be unlocked for all players by default and will be selectable from the main menu, listed below Zombies.

Addressed split screen issues and general bugs.
Grazie per le informazioni.

 
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