Rubrica Cose che non sai sui Retro Giochi

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Tante differenze:yeahmini:

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In the Xbox 360 version, following the party's defeat of the White Jewel in the Double Reed Tower, a scene takes place in which Claves and Frederic have a discussion against a black background about an art-form that could be even be appreciated by God, a music that could make one feel space and dimension. This scene takes place regardless of whether or not Claves has been resurrected. This scene is absent in the PlayStation 3 version, as all scenes depicting Chopin against a black background are replaced with scenes of Chopin interacting with the actual party.
 
Kid Icarus e Metroid sono molto simili:

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Kid Icarus

The enemy 'Komayto' is a reference to the Metroids in Metroid, a game that uses the same engine as Kid Icarus, and was released on the same day. As well as having the same appearance, the name comes from Kometo, short for Kometoroido, which means 'Metroid Child' in Japanese.
 
Jabu-Jabu REVENGE :coosaa:

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As Adult Link, stepping on the ice where Lord Jabu Jabu was during Young Link's trip to Zora's Domain in a certain way will trigger a glitch and transport Adult Link to the "Inside Jabu-Jabu's Belly" dungeon. The dungeon remains fully explorable, but no new chests appear, nor does the boss and miniboss.

Ambienti familiari
A me fa tanto piacere aver "triggerato" un po' d'amore per a between worlds :eee:
 
A Link Between Worlds è un signor gioco, nato come remake di aLttP fortunatamente ne hanno fatto un gioco ex novo, piccolo gioiello, spero che i Grezzo siano al lavoro su un nuovo capitolo 2D o almeno sui remake degli ORacle, con lo stile di LA remake
 
A Link Between Worlds è un signor gioco, nato come remake di aLttP fortunatamente ne hanno fatto un gioco ex novo, piccolo gioiello, spero che i Grezzo siano al lavoro su un nuovo capitolo 2D o almeno sui remake degli ORacle, con lo stile di LA remake
Già i due Oracle con motore di LA Switch mi starebbero più che bene, ma se é un titolo nuovo meglio ancora ovvious.
Di Zelda e Metroid, nuovi o vecchi che siano, non saremo mai stanchi. :gogogo:
 
"È per la scienza!"



Doctor is a Copy Ability introduced in the game Kirby: Planet Robobot. Kirby can obtain this ability by inhaling and swallowing Chemitory, the capsule-shaped dispensary enemy, or by swallowing the pills it throws at Kirby. When acquiring this ability, Kirby sports a white coat, a headlamp, and a pair of round blue glasses.

Kirby gains a variety of attacks when developing this ability. His primary attack involves throwing pills at enemies, in a similar vein to Dr. Mario from the Super Smash Bros. games. He also gains a bandage twirling ability, can hit enemies with a giant clipboard, can fire upward with a syringe, and brew chemical concoctions.
 
Collegamenti :sottosotto:

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Silent Hill 4: The Room uses two minor unseen characters from previous installments as major characters in its plot. The antagonist of the game, Walter Sullivan, was first referenced in a newspaper scrap in Silent Hill 2 as having killed himself shortly after murdering twins Billy and Miriam Locane. The siblings also appear in the form of the Twin Victim creature Henry encounters. The second reused character is investigative journalist and previous tenant of Room 302 Joseph Schreiber, who was first referenced in Silent Hill 3 with a magazine article he had written condemning the "Hope House" orphanage run by the Order which the game's protagonist, Heather Mason, can discover at Brookhaven Hospital.
 
Rottura della quarta parete:
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Golden Sun: The Lost Age

During the scene that occurs in front of Lemuria when the player first arrives, answering "no" to a number of the questions, the available yes-no responses Kraden will give will be different. One of these lines comes close to breaking the third wall.

"What!? Are you INSANE!? Or maybe you think you're funny? Because you're not! Maybe this whole quest is just a game to you, but it's not to me! Are you bored!? Do you want to go home!? FINE! That's it! Then let's go home!"
 
Noi retrogamer scopriamo sempre qualcosa :megahype:

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After beating the fishing mini-game, it's possible to play a harder version of it by inputting a secret code in front of the Fisherman: Left, Left, Right, Right, Left, Left, Right, Right, X. This version is considerably harder and has no score limit - the game continues until the player misses 20 pounds of fish or catches a poisonous eel. This secret was found nearly 20 years after the game's release.
 
Double version :campione:

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The City Escape level music ("Escape from the City") actually has two versions that play during the level that sound nearly identical. The first one is the one that plays when the mission starts and features a 10 second instrumental opening and a radio directive for GUN units to capture Sonic just before the lyrics kick in, while the second version plays after Sonic gets an item in the stage and the background music restarts. The latter version is distinguished by the singer adding a "WOOOO! OH YEAH!!" vocalization at the 10 second startup of the song before the regular lyrics start and the song continues normally.

Mi chiedo sempre come facciano a scoprire certe cose :asd:
Visto quello che ti tirano fuori gli speedrunner con certi titoli, sono restio a "stupirmi"^^
 
Preferisco le sfide più impegnative:
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Ninja Gaiden

Hideo Yoshizawa originally wanted to make the player appear in the middle of the stage when losing a life, but one of the programmers lied about putting the feature in and had the player appear at the start of the stage instead.
 
Quando si vuol dire "dissonanza" :sottosotto:

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In the Japanese version's commentary with the game's composer Hitoshi Sakimoto, he joked that he wrote "Bloody Excrement" while he was thinking about the game's protagonist, Mr. Forest Bear, a "pleasant, heartwarming tale of Mr. Bear’s family adventure, that's really never explained", and that his original idea for the song was to make it feel like a pleasant, heartwarming story of Mr. Bear’s family adventure.
 
Double version :campione:




Visto quello che ti tirano fuori gli speedrunner con certi titoli, sono restio a "stupirmi"^^
Di speedrun ne vedo, però tante sono di quelle che usano il TAS o come si chiama, e lo trovo stupido, grazie al cazz che vengono bene :asd:
 
Titolo originale
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Folklore was announced under the title of Unknown Realms. The name "Unknown Realms" appears in-game as the name of the magazine that Keats writes for.
 
Mi ricorda qualcosa:
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World of Illusion Staring Mickey Mouse and Donald

The game's story intro theme sounds very similar to the spindle scene from Disney's 1959 film adaptation of "Sleeping Beauty", where Princess Aurora was possessed by Maleficent's magic spell.
 
First of his kind :yeahmini:

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Valkyrie Profile 2: Silmeria was one of four PlayStation 2 titles released that could support 1080i HD, through the use of component cables.
 
Voice Line aggiuntive :ayaya:

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Several of Mario's voiced lines didn't exist in the original Japanese version of the game, and were added for western releases:

• "Hello" and "Press Start to Play" during the demo screen with Mario's head.

• "Okey-dokey!" when choosing a save file.

• "Let's-a go!" when choosing a star.

• "Game over." when Mario runs out of lives.

• His dreams about pasta are missing.

• "I'm-a tired." - when the player is idle.

• "So long-a Bowser!" - when Mario throws Bowser a long distance.

• "D'oh!" - when long-jumping, sliding, or diving into a wall.

• "Boing!" - when bouncing off of a Spindrift's head.

• Mario will say either "Yahoo!", "Wha-ha!", or "Yippee!" during the last jump in a triple jump. In the Japanese game, he says "Yahoo!" every time for the third jump.

• In the opening sequence, Mario says "Yahoo! Ha ha!" when he leaps out of the pipe instead of just "Yahoo!" in the Japanese version.
 
Imitiamo Dragon Quest?
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Brave Fencer Musashi

If Musashi visits the church in Grillin' Village in Chapters 5 or 6, Father White will mention that he wants to practice bringing people back from the dead for a small fee, a clever nod to the function of churches in the Dragon Quest series.
 
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