PS4/PS5 Deep Rock Galactic

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C'è da dire anche che il Mimic inserito in uno scrigno senza nient'altro che denti e arti che sbucano dall'interno è un elemento ricorrente in vari giochi di ruolo da ben prima di Dark Souls eh //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
è da almeno vent'anni che c'è come espediente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
è da almeno vent'anni che c'è come espediente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Aiutami a ricordare Jabawack: quello più "vecchio" che ricordo io come titolo avente il Mimic è Final Fantasy IX. Ti vengono in mente altri titoli precedenti? :morristend:

EDIT: Mi correggo,il più vecchio che ricordo forse è Vagrant Story,anche se si parla di mesi di differenza d'uscita,mi sembra! O forse uno dei vari capitoli di Dragon Quest...! :morristend:

 
Ultima modifica da un moderatore:
http://www.dualshockers.com/2013/12/29/ps4-exclusive-deep-down-gets-new-info-greatswords-memento-buffs-online-corpse-looting-and-more/

In the latest issue of Weekly Famitsu a new weapon type has been introduced alongside the already known sword and shield combo and the spear. Greatswords (or two handed swords, depending how you translate “両手剣”) will be available as well, dealing high damage in broad sweeps.
In addition to that Sony Computer Entertainment Japan and Asia provided some new info on the title’s gameplay.

We learn that the feelings that will characterize the game’s dungeons won’t have just a cosmetic value, changing the looks of the labyrinths we’ll explore. Using those feelings, called “Memento” players will actually be able to enhance their weapons and armor, even if it’s not yet known how exactly this will happen.

Another very interesting detail is that dungeons will exist in a shared world somehow similar to what we found in Demon’s Souls and Dark Souls. Instead of finding messages left by other players, we’ll actually find their corpses when they die, and we’ll be able to loot their equipment.

The stage of the story is New York in 2094. A member of the Ravens with the ability to read the residual thoughts that dwell on items earns his livings by clarifying the story from archaeological sites of ancient cultures. At one point in an excavation in the Czech Republic some ruins from the late 15th century are found. The presence of a mysterious city and the memories of an ancient civilization can be found in the site. The hero receives the request to investigate the ruins and to read its memories.
 
DeepDownTrademark-1-617x425.jpg


Capcom never officially announced a localization of PS4 exclusive Deep Down for the western market. All we know is that it’s being considered, but at last something seems to be moving on multiple fronts.The “Deep Down” trademark has recently been published in the US database, registered by Capcom itself (you can see a screencap of the search at the bottom of the post). A similar trademark appeared previously for the European Union.

Capcom also had already registered the domains d-down.com, .net and .org. While they still lead to a placeholder page, they have been updated very recently, on January the 1st.

With the PS4 heading towards its release in Japan, times seem to be mature for an announcement, and everything seems to be in place. Of course we should wait for the official announcement itself before getting too excited, but the cogs seem to be in motion.
http://www.dualshockers.com/2014/01/03/deep-down-trademarks-registered-by-capcom-for-both-united-states-and-europe-localization-incoming/

direi che l'arrivo in occidente è praticamente cosa certa //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Ma ancora non si sa nulla in merito alla sia uscita?

P.S. uff.... quanto vorrei che fosse ANCHE retail e giocabile off-line...

 
Ultima modifica da un moderatore:
DeepDown-2.jpg


Sony Computer Entertainment Japan and Asia and Capcom released today three new screenshots of the PS4 Exclusive Deep Down, and some new information on the monsters we’ll fight as well.The Jackie (above), that we already heard about before, mimics the shape of a treasure chest in the dungeons. When it detects a target it extends arms and legs quickly and bites with a mouth decorated by an enormous number of sharp tusks. Damage is inevitable, no matter how resilient your armor is, so you have to be careful when you open chests.

The Pooriiz (below) is normally attached to the ceilings of dungeons, like a caterpillar, it moves and rotates it rounded body and attacks in swarms. They become a serious threat when in large numbers, so you need to attack them one by one before you get surrounded.

DeepDown-3.jpg


DeepDown-1.jpg

http://www.dualshockers.com/2014/01/06/ps4-exclusive-deep-down-gets-new-fantastic-screenshots-info-on-the-mimic-monster-and-more/

 
Flying vaginas //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Ma le uniche ambientazioni che stanno facendo vedere sono sempre le solite caverne/grotte, pensavo ci fossero anche spazzi più ariosi o città da esplorare //content.invisioncic.com/a283374/emoticons/tristenev.png

 
è da almeno vent'anni che c'è come espediente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Si ma a parte il mimic, se uno guarda il trailer senza sapere il titolo direbbe a occhi chiusi che si tratta di un Souls //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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