PS5 Dead Space

  • Autore discussione Autore discussione Jack 95
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AVC: Have you ever thought about adapting a game?

JC: The only one I can think of, and I’ve mentioned it before, is Dead Space. That would make a real great movie. I could do that.

Carpenterone torna a parlare di Dead Space.

Dai, dategli sti soldi immediatamente :bruniii:
 
 

New gameplay features​


Isaac is fully voiced: Isaac speaks up this time around, like yelling his teammates’ names when they’re in trouble or explaining his plans to fix the Ishimura’s Centrifuge and fuel lines. Hearing him take an active role in the team’s mission makes the entire experience feel more filmlike and authentic.

Interconnected immersion: There are no loading sequences when Isaac hops aboard the Ishimura’s tram to quickly travel between destinations like Cargo and the Medical areas. This is all part of Motive’s goal for an immersive, connected setting.

Zero G freedom: In the original Dead Space, zero-gravity sections let Isaac leap across platforms using special boots. In the remake, you have the freedom to float in 360 degrees, lending to the spacewalk fantasy. Isaac also now has a propulsion boost, which is handy for dodging necromorphs lunging through space.

Intense new moments: During chapter 2 Isaac must obtain higher security clearance off the dead Captain’s Rig. The Captain’s corpse is attacked by an Infector, causing him to turn into a necromorph. In the 2008 sequence, players watch the change safely behind glass. In the remake, Isaac experiences this horrifying transformation up close and personal, harkening back to the dramatic real-time necromorph transformation at the beginning of Dead Space 2.

Circuit breakers: New junction boxes require Isaac to reroute power between different Ishimura functions. In one scenario, I needed to reroute power to a refueling station, and I could choose between cutting the lights or oxygen supply to make this happen. Situations like this allow players to pick their poison when need be – I chose to play in the dark rather than risk suffocation.

Big moments feel bigger: The vivid lighting and visual effects make dramatic moments feel even more impressive. Later in chapter 3 Isaac restarts the Ishimura’s centrifuge. A combination of effects explode into action as the giant machinery kicks online – giant pieces of the machine rumble violently, sparks fly as metal grinds, the huge swinging arm casts large shadows against the orange auxiliary power lights. It’s a feast for the senses and draws you in deeper to the experience.

Incentivized exploration: Locked doors and loot containers have been added to the Ishimura, which Isaac can access after acquiring upgraded security clearance. This incentivizes players to return to previously cleared areas to uncover resources and upgrade materials. One locked door even involves a new side quest revealing a bit more about Isaac’s missing partner, Nicole.

Intensity director: But don’t let your guard down just because you’re returning to known territory. Motive keeps players on their toes with the Intensity Director, which will ratchet up suspense with creepy noises like creaking vents, surprised like bursting pipes, and unexpected necromorph attacks.

Expanded weapon upgrade paths: What good is hunting for bonus resources without a place to invest them? New weapon upgrade items can be attached to the Plasma Cutter, Pulse Rifle, and more to add extra upgrade paths to spend nodes. It’s to be determined if this incorporates new weapon mechanics, or simply additional enhancements to damage, reload speed, ammo capacity, etc.
 
Dopo lo stream mi leggo anche l'articolo del PS Blog.

Per ora stanno semplicemente parlando delle impressioni dei dev e del community council. Dopo ci sarà un Gameplay Extended Trailer in teoria :iwanzw:
 
Spettacolare

Bella la parte che incentiva l'esplorazione, la riesplorazione e le armi.

Forse il remake più ambizioso e cambiato dopo RE Rebirth a questo punto.
 
Spettacolare

Bella la parte che incentiva l'esplorazione

Forse il remake più ambizioso e cambiato dopo RE Rebirth a questo punto.
A occhio FF7R e RE2/RE3 gli sono parecchio sopra a livello di cambiamenti :asd:
 
 
A occhio FF7R e RE2/RE3 gli sono parecchio sopra a livello di cambiamenti :asd:
Si però anche questo davvero migliora tantissimo

Non hanno fatto solo il compitino grafico

Diciamo che FF e RE 2 3 R li hanno rivoluzionati completamente.
 
Ultima modifica:
A me graficamente non impressiona più di tanto, ma l'atmosfera c'è a pacchi e non vedo l'ora di metterci mano.
 
Il pezzo dove decidi come affrontare la parte sucessiva se senza aria o senza luce mi ha colpito :O

Ovviamente io la giocherò senza aria, col cavolo che gioco col buio che già rischio l'infarto quando ci vedo :rickds:
 
A me graficamente non impressiona più di tanto, ma l'atmosfera c'è a pacchi e non vedo l'ora di metterci mano.
Stessa impressione, mi aspettavo decisamente di più a livello tecnico :asd: Non che sia brutto, anzi, però ci stanno giochi PS4 più impressionanti

Grafica a parte, è Dead Space pompato, migliorato ed espanso, quindi va benissimo così. Nel gameplay si vedono delle discrete figate e sono curiosissimo di scoprire le altre novità
 
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