Rubrica Cose che non sai sui Retro Giochi

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Questa è l'unica cosa che mi sentivo di postare stamattina.
Solo questa.

 
Queste curiosità sui boss mi sono sempre piaciute:

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Non disturbate il pikmin che dorme:

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Cameo, di quelli super imboscati

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A Miyamoto piacciono i Deku Scrubs:

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Sapete da dove arriva il verso di Ridley in Super Metroid? E' il verso di Anguirus, un kaiju di Godzilla
 
Questa è parecchio inquietante



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On April 24, 1994, the dismembered remains of a body was found all over Japan's Inokashira Park. The murder was almost identical to the beginning of Shin Megami Tensei, released two years earlier. The main character dreams of a murder by dismemberment in Inokashira Park, only to wake up and find the dream came true. It is believed that the murderer was mimicking the events of the game, but was never proven and the case remains unsolved to this day.
 
Questa è interessante ma la copro perché è un po' tanto spoiler su FFX

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Questa è interessante ma la copro perché è un po' tanto spoiler su FFX

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Qui ho pianto pure qualche anno fa, dopo averlo finito di nuovo.

Unico pregio del X-2 per me
è l'happy ending
 
Una chicca della versione tedesca:

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Una divertente citazione che mi ero perso a suo tempo :geddoe:

In the steam engine room, examining a barrel under the staircase four times will have Santa make a reference to Donkey Kong.
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Curiosità in tema con la giornata :saske:


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There is a room hidden in the game where a bunny girl will give the character a "puff-puff". This is an implied sexual act where the character is blindfolded, and the bunny girl rubs two Slimes against the character's head as if the Slimes were her breasts.

This can be performed to all 4 characters. Amusingly, if this is done to Jessica, she will appear angry with her arms crossed, tapping one of her fingers.
 
Questa piacerà al nostro Nintendo Master :geddoe:

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By performing a very careful jump, it's possible to land on the White Land I track when racing on White Land II, as the two separate tracks are on the same map.
 
Talvolta le icone nascono per puro caso

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Quake was first conceived as an adventure or RPG game, similar to The Legend of Zelda. Quake was to be the name of the player character, and he would wield a massive hammer, which would increase in power as he defeated enemies. By the time the development team had completed the engine and networking code, they were burnt out on the project. Uncertain that they could meet their release date, they held a vote and decided to change the gameplay to something they were familiar with: a first-person shooter, like their earlier release Doom.
 
Ma chi passa 47 minuti nel menu di un gioco? :asd:

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Questa credo la conoscano in tanti :pokidance:

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After your ship is wrecked, you can convince your party members to stay on the island and live there. If you keep telling them it's a good idea, eventually they will agree, and you'll be in an endless loop of gathering items every day. All of the characters portraits will also change into badly drawn black and white pictures, too.

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