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Cronologia giochi ID

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GIOCHI: USCITA E REVIEWS

- Commander Keen 14/12/1990

Version 2/6 1991

- Wolfenstein 3D 05/05/1992

Spear of Destiny gen-1993

Wolf 3D 2 (mai uscito) set-1993

- Doom 10/12/1993

Ultimate Doom 30/04/1995

Doom x PSX 16/11/1995

Master Levels for Doom 26/12/1995

Doom 95 31/05/1996

Doom Legacy (latest full version) 18/04/2004

Doom Collector's Edition (prima edizione) set-2001

Doom Collector's Edition (seconda edizione, con materiale promo di Doom III) 2003

Doom x GBA 2002

- Doom 2 10/10/1994

Version 1.9 01/02/1995

Final Doom 20/08/1996

Doom 2 x GBA 2002

Doom 2 x N-Gage 2004

- Heretic 23/12/1994

Heretic II 24/11/1998

- Hexen 30/10/1995

Hexen: Deathkings of the Dark Citadel 1996

Hexen II 1997

Hexen II: Portal of Praevus 1998

- Quake 23/06/1996

Quake Mission Pack 1 1997

Quake Mission Pack 2 1997

- Quake II 09/12/1997

Q2 Last Point Release 2000

- Quake III Arena 24/11/1999

Point Release 1.16 to 1.27 2000

Point Release 1.28 to 1.30 2001

Point Release 1.31 11/12/2001

Point Release 1.32 07/10/2002

- Return to Castle Wolfestein 13/11/2001

- Enemy Territory 29/05/2003

Patch 1.01 27/06/2003

Patch 1.02 11/09/2003

- Medal of Honor: Allied Assault 05/12/2001

- Soldier of Fortune II giu-2002

- Doom 3 03/08/2004

Patch 1.1 29/09/2004

Doom3 x Mac 19/03/2005

Espansione "Resurrection of Evil" + Patch 1.2 04/04/2005

Doom 3 x XBox 04/04/2005

Patch 1.3 12/05/2005

Patch 1.3.1 07/02/2007

- Quake 4 18/10/2005

Quake 4 x XBox360 18/11/2005

Patch 1.05 Beta 1 14/12/2005

Patch 1.05 Beta 2 12/01/2006

Patch 1.1 Beta 26/02/2006

Patch 1.1 Official 29/03/2006

Quake 4 x Mac 15/04/2006

Patch 1.2 Official 22/04/2006

Patch 1.2 for Mac 11/05/2006

Patch 1.3 Official 02/08/2006

Patch 1.4 Beta 14/02/2007

Patch 1.4.1 Beta 04/04/2007

Point Release 1.4.2 19/06/2007

- Prey 11/07/2006

- Enemy Territory: Quake Wars 28/09/2007

Patch 1.2 30/10/2007

Patch 1.4 15/01/2008

Patch 1.5 Beta 02/03/2008

Patch 1.5 22/05/2008

- Wolfenstein 18/08/2009

- Rage 04/10/2011

Patch 1.2 02/02/2012

 

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L'Id Software assume ufficialmente questo nome in data 1 febbraio 1991, anche se inizia a lavorare nel settembre 1990.

 

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Ecco qui la storia della ID, tratta da http://www.idsoftware.com

Taking its name from Freud's primal, instinct-driven face of the human psyche, id Software is, by general acknowledgement, the coolest game shop in the world.

Responsible for some of the best-selling and most critically acclaimed video games of all time, id's ferociously independent staff of artists, programmers and designers have been rocking the gaming world from Mesquite, Texas since 1991. Ushering in a new era of interactive entertainment with genre-defining blockbusters like Wolfenstein 3D, DOOM and QUAKE, id has secured itself a place in gaming history as one of the fathers of the modern video game.

id's games go beyond state-of-the-art, delivering stunning graphics, liquid-smooth Internet action and countless forward-thinking technical, artistic, and gameplay refinements. From legitimizing the shareware distribution model and establishing the PC as a formidable gaming platform, to giving birth to the mod community and introducing to fans Internet-based multiplayer gaming, id has, and continues to lead the interactive entertainment world by example.

It all began on May 5, 1991, when id Software, fresh off the heels of its success with the Commander Keen series of titles, gave the PC gaming world a glimpse of the future with the shareware release of Wolfenstein 3D. A shot of pure adrenaline, Wolfenstein 3D thrust gamers into a frenetic first-person universe of relentless action that would forever change the face of gaming.

Widely recognized as the original first-person shooter, Wolfenstein 3D was later inducted into the Computer Gaming World "Hall of Fame" for shaping the overall direction of the video game industry.

Then, on December 10, 1993, id unleashed DOOM on the world. A technically stunning opus of heart-stopping action, unspeakable horror and pure gaming bliss, DOOM heralded a paradigm shift in video games. Hardcore PC games were going mainstream.

Selling millions of copies and chalking up tens of millions of downloads as shareware, DOOM remains one of the most popular PC games ever. And the title's impact on the gaming world is still felt today.

With DOOM, id Software put the shareware distribution model on the map, with the game's runaway success owing a debt to the growth of Internet distribution. The company has continued to support shareware and other non-traditional means of distribution, influencing the way companies market and sell video games.

DOOM also introduced multiplayer gaming to the masses, allowing players to compete in intense 4-player LAN or head-to-head modem competitions.

id Software didn't stop there, the team of innovators also made DOOM's source code available to their fan base, encouraging would-be game designers to modify the game and create their own levels, or "mods." Fans were free to distribute their mods of the game, as long as the updates were offered free of charge to other enthusiasts. The mod community took off, giving the game seemingly eternal life on the Internet. In fact, id discovered many of their current employees and development partners based on mods that were created and distributed over the Internet.

DOOM and its sequels went on to enjoy tremendous sales on virtually every gaming platform available - from the Sega Genesis to the Game Boy Advance.

The next quantum leap in PC gaming came from id Software in 1996 with the release of QUAKE. Based on an all-new graphics engine, QUAKE was the first truly 3D video game, allowing players to interact with the virtual worlds created by id like never before. Gamers were free to look and move in any direction, giving the game designers at id the freedom and ability to create incredibly immersive environments in this epic, single-player game.

id Software continued the tradition of QUAKE, with QUAKE II in 1997. Supporting multiplay for up to 32 players simultaneously, QUAKE II was a watershed hit for the company, selling more than one million copies, despite it's steep hardware requirements. By now, it had become clear that id's games were reason enough to upgrade, or even buy, personal home computers.

In 1999, the easy-going guys from Mesquite further cemented their place in gaming lore with the ultimate deathmatch experience, QUAKE III Arena and the QUAKE III: Team Arena add-on pack. Designed to be the ultimate multiplayer experience, QUAKE III Arena has become the defacto standard for professional gamers and is the game of choice for tournaments around the world. A QUAKE III Arena tournament is the centerpiece of id's annual QuakeCon tournament and LAN party, played every summer near the company's headquarters in Mesquite. QuakeCon 2001 winners alone pulled in a combined $50,000 in cash and prizes.

In 2001, id Software teamed up with Gray Matter Interactive and Nerve Software to develop Return to Castle Wolfenstein, a re-imagining of the original classic, Wolfenstein 3D. Built around the Quake III Arena graphics engine, Return to Castle Wolfenstein introduced a new generation of gamers to the epic series that started it all. In its first two months of release, Return to Castle Wolfenstein shipped over one million units worldwide, and has been widely acclaimed as the best computer game of 2001.

The company also has enjoyed success licensing its revolutionary technology to other developers. To date, id's game engines have powered blockbuster titles from other producers, including Jedi Knight II: Jedi Outcast, Soldier of Fortune, Half-Life, Half-Life: Counter-Strike, Medal of Honor: Allied Assault, Star Trek: Elite Force, Anachronox, and more.

id Software is currently hard at work creating the next chapter in the DOOM legacy, building a new terrifying adventure based on the storyline of the original masterwork. Featuring a new, mind-blowing gaming engine, the closely guarded DOOM III draws players into the most frightening and gripping 3D gaming experience ever created, and in true id fashion, will be released "when it's done."

N.B. In questo documento si parla di 5.5.1991 come data di uscita di Wolfenstein. Deve trattarsi di un errore in quanto in altri documenti interni allo stesso sito si parla di 5.5.1992, come per esempio in quello che pubblicherò dopo questo post.

 

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Ora un altro documento riguardante la storia, che risale al dicembre 1998.

É vecchiotto (5 anni), ma vale la pena di pubblicarlo in quanto fornisce alcuni dettagli in più sui primi Doom e Quake e riporta i premi vinti dai giochi

What id is

Id Software is, by general acknowledgement, the coolest game shop in the world. Named for the instinctual part of the human psyche first identified by Freud, id’s software development team continues to make gaming history.As a renown leader in the industry and one of the world’s leading developer of best selling software, id Software has forged frenetic titles such as Wolfenstein 3-D, DOOM, DOOM II, QUAKE, and QUAKE II. With intense graphics and mind-blowing adventure, id creates frenzied demands worldwide and continues to break retail and shareware sales records. id’s advanced QUAKE II engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. And, in keeping with tradition, id Software amplifies the world of adrenaline pumping 3-D gaming with the development of their latest action title, QUAKE III Arena.

Just off the freeway exit to downtown Mesquite, TX, you’ll find id Software. In their black glass building, with Ferraris and Porches parked out front and computer toys spilling into the hallways, the wizards that are id have crated one sensational action game after another and have single-handedly raised the standard of excellence in gaming technology. In fact, the Computer Gaming World Hall of Fame recognized Wolfenstein 3-D as helping to shape the overall direction of the computer gaming industry. id's products have managed to consistently break shareware and retail sales records at home and abroad while become the torch bearer of what’s hot in the game industry – immersive, frenetic and instantly-gratifying games that push user involvement to a whole new level. id writes games that are cool, games they want to play. And, because of id’s phenomenal success, its games have been ported to virtually every gaming and computer platform.id has proven itself to be genius at more than just software development. Using a non-traditional means of product distribution – shareware channels, online services, and the Internet – id has helped to create a new way to market computer games. id's tittles have become cultural phenomenon inspiring other developers while spawning mainstream licensing agreements for movie and book series – id games have been featured on prime time TV shows such as "Friends" and "ER" and in the movies "The Net," "Congo" and "Gross Point Blank."

1998 has taken id well beyond Wolfeinstein 3D and DOOM to new games, gaming platforms and markets. Because nothing is more compelling than interacting with another player, id believes that focusing on the multiplayer capabilities of its games and pushing communication technologies to their limits with their latest masterpiece QUAKE III Arena will be the next true revolution in three-dimensional interactive gaming.

id unofficially started in September of 1990 when John Carmack, Adrian Carmack, John Romero, and Tom Hall created the first game in the Commander Keen series, Invasion of the Vorticons. One month after Commander Keen was released into shareware, John Carmack, Adrian Carmack, and John Romero left their jobs at Softdisk Publishing and officially began id Software, on February 1, 1991.

On May 5, 1992, id’s first shareware monster-hit, Wolfenstein 3-D, was released by Apogee. Wolfenstein 3-D brought id worldwide notoriety and the game’s 3-D environment dramatically raised the standards expected for games.

On December 10, 1993, id released its much-anticipated DOOM. DOOM attained phenomenal success and is still recognized as the hottest 3-D action game of all time. DOOM changed the face of computer gaming forever. Recognized as the catalyst and inspiration of what we know now as 3-D action gaming, an estimated 15 million copies have been downloaded around the world, passed from player to player by floppy disk or online networks.

In 1994, DOOM was awarded Game of the Year by both PC Gamer and Computer Gaming World and received the Award for Technical Excellence from PC Magazine.

On October 10, 1994, DOOM II: Hell on Earth was released in the U.S. and in Great Britain. DOOM II’s initial release was over half-million copies – it continues to set new sales records, having sold over 2 million copies with no end in sight.

In 1996, id unleashed QUAKE, the most highly anticipated game since DOOM. QUAKE marked the next quantum leap in game technology and set a new standard in multi-player, true three-dimensional, combat action games. In 1997, the furor over QUAKE continued with the release of two QUAKE Mission Packs, QUAKE Mission Pack No. 1: Scourge of Armagon and QUAKE Mission Pack No. 2: Dissolution of Eternity.

December 9, 1997, id Software and Activision rocked the continent with the release of the mind-blowing, QUAKE II. Continuing id’s legacy of bloody deathmatches, QUAKE II offered wicked multi-player capabilities allowing more than 32 gamers to compete online. Players maneuver through intense environmental hazards and annihilate evil enemies. The game’s improved vivid sound effects intensify distant combat and destruction, while the use of OpenGL 3-D accelerator cards deliver smoother, 16-bit graphics and real time lighting effects. QUAKE II exceeded expectations worldwide and has been hailed by countless reviewers and gamers alike, as the best 3-D shooter game of the year.

id in 2000

As the new millennium dawns on the world of gaming, the team at id Software continues to lead the industry with superior gaming technology, rendering titles with the latest in intense, interactive environments surrounding the players with incredibly sharp, defined graphics. In the creation of all new gaming engine technology, id Software’s founder, owner and technical director John Carmack pushes the envelope to bring gamers all over the world into new, exciting heights never reached in gaming history.QUAKE III ArenaOnce again, id Software continues to lead the world of 3-D action gaming with the release of QUAKE III Arena. By building on a completely new gaming technology engine, which enables the latest capabilities in 3-D graphics, the title will bring gamers the quality and excitement of id’s past blockbusters along with more action, more intensity, and more grandeur. QUAKE III Arena’s enhanced graphics engine displays realistic 3-D environments using advanced features such as curved surface rendering and high detail textures. QUAKE III Arena will amaze fans all over the world with visual features such as moody, atmospheric use of fog and spectacular lighting. QUAKE III Arena’s new deathmatch style gives gamers the heart-thumping action they demand. Players will build upon their experience with every level while utilizing their own unique abilities to guide them through battles. From sophisticated computer generated foes to challenges of other players, QUAKE III Arena’s significant improvements will enhance the head-to-head battle experience that spawned a cultural phenomenon.

Awards

id games have been honored throughout the years with endless noteworthy awards. Computer Gaming World inducted both Wolfenstein 3-D and DOOM into their Hall of Fame, recognizing game titles that set the standard for excellence in the gaming industry. In 1998, C/NET’s Gamecenter rated Wolfenstein 3-D, DOOM and QUAKE as the number one "Top 10 Downloads of All Time."id Software - id Software is ranked No. 30 on the list of the 100 Most Influential Companies of 1997 in PC Magazine and is included in The Red Herring’s list of the 1997 top 100 companies in the Digital Universe. In 1998, Dallas Business Journal ranked id Software as one of the 50 Fastest-Growing High Tech Companies.DOOM – In 1994, DOOM was recognized by Computer Gaming World as Best Action/Adventure Game and it also received a Golden Triad Award "In Recognition of the Products’ Superior Quality" for DOOM. DOOM was also honored as the Computer Game of the Year for 1994 from the European Computer Trade Show and as Best Action Adventure Game from the Academy of Interactive Arts & Sciences in 1994. DOOM was also awarded Game of the Year by both PC Gamer and Computer Gaming World and received the Award for Technical Excellence from PC Magazine.DOOM II – DOOM II was named Best Game in PC World magazine and selected as the Mac User Editors Choice for Best New Action Game in 1995. In addition, Computer Games Strategy Plus magazine named DOOM II as the 1994 Action Game of the Year. The Golden Triad Award "In Recognition of the Products’ Superior Quality" was presented to id in 1994 for their work on DOOM II.QUAKE – The year 1997 showered QUAKE with numerous awards. Computer Gaming World named QUAKE Action Game of the Year and recognized QUAKE with the "Special Award for Technological Achievement." Computer Gaming announced QUAKE as their selection for Best Game of the Year and Best Action/Adventure Game of the Year. The Computer Game Developer’s Conference (CGDC) 1997 Spotlight Awards presented QUAKE with both Best Online/Internet Game and Best Music of Soundtrack. PC Games recognized QUAKE as their editor’s choice for Breakthrough Game of 1997. QUAKE was also awarded the 1996 MVP Award for best CD-ROM game in PC Computing magazine.QUAKE II – QUAKE II continues the tradition with honors from the Adrenaline Vault as the Game of the Year and Best 3-D Game of the Year for 1997. PC Gamer editors named QUAKE II as Best Action Game and Best Multiplayer game of 1998. The 1998 CGDC Spotlight Awards honored QUAKE II with Best Use of Graphics, Best Online Game (Retail or Dedicated Online), and the Best Action Game awards. The Academy of Interactive Arts and Sciences awards ceremony held at the 1998 Electronics Expo in Atlanta, GA bestowed the Action Game of the year award to QUAKE II. The coveted Golden Anubis, recognizing 3D developers who have optimized titles using Voodoo Graphics, awarded Quake II Best Use of Technology and Best Use of OpenGL.

 

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Originally posted by Pneumatico@Aug 16 2004, 01:04 PM Medal of Honor è dei 2015
sì ma alla sua realizzazione ha anche contribuito la ID, in buona misura //content.invisioncic.com/a283374/emoticons/laugh.png

 

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aggiungiamo Doom x N-Gage (vedi recensione qualche post più in alto) ma, soprattutto, Doom3

 
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Pneumatico

Manca q3 team arena, mancano le innumerevoli espansioni di q2, mancano le serie di Hexen e Heretic.

Soldier of Fortune II e Medal of Honor hanno solo avuto in licenza il motore, non centrano nulla con la iD.

SOF2 è di Raven, distribuito da activision. MOH è di 2015, distribuito da ea.

Se vuoi citare tutti i giochi usciti basati su tech iD mancano centinaia di titoli: Half-Life, Call of Duty, SOF1, ecc.

 

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Originally posted by Pneumatico@Aug 23 2004, 11:43 PM Manca q3 team arena, mancano le innumerevoli espansioni di q2, mancano le serie di Hexen e Heretic.


hai ragione, ma il problema è che se stessi a mettere tutti i giochi e tutte le espansioni diventerebbe lungo e noioso da leggere! per questo ho messo solo gli avvenimenti principali //content.invisioncic.com/a283374/emoticons/winks.gif

poi, per citare un esempio, grazie all'osp q3arena e q3 team arena sono diventati praticamente una cosa unica! //content.invisioncic.com/a283374/emoticons/cool.png

stesso discorso vale per i giochi che hanno avuto licenza ID e che quindi non sono stati prodotti direttamente dalla casa di mesquite, ho messo i principali.

Half-Life è della Valve quindi non c'entra assolutamente niente con la id, se la id ha dato la sua tecnologia l'ha fatto, in quel caso, esclusivamente per soldi e diritti.

Infine, è una vita che Raven e ID lavorano parallelamente, tantochè per la produzione di Quake4 (in uscita per il 2005) è stata ancora una volta assegnata, dalla ID, la Raven appunto //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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Pneumatico

La iD non ha assegnato niente a nessuno, la Raven ha COMPRATO i diritti per un seguito di Quake.

Lo so' bene che HL è di valve, mentre of e bs sono di gearbox, tutti distribuiti da Sierra, ma se te hai citato alcuni titoli che con la iD non hanno nulla a che fare se non per il fatto che utilizzano la loro tecnologia, e se aggiungiamo il fatto che non hai messo grandi capitoli della storia di iD come Hexen!!! non ci devono proprio stare in quella lista.

Tu da quando giochi al pc in maniera seria?

 

afullo

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Tu da quando giochi al pc in maniera seria?
cosa intendi come "maniera seria?" //content.invisioncic.com/a283374/emoticons/rolleyes.gif

ti posso dire che gioco al pc da più o meno 10 anni, ho cominciato con Wolfenstein 3D, Stunts e Lotus

 
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Pneumatico

Con maniera seria intendo leggere stampa specializzata sull'argomento, informarsi sui giochi che devono uscire, conoscere le SH, ecc.

Me lo chiedevo perchè hai snobbato la saga di Hexen, che magari non è famosa oggi, ma all'epoca erano grandi giochi.

 

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Originally posted by Pneumatico@Aug 25 2004, 11:34 PM Me lo chiedevo perchè hai snobbato la saga di Hexen, che magari non è famosa oggi, ma all'epoca erano grandi giochi.
su questo hai ragione, me la sono proprio dimenticato! //content.invisioncic.com/a283374/emoticons/laugh.png

mi daresti una mano a trovare le date di uscita? grazie :laugh:

grazie anche per la segnalazione

Originally posted by Pneumatico@Aug 25 2004, 11:34 PM Con maniera seria intendo leggere stampa specializzata sull'argomento, informarsi sui giochi che devono uscire, conoscere le SH, ecc.


Se devo essere sincero io di stampa specializzata non ne leggo molta, preferisco di gran lunga basarmi sull’esperienza diretta!

anche perché io sono uno che prediligo di gran lunga il gameplay e la possibilità di modifica rispetto alla grafica ed al sonoro (e al blasone) nella scelta di un gioco, per cui dò peso alle recensioni fino ad un certo punto.

per citare un esempio: pensiamo alla saga dei GTA 3D (con questo intendo il 3, VC e SA quando uscirà), la stragrande maggioranza delle riviste ha detto (e dice ancora riferendosi a San Andreas) che sono capolavori da comprare ad occhi chiusi, non c’è dubbio che abbiano un realismo esterrefante e unico col quale hanno raggiunto una grande fama in tutto il mondo, però a me non piace il genere e se devo parlare francamente preferisco giocare a qualche livello custom dell’Old Doom o di Quake.

In sintesi, per piacermi veramente un gioco deve coinvolgermi come stile e come obiettivi, per esempio giochi come flight simulator o train simulator non li considero neanche videogiochi, secondo me sono soltanto simulatori, tanto è vero che non ci sono obiettivi; dove sta in questo caso il “gioco”?

Certo che conosco Hexen, se non ricordo male è uscito tra il 1995 e il 1996 (mi aiuteresti a trovare la data esatta per metterla nella lista?), ed è stato un gioco che, anche se non è stata proprio una pietra miliare come lo è stata Doom, merita la citazione. Il discorso è che la gran parte dei dati sui giochi più vecchi li ho tratti da un file sul sito ufficiale della ID Software (risalente al dicembre 1998 e che ora non si trova più), nel quale non era citato né Hexen né tantomeno la sua data di uscita; dal momento che io ho giocato molto di più a Doom o a Quake rispetto che ad Hexen, non ho poi neanche dato tanto peso alla mancanza; in effetti è però innegabile che questo gioco ha fatto anch’esso la sua storia e quindi appena avrò le informazioni lo metterò in lista.

 

afullo

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Corretta la data di uscita di Quake I (23 giugno 1996 anzichè 30 settembre), cambiato il sottotitolo del topic (14 e non più 13 anni di successi)

 

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Inserita la data di uscita della patch 1.1 di Doom3

 
V

Venom!

nn manca wolfenstein:enmy territory?

è stato sviluppato da splashdamage ma cmq prodotto da id e activision

 

afullo

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lo aggiungerò appena troverò la data //content.invisioncic.com/a283374/emoticons/winks.gif

 

afullo

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aggiunto, grazie :laugh:

ho anche migliorato un po' la leggibilità //content.invisioncic.com/a283374/emoticons/cool.png

 
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