Ufficiale PC Cyberpunk 2077 | CD Projekt Red | Welcome to Night City, chombatta!

Nuove copie della D1 Edition dovrebbero arrivare più avanti stando al sito. Mi armerò di santa pazienza...

 
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NEOKITSCH

The look of infinite wealth and vanity. Synonymous with luxury, it has been blossoming among Night City’s wealthiest elites – those who can afford to buy anything, who can afford to be anything they want to be.

 
Maica, sei peggio di un bot. :asd:
ahah avevo twitter aperto e m'è uscita la notifica di un nuovo tweet. :asd:

leopardo confermato impiantato, guardate il muso

 
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chissà se si potranno acquistare altre auto oltre quella di default

 
Neomilitarismo è anche il mio preferito. La donna mi sembra la versione femminile di Bob Page di DX. :asd:

Neokitsch è tamarrissimo. :sard: L'auto però è bella.

 
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You can call your Cyberpunk 2077 vehicles like The Witcher 3’s Roach

Cyberpunk 2077 lets you collect a range of cars and motorcycles and also allows you to take any vehicle you can see in the game. But what happens when you leave your main ride behind?

“The same that happens with Roach,” lead quest designer Pawel Sasko explained during our E3 interview. “So basically, because those cars are equipped with AI, if you call it, you can see the car driving towards you. So you can see when it arrives, basically. You can see as your motorcycle arrives, you can see as your car arrives. So you can just leave it wherever you want, it can go somewhere, just call it, and AI makes it like ‘bzzt!’, he drives by and waits for you.”

Each apartment you own also has a huge garage, allowing you to build up your collection of futuristic whips, earmarking your favourite as your ‘main’ vehicle. CD Projekt is still currently deciding how many cars and bikes the game will have, since they all need to feel different and they all need to feel good – some won’t make the cut.

“We’re still discussing, you know, if you can own all the cars, or some of the cars, because there are a few gameplay things, because the driving model for the cars, it just has to be crisp,” Sasko said. “It’s going to be plenty. And thing is that you can swap those cars, so you can decide ‘okay that’s my main car, that’s my motorcycle that I’m driving with’.”

Se vi chiedevate perchè V entra nella vasca col ghiaccio prima di entrare nel cyberspace:

Why is it you need such a big support network to access cyberspace? What's the danger?

Basically you would be fried. In 2020, your brain would be fried. This is the reason V gets into the bathtub. Because her body has to be cooled because you become sort of a CPU. You become a CPU that's running this whole thing through your body. You have to be cooled down because otherwise you fry. So this whole setup has to be there so that you can access this. But there are points in the story when you do.

https://www.pcgamer.com/cyberpunk-2077s-lead-quest-designer-explains-why-using-cyberspace-requires-a-bathtub/#comment-jump

Can you finish the game without killing anyone?

Yes. We have a completely nonlethal path throughout the whole game. Of course this is a dangerous, violent world, so you have to harm people sometimes. But you don't have to kill anybody. Any of the quests, street stories, open world content—you can go through the whole thing killing nobody. If you want to play like this—if you want to play for the achievement—sure thing. This is covered. This is one of the things that falls into freedom for me.

What options are there for nonlethal playthroughs?

 
Right now, every weapon and every cyberware has a nonlethal option. I think I can say everything. There's one thing: only weapons that are lethal by definition, so let's say you shoot someone with a bazooka in his face. You shoot his head off. That's typically lethal. So there are weapons that are so lethal that it can not go any way otherwise. But everything else actually has a nonlethal option. Pretty much every gun, pretty much every cyberware, you're able to use in a nonlethal way. You're able to knock them down, choke them, make them sleep and so on. There are ways not to kill them and spare them, like the way you could do with Sasquatch, the boss.

 
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“The same that happens with Roach,” lead quest designer Pawel Sasko explained during our E3 interview. “So basically, because those cars are equipped with AI, if you call it, you can see the car driving towards you. So you can see when it arrives, basically. You can see as your motorcycle arrives, you can see as your car arrives. So you can just leave it wherever you want, it can go somewhere, just call it, and AI makes it like ‘bzzt!’, he drives by and waits for you.”
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Sogno della vita :billyready:

 
Keanu Reeves MIGHT be recording some music for Cyberpunk 2077

“That’s one of the things that I cannot talk about,” lead quest designer Pawel Sasko told me. “I cannot confirm or deny. Actually the song that you have heard when Keanu walked on the stage, the tune that was playing, the heavy one, that’s part of it, because that’s the music of Johnny Silverhand and that was his voice, what you heard there. But we cannot talk about it yet.”

“But going back to the stations, because in the game we have music score that is like score for a game, so because you solve the quest, it has its own score and so on. But you have also a playlist, or the radio stations with lots of different types of music, that you’ll be able to switch to, and you can listen to the music being on bike or being on motorcycle or in the car. And you can switch them on the fly.”

Some of the music stations are solely music-focused while some are news channels that talk about opportunities in the world, faction conflicts, and, of course, your exploits.

“As a player you can basically switch freely between those and just pick music you want to have, so just play the way you want,” Sasko explained. “We are trying to make it always like it’s freedom for the player. You pick the way you play, you build the character you want, you pick the choices you want, you pick the branches you want, and then you listen to the music you want when you drive the car you want. It’s that thing, it’s my view, my story.”




 
https://www.cyberpunk.net/en/auramis/

Cliccate sulla S di AURAMIS, vi scarica un archivio la cui password per estrarlo è Johnny Silverhand. La password del secondo non è ancora stata trovata.

 
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