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http://www.dualshockers.com/2014/11/11/ps4-exclusive-deep-down-gets-new-wip-pictures-showing-environments-and-monsters/

 
Graficamente è massiccio

 
Grafichetta non da poco. Design delle creature ultra curato. PEccato che sia only online

 
If you’re eagerly waiting for a localization announcement for Capcom’s upcoming PS4 exclusive Deep Down, there are good news. Despite the multiple delays of the beta in Japan, the publisher’s intention to release the game in the west appears to be still alive.

Capcom recently filed the second extension request for the obligation to send a Statement of Use to the United States Patent and Trademark Office.

Basically, every six month after the registration of a trademark, if a company still hasn’t provided proof that said trademark is being used in commerce in the country where it has been registered, an extension has to be requested, or the mark is canceled. This can be done up to five times before the mark is lost.

The extension request is quite relevant: according to trademark law it’s equivalent to a “sworn statement that the applicant still has a bona fide intention to use the mark in commerce, but needs additional time actually to use the mark.”

While this is no official confirmation that the game will be localized, it formally shows that Capcom intends to use the “Deep Down” trademark in the US. Hopefully the Japanese beta will be officially announced soon, with localization news in tow, maybe by E3.
http://www.dualshockers.com/2015/01/24/ps4-exclusive-deep-down-capcom-requests-us-trademark-extension-and-keeps-localization-hopes-alive/

 
In an interview on this week’s issue of Famitsu, Deep Down Producers Yoshinori Ono and Kazunori Sugiura gave a few more details about the upcoming PS4 exclusive.Ono-san mentioned that Dragon’s Dogma Online will come first, so the team is working on Deep Down quietly behind the scenes, inviting fans to give them a bit more time. That said, he teased that “something big” might be shown about it this year.

Sugiura-san explained that the company is planning to support Deep Down for about fifteen years, so they can’t release it with the current visuals and expect its graphics will remain top notch for long.

Fifteen years of Deep Down don’t seem such a bad perspective, but it seems that we’ll have to wait quite a bit more before we’ll get our hands on it.
http://www.dualshockers.com/2015/02/09/ps4-exclusive-deep-down-something-big-coming-this-year-but-dragons-dogma-online-comes-first/

 
http://gematsu.com/2015/02/yoshinori-ono-on-deep-down-the-framework-has-grown-much-larger

Capcom producer Yoshinori Ono provided the latest update on free-to-play dungeon RPG Deep Down during a new interview with 4Gamer.net.
“Deep Down will take a little more time to finish,” Ono said. “There seems to be rumors that development has come to a stop, but those aren’t true.”

Ono continued, “It might be a while ahead, but we hope to show you something truly different from what was shown previously. In fact, since we announced it, the framework behind it has much larger to the point that what we had before may well have been a dud.”

The Capcom producer expressed his concerns with not launching with the game’s necessary parts, which ultimately led to the game’s delay.

“Since maintaining an online game service is a long-term challenge, if you don’t properly create necessary parts of it in time for the launch, players won’t stick around long even if it’s interesting,” Ono said. “We eventually came to have concerns that Deep Down wouldn’t initially establish itself well with consumers, so we decided to put aside more time so we could perfect it.”
 
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