PS5 Cronos: The new Dawn | Bloober Team | 5 Settembre 2025

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IGN: What are your other inspirations? Fans are comparing it to Dead Space and also seeing lots of classic survival horror like Silent Hill in it too

JZ: Definitely Dead Space is there because of the protagonist and stuff, We can share a little about a special approach to combat. Just like Dead Space has the cut off the limbs mechanic, we also have something we will share later. Also like Alan Wake with the flashlight.

WP: We've got these features, the one mentioned before, our take on combat. We are trying to expand the idea, not only of survival horror [mechanics] like a limited inventory and stuff, but also add some new ideas to it. I think it's all about the mixture, making different pizzas with different ingredients, and I hope this one will be really tasty.

Our sci-fi is more retro, something like Alien or the old Star Wars. So it's more analog than flashy. No new tech.

JZ: Besides those, Japanese survival horror, like the Resident Evil series, the old ones, the remakes. Those were a very, very big inspiration for us

WP: In terms of movies, films like 12 Monkeys. Our biggest film or TV series inspiration is Dark, the TV series by Netflix.

JZ: Also Annihilation with Natalie Portman was a very, very big influence.

WP: So expect a survival horror game like the games you mentioned, Resident Evil, Dead Space, Silent Hill.
Those are the type of games we... We would like to be among them. But yeah, I think it's our own take. That was a goal of this journey of the new Bloober, to expand and have more gameplay oriented games.
I think after The Medium it was very clear to us that we needed to evolve It was like, 'let's end the chapter of the adventure games.' Layers of Fear, Observer, and The Medium, [games that were] strange, experimental, with fixed camera tools. 'Okay, let's finish with that.'

IGN: Cronos was in development when both the Dead Space remake and the Dead Space inspired Calisto Protocol came out. Was this a worry at all?

JZ: We were concerned at some moment. Nobody knew about Dead Space remake when we started our production.
And on Callisto, we were very curious on various levels as a developer, also as gamers, like how it'll play If this is a spiritual successor of Dead Space.
And it wasn't good in the case of gameplay. So we could cool off, like, 'Okay, it's not new groundbreaking, survival horror, we can still have a shot.'

And in case of Dead Space remake, it was just awesome to play it again and see how it's done and see how this can help us in our production. So definitely two interesting moments, but mostly we just learned something from it, more than be discouraged on our journey.
 
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Dateci di più. Tanta curiosità :tè:
 
Credono tanto nel progetto. Le ottime premesse ci sono, ma ormai per me Bloober è una garanzia.
 
Sempre più interessante, mi aspetto un gran bel titolo.
 
La cosa che mi ispira più di tutte è la trama. Speriamo non si riduca a una cazzatina stile Callisto.
 
Possibilissimo e se non ricordo male non ha altri "rivali" in uscita in quel periodo
:unsisi:
 
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