xbox Series x|s DOOM: The Dark Ages

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Aggiunto il drago ed almeno dal video paiono assenti le fasi platform, speriamo bene.
 
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Ragazzi ma sareste d'accordo nel dire che questo è il best of the show? Di tutta la SGF? compreso anche il Nintendo Direct.

Ho riguardo per la 4 volta poco fà il trailer, a distanza di qualche giorno dall'ultima volta e mi riesce sempre a sorprendere per le meccaniche introdotte dallo scudo e per il comparto grafico e stilistico.
 
Ragazzi ma sareste d'accordo nel dire che questo è il best of the show? Di tutta la SGF? compreso anche il Nintendo Direct.

Ho riguardo per la 4 volta poco fà il trailer, a distanza di qualche giorno dall'ultima volta e mi riesce sempre a sorprendere per le meccaniche introdotte dallo scudo e per il comparto grafico e stilistico.
Se dovessi scegliere direi Fable, però anche questo sta in alto nelle preferenze :sisi:
 
 
 
There is currently no excerpt of the presentation on the web, as viewers were asked not to film it. This had already been done with DOOM (2016) at the time.

  • It was a pre-recorded video narrated by Hugo Martin, the studio's creative director.
  • This was an alpha version of the game, mixing scenes with snippets of raw gameplay.
  • The snippets shown were like extensions of the sequences shown in the announcement trailer.
  • It was made clear that the game areas are much more open than in previous games.
  • It was confirmed that there will be 3 melee weapons: a flail that allows you to collect ammunition, a mace and a fist that creates chains of electricity between enemies.
  • The saw shield allows you to transverse the map, but it can also be thrown against enemies and be recovered while it tears their flesh.
  • Green projectiles can be reflected back at enemies.
  • Verticality no longer plays an important role in the game. When the Doom Slayer jumps, it's similar to the mechanics of the power armor in Fallout 4 or Fallout 76.
  • The Glory Kill system has been completely reinvented. These are no longer programmed eliminations depending on the angle of attack. Now a small purple halo appears on the enemy, signifying that the player can execute it. Glory kills seem to be based on kicks and punches or any melee weapon, depending on the player's choice.
  • A new weapon has been shown, a type of double-barrel plasma gun. It's reminiscent of the plasma gun from the first DOOM, but with two barrels connected by a piece of metal. Both cannons fire at the same time.Another weapon was revealed, a single-barrel shotgun.
  • The nail gun shown in the first trailer, as well as the other weapons, interact perfectly with all the game's mechanics. For example, a wall was shown on which several enemies were nailed.
  • The Dragon and Altan (the big mech) can be played several times in the campaign.
  • Altan fights with his fists and a double cannon. He also has his own HUD. When he takes damage, pieces of his armor break off.
  • Altan can perform glory kills.
  • Never-before-seen enemies have been shown, while the existing ones have undergone some modifications: One of the new enemies is a strange octobrain that fired blue projectiles, and a new one is a big quadlegged cyberdemon. Arachnotrons are now more fleshy.
  • The HUD is reminiscent of DOOM Eternal.
  • The environmental narrative seems to play an important role in the game.

Source: Link
 
 
Per Nate è Maggio.
 
 
dopo switch 2 e i First N, la cosa per cui ho più hype di sto 2025 :ivan:

ovviamente E-Day permettendo :ahsisi:
 
Gh2GUb6WcAEx6go
 
GOTY contender sì o no? :morty:
Presto Per dirlo.
Di certo se vuole avere speranze deve abbandonare il platform del secondo episodio, non digerito da molti ( io stesso è l'unico capitolo della serie che non ho terminato e droppato è lì ho giocati tutti, dal primo Doom ed includendo anche l'episodio VR).
Per un fps non basato sulla storia Cmq difficile.
 
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