Saga Dark Souls

Anche se si è visto poco, posso già affermare che questo è il Jrpg che attendo di più per questo 2011.

Il trailer mi ha hyppato parecchio :hype:

 
A conti fatti risultano delle variazioni della magia che rendeva quasi invisibili e la Warding unita alla condizione di quando il proprio peso era troppo elevato.La prima indubbiamente potrà essere alquanto interessante per il PvP se è stato migliorato rispetto a Demon's Souls, detto questo attendo di vedere anche le altre magie normali, dopotutto è piuttosto ovvia la classe a cui apparterrà il mio personaggio.
Erano però poco credibili,a mio avviso..soprattutto quella per i black phantom.o_o

Ovviamente mi aspetto di vedere Legna il guerriero barbaro..//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
http://www.siliconera.com/2011/02/04/what-feature-is-dark-souls-director-hidetaka-miyazaki-most-excited-about/

A respawn point. In a Q&A with the PlayStation blog, Hidetaka Miyazaki, director of From Software’s spiritual successor to Demon’s Souls, titled Dark Souls, revealed that the most exciting new feature in the game to him is an area where players heal and respawn.Obviously, there’s more to it than just respawning. Dubbed “Beacon Fires,” these recovery points can be used to heal yourself when your health drops too low, and also serve as a gathering place for players. Miyazaki says that Beacon Fires represent the few places of warmth in the cold, dark world of Dark Souls, and help him express the game’s dark fantasy setting.

Miyazaki hopes that players will use Beacon Fires to share experiences and communicate with each other, not through words, but emotionally. You can read the full Q&A with Miyazaki over at the PlayStation blog.
Scomparso il Nexus,Miyazaki ci spiega il funzionamento dei 'Beacon Fires'..nuovi punti di respawn e nei quali potersi curare.

Saranno pure importanti per organizzarsi e scambiare informazioni..:loris:

 
La mia lentezza nell' aprire il portafogli mi ha abbattuto ancora. Mi trovo in una brutta situazione: prendere ora Demon's soul (per giocarci chissà quando però!) e poi Dark souls, o arrivato a sto punto aspetto direttamente il secondo?

Ho fatto la stessa cosa coi 2 BlazBlue e tuttora non ho ancora nessuno dei 2 T_T

 
La mia lentezza nell' aprire il portafogli mi ha abbattuto ancora. Mi trovo in una brutta situazione: prendere ora Demon's soul (per giocarci chissà quando però!) e poi Dark souls, o arrivato a sto punto aspetto direttamente il secondo?
Ho fatto la stessa cosa coi 2 BlazBlue e tuttora non ho ancora nessuno dei 2 T_T
Non è un seguito Dark Souls...pigliali entrambi quando avrai più tempo.//content.invisioncic.com/a283374/emoticons/tristenev.png

Demon's Souls è in grado di offrire un 'esperienza davvero unica su ps3,va giocato per forza.//content.invisioncic.com/a283374/emoticons/sisi.gif

 
direi che sono mi ispira per questo gioco avendo rosicato per l'uscita solo su PS3 di demon's souls

 
Anche se si è visto poco, posso già affermare che questo è il Jrpg che attendo di più per questo 2011.Il trailer mi ha hyppato parecchio :hype:
Per me resta che chiamarlo jrpg è una bestemmia.

Non è un seguito Dark Souls...pigliali entrambi quando avrai più tempo.//content.invisioncic.com/a283374/emoticons/tristenev.png
Demon's Souls è in grado di offrire un 'esperienza davvero unica su ps3,va giocato per forza.//content.invisioncic.com/a283374/emoticons/sisi.gif
Formalmente non lo è solo per questioni legali. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Per il resto lo è a tutti gli effetti.

 
Per me resta che chiamarlo jrpg è una bestemmia.


Formalmente non lo è solo per questioni legali. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Per il resto lo è a tutti gli effetti.

Se confrontiamo le immagini sono più che d'accordo:mostri,ambientazioni e atmosfera sembrano simili.

Ci sono però molti cambi nel gameplay e la componente online sembra che sarà sviluppata in modo più approfondito questa volta.//content.invisioncic.com/a283374/emoticons/sisi.gif

Alla fine dopo aver finito entrambi, dubito che riuscirò a dire di aver vissuto un'esperienza simile .:morriswar:

 
Se confrontiamo le immagini sono più che d'accordo:mostri,ambientazioni e atmosfera sembrano simili.Ci sono però molti cambi nel gameplay e la componente online sembra che sarà sviluppata in modo più approfondito questa volta.//content.invisioncic.com/a283374/emoticons/sisi.gif

Alla fine dopo aver finito entrambi, dubito che riuscirò a dire di aver vissuto un'esperienza simile .:morriswar:
Già, da quanto ho letto non c'è più il problema del fattore random nell'online, non come quando si voleva fare co-op ( specie quel tuo incubo del 4-2 ), e stessa cosa dovrebbe essere per le invasioni, anche qui, quando si voleva fare PvP non si sarebbe arrivati al punto che provavo io ad invaderci ( che alla fine ce l'avrò fatta una volta in 10 tentativi ).

 
La mia lentezza nell' aprire il portafogli mi ha abbattuto ancora. Mi trovo in una brutta situazione: prendere ora Demon's soul (per giocarci chissà quando però!) e poi Dark souls, o arrivato a sto punto aspetto direttamente il secondo?
Ho fatto la stessa cosa coi 2 BlazBlue e tuttora non ho ancora nessuno dei 2 T_T
ma sei proprio un braccino corto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

no dai scherzo //content.invisioncic.com/a283374/emoticons/smile.png

Piuttosto ti consiglio vivamente di recuperare Demon's Souls perchè è un gioco fantastico, un vero must //content.invisioncic.com/a283374/emoticons/sisi.gif

Tornando in topic, avete letto che forse fanno pure un versione per NGP? Già l'hype è alle stelle, qui mi fanno sorprese giorno dopo giorno //content.invisioncic.com/a283374/emoticons/smile.png

Io partirei con una bella petizione per avere la release worldwide.... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Scherzi a parte, non ammetterò più di 3 mesi di ritardo :mah:

 
More on Dark SoulsA few more bits from Dengeki's interview with Dark Souls' director Hidetaka Miyazaki:

It's been two years since development started. The individual data elements have been completed, and from here on out, they will be improving the quality of the play experience. This is the main part, says Miyazaki.

They're taking care to make sure the game design isn't just reactive. They want players to observe, learn, invent and strategize.

Miyazaki assures that the game won't go gold until he, someone who's not all that great at action games, can clear it.

The game will have magic which can change you into "objects." When other players come attacking, you'll want to change into object form to hide.The game will not have voice chat or free chatting, as these features would be minuses as they can potentially take you away from feeling like you're in the story.

You'll find that the various weapons have very precise differences in motion. If you get a powerful weapon, the motion will be different from your current weapon, which could take some getting used to. Because of this, they expect that some players will continue to use the weaker weapons that they've gotten used to, and so they're adjusting the game balance so that these players will be able to clear the game.

Le armi verranno ancora più differenziate rispetto a DS:gab: ...Ancora niente chat su ps3,uff...-_-

:hype3:

 
http://www.vg247.com/2011/02/09/dark-souls-to-last-60-hours-no-demo-or-dlc-planned/

Demon’s Souls playtime was roughly in the area of 30-40 hours, according to comparisons made by director Hidetaka Miyazaki.
He further confirmed that there won’t be a demo for the game, with Miyazaki saying he’s “not all that great at making demos.”

He also added that no DLC was planned for now although if From could do something intriguing online with the Dark Souls engine, additional DLC might become available. He also said that if DLC were to happen, it wouldn’t charge for further items.

Dark Souls, the spiritual sequel to Demon’s Souls, releases by the end of this year for PS3 and 360 from Namco Bandai.
60 ore previste contro le 30-40 di Demon's Souls:remorris:

Comunque è difficile stimare la longevità del predecessore..:yonkers:

 
Why Not Demon's Souls 2?

Miyazaki said that it's difficult for him to give a straight answer to the question of why the new game is Dark Souls and not Demon's Souls 2. He did want to make Demon's Souls 2, but "various things" prevented that from happening. Regardless of this, he's happy that the game has become Dark Souls, as it allows him to show his creative side by using new ideas and not being tied down.

Fully Seamless World

Asked about new concepts for Dark Souls, Miyazaki said the game places focus on the feeling of exploration by making the map fully seamless. 4Gamer asked if this means means the fields will be like the open fields of Bethesda's Oblivion series. Rather than this, he suggested that we think of it as being a full dungeon. Demon's Souls was split into stages like 1-1, 1-2, 2-1 and so-forth. Dark Souls has these seamlessly intertwined.

Walking about the fully connected map is very enjoyable, said Miyakai. The map portion of the game is still not complete though. It's like being between alpha and beta state at present.

The map isn't just expansive, Miyazaki noted. They've prepared a variety of situations. There's more than just Dark Fantasy. You'll also find High Fantasy areas, hell, and other varying maps.

The world will also have great height, although this is something that was true of Demon's Souls as well, Miyazaki feels.

In making the world map, they're considering things like how players will shift viewpoints, general movement patterns and so-forth in order to create a map that's easy for players to get a grasp of. They're keeping in mind how players remember the map in their head and are taking care to not exceed that processing limit.

Volume Up

Dark Souls is expected to have about 60 hours or so play time, said Miyazaki. Demon's Souls, in contrast, expects 30 or 40 hours.

In the area of content, the major point of increase is in enemies. Demon's Souls had around 30 types. Dark Souls has close to 100.

Of course, they're also readying an appropriate quantity of weapons, armor and such. There will be new magic. An example is the ability to turn yourself into objects, which could lead to coming across jars in odd places during multiplayer.

Weapons will have different motions, and some players may choose to keep using weaker weapons because they match their play style rather than switch to more powerful weapons when obtained. The weapons actually see changes in speed and recovery time depending on your character's parameters.

There will also be weapon fortification system in place, an area that Miyzaki felt Demon's Souls failed with. Overseas players in particular said that this area of Demon's Souls was difficult to understand.

Online Play

While not getting too specific, Miyazaki highlighted two concepts for Dark Souls' online play.

First is "shared play experience." Miyazaki wants players to feel that they have friends who are challenging this difficult game along with them. Players will have gradual effects on one another. The goal of this system is to recreate the feeling of playing the old Dragon Quest games, where even though everyone is playing individually, they exchange information and feel happy that someone else is struggling with them.

The other concept is referred to at From Software as "mutual role playing." This involves instances of cooperative and competitive play as an extension of the individual's role playing experience.

We're going to have to wait for details on this area of the game, it seems.

On the Partnership with Namco Bandai

From Software is handling promotions for Dark Souls on its own in Japan. Namco Bandai is doing that sort of work for international markets. Miyazaki said that Namco Bandai's role could be described as collaborating on the game while also taking part in the game's worldwide strategy. From Software is responsible for all the game's content, though.

There won't be any Namco Bandai character cameos in the game, said Miyazaki, because the game's world setting wouldn't really match this. (4Gamer's interview said that they'd been hoping for a Soul Calibur character cameo... or maybe a a sword tie-up ala God Eater Burst).

There also aren't ties to other From Software games, although there may be something like the Moon Light, a sword from King's Field that also appears in Armored Core and was in Demon's Souls as well.

On Overseas Development

Dark Souls, like its predecessor, has been getting lots of attention outside of Japan. But Miyazaki doesn't appear to be actually creating the game for overseas players.

There are only three areas where they are taking overseas markets into consideration. First, the interface and control methods are being made to match up with world standards so long as they don't go against the gameplay ideas the team is considering. Second, they're making it so that localization work will be simple. Third, they're avoiding cultural taboos (see below).

Aside from this, they aren't attempting to design things for overseas players. Miyazaki feels that while some Japanese players feel that Demon's Souls had a western feel to it, for overseas players, the game's graphics, monster design and game design looked Japanese. For overseas players, one of the appeals may have been to see the strange and unknown.

On Download Content

There are currently no plans in place for download content, although it's not something that has been completely ruled out. They wouldn't have a paid system for offering items, though, as these are meant to be rewards for discovery and work. However, if they feel that they can do something interesting online using the Dark Souls engine, this could appear as download content.

Who Is this Miyazaki Guy, Anyway?

4Gamer asked a few personal questions to Miyazaki. It's hard to believe, but Miyazaki has only been in the game industry for six years. He joined From Software at the age of 30. Prior to that, he was just an ordinary gamer who did analyst and account manager work at an IT company.

Miyazaki had wanted to work in the game industry for some time, though. However, after finishing graduate school, he needed money, so he selected a company that paid well. After four years of working in this fashion, he acquired the money he needed, and decided to go make games.

Why From Software? From is among the few companies out there that will hire a 30-year-old planner who doesn't have experience, explained Miyazaki. He felt lucky to get the job at From, as he was actually a fan of King's Field.

Upon entering From Software, Miyazaki first took part in Armored Core Last Raven, joining the game's development midway through. For Armored Core 4, he was main planner, but ended up being switched to director midway through. He then served as director on Armored Core For Answer and, of course, Demon's Souls.

Interestingly, even though he entered From Software as a planner, there are no games in which he appears as "main planner."

On Dark Souls, Miyazaki is credited as "Director and Producer." He was just Director on Demon's Souls, but he was also doing producer-like duties on that game so there isn't really much difference.

Dark Souls Secrets

Miyazaki also shared a few development secrets about Dark Souls.

4Gamer said that it heard last year from someone at From Software that Dark Souls was going to be called "Dark Ring" at one point. The reason this didn't happen is because Dark Ring is slang for anus in England.

But Dark Ring wasn't actually the original conceived name. Originally, prior to the game's unveiling point at Tokyo Game Show 2010, they were planning on going with the name "Dark Race." The game's setting has players being of a race of cursed people, and this race was known as the "Dark Race."

The Dark Race name didn't hold because there was worry that it would be viewed as a racist expression overseas. This concern popped up two days before Tokyo Game Show, which is why the game ended up being announced with the placeholder title of Project Dark.

Following TGS, they kept the Dark and considered such names as Dark Lord and Dark Ring. They couldn't get a trademark for the former. They decided on Dark Ring, but were told of the slang around New Years time.

The concept of "Dark Ring" actually figures into the game, as there's a "Dark Ring" that comes out of the player as a sign of their being cursed.

Release Set for 2011

Miyazaki wouldn't get specific with release dates beyond affirming the promised 2011 time frame.

While From may do demo events, there are no plans to release a downloadable demo, as they don't feel that the appeal of Dark Souls can't be conveyed in a short play experience. Plus, Miyazaki feels that he's not all that great at making demos

:cloudloku:

 
Due nuovi scan. :leon:

Ma in Giappone è esclusivo PS3? :morristend:

download-22.jpg
download-23.jpg
 
Due nuovi scan. :leon:
Ma in Giappone è esclusivo PS3? :morristend:

download-22.jpg
download-23.jpg
All’inizio cosi si diceva, esclusiva PS3 per il Giappone e multipiatta altrove...adesso non so se hanno cambiato idea :loris:

 
All’inizio cosi si diceva, esclusiva PS3 per il Giappone e multipiatta altrove...adesso non so se hanno cambiato idea :loris:
è la namco bandai che lo rende multi per l occidente se ho capito bene //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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