Rubrica Cose che non sai sui Retro Giochi

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Beyond Oasis

In Europe, the game is known as "The Story of Thor: A Successor of Light". In Japan, it is known as "The Story of Thor: Hikari wo Tsugu Mono".
 
Cosa sarebbe potuto essere :ahsisi:

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The game was originally developed by Ikarion as a videogame adaptation of The Dark Eye under the name of Armalion: Realms of Arcania, but the company went bankruptcy before they could finish it. When Ascaron bought out Ikarion, they decided to continue with the project, as the technical aspects were already half made. However, as they did not retain the rights to The Dark Eye, they built a Captain Ersatz story and renamed the project Sacred. You can still note how slightly they changed the names (Arcania = Ancaria) and characters (Borbarad's apprentice and his demons being turned into Shaddar and Llithbah).
 
La gratitudine di Aonuma :geddoe:

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Eiji Aonuma stated on Miiverse that he felt sad that Midna's beautifully designed true form character would make such a minor appearance in Twilight Princess. He claimed he was happy to see Koei include her in Hyrule Warriors, as he had always wanted to have an excuse to have her appear in another Zelda game, but could never figure out how to do so due to the ending of Twilight Princess.
 
Di che colore sono i tuoi occhi?



In Shadow of the Colossus ciascun colosso (quando individua un estraneo) tende ad avere atteggiamenti ostili. Lo stato emotivo di un colosso è percepibile in base al colore dei suoi occhi.

Spenti: non riescono a individuare Wander.
Accesi: lo vedono.
Rossi: aggressivi e tentano di attaccarlo.
 
Dove lì ho già visti... :hmm:

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Two of the 12 friends you can rescue in the game are Chris and Dan of HyperDuck SoundWorks, an electronic music duo specializing in composing video game soundtracks and the composers of the soundtrack to Dust: An Elysian Tail. Once unlocked, they will appear on the stage within the Sanctuary behind a turntable performing the song "Glick 16" alongside the addition of multi-colored lights.

In an email this user sent to HyperDuck SoundWorks sometime in 2020 about their origin and involvement in the game, Chris responded with: "We spoke to Dean [Dodrill] about the Ducks being in this special room he was making, he brought the idea to us I believe. We were of course totally down with that, and we wrote Glick 16 to go with the club where all the characters gathered to party ^_^."

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L'importanza di chiamarsi Edy:

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Valkyria Chronicles

Due to her popularity among the fans, the shocktrooper Edy Nelson got her own side story, Edy's Mission: Enter the Edy Detachment, and additional skirmish maps in the form of DLC. Her detachment also appeared as cameo characters in Valkyria Chronicles 2.
 
Un mostro di grafica :megahype:



Pitfall! adottava soluzioni tecniche all'avanguardia: in particolare lo sprite principale è dotato di animazione e costituito da pixel di colori differenti, nonostante le modeste capacità hardware dell'Atari 2600.

Tecnicamente il gioco ha una grafica esente da sfarfallio, multicolorata e sprite animati su un sistema notoriamente primitivo graficamente. Una tecnica innovativa venne usata per mantenere il codice all'interno del limite dei 4k delle cartucce di quel periodo. I 256 schermi erano realizzati con soli 50 byte di codice. Le liane dondolanti furono create tramite il registro "ball" sfasandolo ad ogni linea visualizzata.
 
Il famigerato ending del isola deserta è un extra che vale la pena vedere almeno una volta :eee:

 
Cameo di peso :saw:

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Shiki Ryougi, the main heroine of Kara no Kyoukai, ends up doing a guest appearance on cast of Tsukihime and in storyline of Melty Blood, where she is brought to the world of Tsukihime due to the effects caused by the TATARI of Dust of Osiris and driven by an unknown force that makes her think that all she lived in Melty Blood Actress Again is nothing more than a dream for her. It has called her to the world to remove and eliminate the two threats that have appeared in Misaki Town and can destroy the life on the planet and all humanity (in this case Dust of Osiris and Archetype: Earth), but Shiki Ryougi thinks that your goal and main target in Misaki Town is to hunt down and eliminate the one who has the same kind of power she has (Mystic Eyes of Death Perception) and is responsible for causing this crazy dream she was living, which in this case, Shiki Tohno.
 
Un fumetto che ha generato più VG di quello che si può pensare. :saske:



Rogue Trooper (1991 Amiga e Atari ST) è il secondo gioco tratto dall'omonimo fumetto britannico.
Il primo uscì nel 1986 su C64, Spectrum, Amstrad cpc col medesimo titolo, ed aveva una visuale isometrica. Mentre il più recente e "conosciuto" in 3D è Rogue Trooper Redux per PC, PS2, Wii, Xbox, uscito nel 2006.
 
Una curiosità interessante sulle cuffie di Aigis:

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Persona 3

According to series character artist Soejima Shigenori, Aigis' "headphones" were designed to resemble the Antikythera mechanism, an analog computer made by the ancient Greeks to predict eclipses, as well as the locations of stars and zodiac constellations.
 
"Ei ma tu sei Hiryu!... No, non sei lui; però gli somigli in sacco."



Ideato da Kōichi Yotsui, il videogioco Osman (aka Cannon Dancer) è stato realizzato da ex-dipendenti di Capcom e di Data East.

Osman è considerato un sequel non ufficiale di Strider, sebbene sia ambientato nel Medio Oriente in uno scenario cyberpunk.

Al contrario di Strider, Osman non venne mai convertito per altre piattaforme. Il presidente della Mitchell, Roy Ozaki, ha dichiarato di aver tentato in passato di vendere la licenza del videogioco, ma con scarso successo.
 
Se vi capita di guardare qualche speedrun questo è un video obbligatorio :eee:

 
Una di quelle cose che ti fa chiedere che direzione volessero dare alla storia ed al franchise :sottosotto:

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Occhio al Metroid:

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Donkey Kong Country: Tropical Freeze

If the Player backtracks at a certain point in level 4-3, The Amiss Abyss level, and waits a while they can see a one of the eponymous creatures of the Metroid Franchise floating in the background in silhouette.

This is true in both the Wii U and Nintendo Switch versions of the game
 
JoJo self reference :phraengo:

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Besides being based on Part 3 (Stardust Crusaders), this is the first game to have elements from more than one JoJo saga:



• Part 1: Wang Chan as Shadow Dio's "child" form during Alessi's stand ability, a shot of the Stone Mask appears when a character is stand crashed, and both versions of Dio have Space Ripper Stingy Eyes as a special move.

• Part 2: Young Joseph is a playable character, Caesar appears in the Young Joseph's special move that contains several manga panel flashbacks as well as Lisa Lisa doing the same for Old Joseph's version, the Red Stone of Aja is used as one of Young Joseph's supers and the crossbow he used against Wamuu, as well as the coke bottle during his introduction scene, appears in his moveset.

• Part 4: The arrow appears during Polnareff "Requiem" super, one of Jotaro's alternate color scheme recolours his coat, hat and pants white, much like his Part 4 outfit and in one of Dio's alternate color scheme, The World is pink and blue giving it an appearance similar to Crazy Diamond.

• Part 5: Silver Chariot Requiem appears as a super combo for Polnareff and one of his win quotes translates to "We'll meet again in the future...in Italy".
 
Incoerenze :ahsisi:

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In the 3D version, there is a contradiction towards the story of how the four children came to be. According to Cid, the children were not originally from this world, stating that ten years prior he was ferrying people to and from the continents when an unknown evil destroyed his ship. This contradicts what Unei says: that the surface world had been closed off for a thousand years. This could be due to a time anomaly caused when the surface world was engulfed in darkness; for all Cid knows, he could have been drifting aimlessly, frozen in time, for a thousand years, and the power of the crystals may have allowed his airship to drift into the floating continent, freeing him.
 
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