iaCCHe
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- 9 Lug 2008
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Tra l'altroSi che poi, se non ne abusavi, le avevi le Pietre del Trasporto per usarlo![]()
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Pubblicità
Tra l'altroSi che poi, se non ne abusavi, le avevi le Pietre del Trasporto per usarlo![]()
Magari lo sviluppo è iniziato quando lui ancora c’era, sarebbe interessante saperlo.Quindi DLC senza Itsuno
A me invece sembra che appena andato via, si siano mossi per rivoltare il gioco come un calzinoMagari lo sviluppo è iniziato quando lui ancora c’era, sarebbe interessante saperlo.
Anche se magari un inizio di sviluppo postumo alla sua uscita spiegherebbe il lasso di tempo non indifferente
Ad essere sincero, con tutto il rispetto per Itsuno ma prima di dire meglio o peggio mi riservo di giocare questo DLC.A me invece sembra che appena andato via, si siano mossi per rivoltare il gioco come un calzino
).Anche il DLC del primo fu realizzato da un altro team.Quindi DLC senza Itsuno
Per me Nerabisso era nettamente la parte migliore del giocoAnche il DLC del primo fu realizzato da un altro team.
E ironicamente fu di gran lunga la versione più popolare del gioco. Ho veramente adorato Nerabisso, e mi sono iniziato a divertire seriamente col combat.
fosse stato tutto cosi avremmo avuto l'action gdr della vita
Agosto◆ Added Features and Adjustments
Fast Travel/Movement Adjustments
- Added the fast travel item Eternal Ferrystone.
- The Eternal Ferrystone will be automatically acquired after talking to Brant during the quest Seat of the Sovran.
- If you have already completed this quest, the item will be placed in your inventory.
- Added Portcrystals to Melve, Checkpoint Rest Town and Volcanic Island Camp.
- Added a Portcrystal as a reward for the quest Monster Culling.
* If you have already completed this quest, it will be placed in your inventory.- Added Oxcart Stopovers.
- Reduced the time until the Doze Off command becomes available when riding an Oxcart.
- If an Oxcart happens to be close by, an Oxcart icon will be displayed on the mini map.
- Extended Oxcart Station departure hours. Oxcarts will now depart from morning till evening.
- Decreased the amount of stamina used when dashing outside of combat.
Selecting Load from Autosave after defeat will no longer result in loss gauge accumulation.
Improved the stats for some equipment found when exploring dungeons.
Options Additions/Adjustments
- Added the Free Camera option to Photo Mode.
- Added the option to toggle the display of patterns left on equipment strengthened in wyrmfire.
- Added the option to toggle the display of head armor.
- Changed the wording of the Set to "Examine" Only option in the Button Mapping settings to make it clearer that it does not include Dash.
- Added the option to enable/disable unhired pawns to approach you and offer their services.
- Added the option to enable/disable high fives from pawns after battle.
Reward Adjustments
- Changed the content of some treasure chests and some enemy item drops.
- Increased the rewards (mainly gold) for some quests.
UI Adjustments
- Added the option to use a Ferrystone from the map by moving the cursor to a Portcrystal.
- Improved the visibility of the player icon on the map.
- A notification will now display if your camping kit was destroyed in an ambush.
- When shopping, you can no longer purchase more than you can hold of a specific item.
- The stat boosts for Pawns inflicted with dragonsplague will now be reflected on the status screen.
- Multiple item types can now be transferred at once between the Arisen and Pawns.
- The Art of Metamorphosis has now been moved to the top of the Pawn Guild Vendor's product list.
- The order of Lantern and Lantern Oil has been changed at each shop so that Lantern Oil appears first.
- An hourglass icon will now appear on timed quest notifications.
- Quest progress will now be displayed for priority quests after loading saved data.
Pawn Adjustments
- Added Guardian specialization.
- Enables the pawn to prevent oxcart raids from occurring while they accompany the Arisen. Also enables the pawn to singlehandedly repel smaller foes that attack the camp, and to reduce the Health of larger ones before the Arisen joins the battle.
- The Guardian's Tome can be acquired in the following ways.
- Bought from the Nameless Apothecary in the Nameless Village.
- As a reward for the quests Claw Them Into Shape and Readvent of Calamity.
- If you have already completed these quests, they will be placed in your inventory.
- Added a tutorial for the Guardian specialization.
- Adjusted behavior when moving, making it harder to fall from cliffs.
- Increased the stamina recovered when Pawns help you after becoming exhausted.
Shop Adjustments
- Reduced inn fees for staying at the inn in Melve, Excavation Site, Nameless Village, Borderwatch Outpost, Vernworth and Harve Village.
- Reduced fees for all barberie services.
- Lantern (Fueled) price changed from 1000 G to 800 G.
- Ferrystone price in Normal Mode changed from 10000 G to 5000 G.
- Ferrystone sale price changed from 99 G to 900 G.
Text/Tutorial Display Adjustments
- Replaced Monotype Fonts
- The loading screen has been changed to show tips instead of quest progress.
- The tutorial for loading from an autosave has been adjusted to reflect the changes to the loss gauge.
- Added a tutorial explaining the "!" symbol that displays on the minimap.
Other Adjustments
- Adjusted the camera angle when approaching a pre-existing Portcrystal.
- Adjusted the quality of the camera angle when returning from a zoomed view.
- Added the Hollow Cape to the product lineup at Celeste's Smithy in Checkpoint Rest Town.
◆ Optimization, Performance Improvements and System Requirement Changes
◆ Added Features and Adjustments
Save System Adjustments
- Expanded the number of save slots from one to three.
- Each save slot now holds three different types of saved data: Autosave, Interim Save and Last Inn Rest Save.
- Loading from your last inn rest will no longer delete your autosave or interim save.
- Save date and time will now be shown on the save screen.
Dragonsplague Adjustments
- Added an item to cure Dragonsplague: Dragonsbaulk Draught.
*Added pawn dialogue related to Dragonsbaulk Draught.
UI Adjustments
- Added equipment filters.
- In Equipment Enhancement, you can now check the required materials for future steps in the process.
- Added an icon that will display when you can grab hold of an enemy.
*Added the option to toggle the display of this icon.- Added an option to favorite equipment.
- Added an option to prevent meat items used at campsites to be consumed via item shortcuts.
- Changed the max amount of an item that can be given to a pawn when dismissing them to 99.
- Added the number of times the Eternal Ferrystone was used to the Adventure Logbook.
- Improved the Button Mapping screen layout.
Added a function to skip the opening part of the story when replaying the game.
Pawn Adjustments
- Added the pawn command Explore that can be used by holding the Go command button.
*Added the option to toggle this on/off.- Added the pawn command High Five that can be used by holding the Come command button.
*Added the option to toggle this on/off.- Pawns can now grapple enemies and draw their attention.
- Pawns can now interfere with enemy attacks when the Arisen is downed.
- Pawns can now protect the Arisen when they are unable to move.
- Pawns can now suggest using large boulders when enemies are grouped together.
- Pawns can now lure enemies to areas where the environment can be used.
- Pawns can now perform follow-up attacks on enemies knocked back by the Arisen.
- While grappling a large enemy, pawns can now pull the Arisen up and make them jump higher.
- Pawns are now more likely to prioritize enemies targeting the Arisen when the player is using a ranged vocation.
- When carrying an incapacitated pawn, pawns will now act based on the situation, such as putting down the pawn being carried if they are in danger.
- Pawns will now act more quickly to attack or provide support.
- Pawns will now avoid or guard against attacks more effectively.
- Pawns are now temporarily invincible when being revived by the Arisen.
- Pawns will now have a shorter hitstop when landing a charged attack as a Warrior.
- Pawns will now more easily catch the Arisen after they have fallen from a great height during battle.
- Pawns afflicted with Dragonsplague will now be able to stun large enemies by attacking their legs.
- Pawns afflicted with Dragonsplague will now be able to attack smaller enemies without consuming stamina for a limited time.
- Pawns afflicted with Dragonsplague will now be able to make enemies more susceptible to being thrown off balance by attacking them while they are already stunned.
- Pawns afflicted with Dragonsplague will now accumulate the loss gauge at a slower rate.
- When a tome to learn a specialization has been used or discarded, it will now be available at the Scrap Store.
Text/Tutorial Display Adjustments
- Added a tutorial for save system changes.
- Added a tutorial for item screen filters.
- Added a tutorial for Dragonsbaulk Draught.
- Added a tutorial for expanded pawn commands.
- Changed the explanations for skills that have been adjusted.
【Archer】
- Changed the explanation for Front Kick.
【Mage/Sorcerer】
- Added a tutorial for magick barrier.
【Warrior】
- Added an explanation for how to knock back enemies.
【Trickster】
- Added an explanation for Buoyant Brume.
Other Adjustments
- Improved NPC behavior when they use a ballista alone.
- Improved camera behavior when the Arisen interacts with a ballista.
◆ Action Adjustments
Expanded the number of assignable weapon skills from four to six.
You will now be less likely to flinch for a period of time after having flinched from being attacked.
Enemies are now less likely to target you if you are crawling.
Being attacked while downed will now cause you to get up right away.
The effects of a stamina recovery item used while exhausted will now be instantaneous.
Extended the period of invincibility when being revived with a wakestone.
Vocation Adjustments
【Fighter】
- Adjusted the behavior of Deflect when used against ranged attacks.
- Made it easier for Blink Strike to hit enemies.
- Adjusted the timing for some attack skills to connect more smoothly with Tusk Toss.
- Adjusted the timing window for Tusk Toss so it's less likely to fail to cast if the charge is complete.
- Adjusted Counter Slash to prioritize the enemy that just deflected the attack.
- If other enemies are close by when using Riotous Fury, the direction of the attack can now be adjusted on the fly with the control stick.
- Adjusted the final upward strike of Riotous Fury to slightly lift enemies up into the air.
- Increased the distance of the first attack of Riotous Fury to make it easier to connect.
- Enemy attacks are less likely to cause the target to flinch.
【Archer】
- Increased the speed to knock an arrow when using Exploding Shot, Drenching Shot, Tarring Shot or Blighting Shot.
- Increased the damage of Dire Arrow.
- Changed Front Kick and Leaping Punt so that the user is launched backwards even when performed on the ground.
- Changed Front Kick and Leaping Punt so that the user is launched backwards by performing a button input.
- Changed so that when the Arisen touches the ground after using Front Kick or Leaping Punt, they will face the enemy they kicked off of if no controller stick input is given.
【Thief】
- Increased the stamina consumed when using Formless Feint.
- Pressing the Vocation Action button during Formless Feint will throw off the balance of the attacking enemy.
*Throwing the enemy off balance with good timing will temporarily disable continuous stamina consumption. Perfect timing will reduce stamina consumption for weapon skills.
【Mage/Sorcerer】
- Added the core skill Magick Barrier.
*Pressing the Vocation Action button will erect a magickal barrier shielding you from enemy attacks. Stamina consumption varies depending on the weapon.
【Mage】
- While Anodyne is active, you can now cancel the motion by button input.
【Sorcerer】
- Extended the incantation speed for Prescient Flare.
- Extended the grace period for Prescient Flare's magickal orbs to explode, while also reducing the time to explode once the orbs have reached their maximum state. (A different sound effect was added for when the orbs explode at their maximum state, making it easier to tell the difference.)
- Increased the value required to amplify Prescient Flare's magickal orbs and extended the time until the orbs fade if not attacked.
- Prescient Flame's magickal orbs will no longer amplify if hit with another cast of Prescient Flame.
- Adjusted the camera direction when casting Seism.
【Warrior】
- The charged state of Mighty Sweep can now be maintained when using Barge.
- Forward movement when using an airborne Stonesplitter has been reduced, making it easier for attacks to connect.
- The light attack input timing for Chain of Blows as been made more consistent, making it easier to use.
- The forward reach of Mighty Sweep and Stonesplitter attacks has been increased.
- Increased the speed of light attacks when clinging to a foe.
- Adjusted the hitstop for strong attacks when clinging to a foe to increase the feeling of satisfaction.
- Changed the motion for powerful successive strikes against large enemies.
- Adjusted the timing for damage reduction while charging Skyward Sunder, Rending Sweep and Knoll Breaker to be more consistent across the skills.
- Adjusted the knockback distance and height for attacks that knock enemies into the air, making them easier to connect with other attacks.
- Increased the damage of Savage Lash.
- Adjusted the window for counterattacks for Tidal Fury, making it possible sooner.
- Reduced the recovery time after a counterattack fails when using Tidal Fury.
- The forward reach of charged Mighty Sweep, Skyward Sunder, Rending Sweep and Savage Lash attacks has been increased.
【Mystic Spearhand】
- Adjusted the timing window for Redouted Bolt so it's less likely to fail to cast if the charge is complete.
- Increased the button input window for Scatering Bolt → Quik Fot, making it easier to use in combos like Forbeding Bolt → Scattering Bolt, Forbeding Bolt → Quik Fot and Forbeding Bolt → Scattering Bold → Quik Fot.
- Increased the damage of Magike Cut, Seching Blade and Magike Sperepelote when used against enemies bound by Forbeding Bolt or Scatering Bolt.
- Increased the strength of Skiedragoun's Fangtooth.
- Adjusted the targeting of Wild Furie to prioritize enemies hit by the first attack.
- Adjusted Magike Sperepelote so that the camera's center point doesn't shift during attacks.
- Changed Mirour Vesture so that it can now be charged and cast.
If it is not charged the magickal barrier will only affect the Arisen. If it is charged, it will affect the Arisen and party members. A charged cast will also perform an attack that causes nearby enemies to flinch.- Added durability to the magickal barrier of Mirour Vesture, the barrier will dissipate when it reaches zero.
- Greatly increased the time the magickal barrier of Mirour Vesture is active. However, it will quickly dissipate when not in combat.
- Increased the range in which the magickal barrier of Mirour Vesture can be applied to pawns.
- Increased the stamina consumed by Mirour Vesture, decreased the natural stamina recovery rate while the magickal barrier is active.
【Magick Archer】
- Adjusted so that when you consecutively use offensive weapon skills without aiming, you will continue targeting the first enemy targeted as long as they are within a certain distance.
- Adjusted so that when you aim and use a weapon skill, the input for the skill activation button will be accepted from the moment you start aiming.
【Trickster】
- Added the core skill Buoyant Brume.
*When jumping, press the jump button again to float for a period of time.- When using Effigial Incense, the simulacrum's health reduction when it strays too far from the caster has been decreased.
- When using Fickle Floor, wolf-type enemies (excluding some, like Garms) that enter the illusion will now flinch.
- When using Dragon's Delusion, Golems will now flinch.
- Archer, Mage and Sorcerer pawns can now attack enemies through the illusory walls created by Delusory Screen.
- Adjusted the camera direction when casting Dragon's Delusion.
【Warfarer】
- Added a screen for selecting a weapon to compare when multiple weapons are equipped.
- Added a function for easily changing equipment when multiple pieces are equipped.
- Changed so that the shield's stats are displayed on the change equipment screen when only a shield is equipped.
【Fighter/Thief/Warrior/Mystic Spearhand】
- When using weapon skills that can be used mid-air, you can now adjust your position in the air with the control stick.
【Fighter/Thief/Warrior/Mystic Spearhand/Unarmed Combat】
- Adjusted the camera direction when performing powerful successive strikes.
【Fighter/Warrior/Unarmed Combat】
- Adjusted the blowback of enemies when using Gouging Skewer as a Fighter or when performing powerful successive strikes as a Warrior or in unarmed combat.
Other Adjustments
- Added Dash Attack and Charge Attack to unarmed combat.
- The timing until you can grab an enemy again after jumping and releasing the grab has been shortened.
- Reduced the recovery time for unarmed weak attacks while clinging to or pinning down an enemy.
- Made it easier to draw attention from a large enemy when grabbing them.
Enemy Adjustments
- Adjusted the accumulation value of the blighted debilitation caused by enemy attacks.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Serpent】
- Improved the quality of jump actions.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent】
- Adjusted the tracking of some attacks to make them easier to avoid.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent/Skeleton】
- Changed the way the Arisen reacts when hit by attacks, as some attacks caused situations that were difficult to recover from.
【Saurian/Asp/Rattler/Magma Scale/Serpent】
- Made it easier for attacks to hit the tail.
【Slime/Ooze/Sludge】
- Adjusted pawns so that they attack from a position suitable for their vocation.
- Attacks are now more likely to hit.
【Skeleton/Skeleton Lord/Undead/Stout Undead/Phantom/Phantasm/Specter】
- Increased the damage of holy attacks.
【Minotaur/Goreminotaur】
- Added expressions to make it clearer when the enemy hits an obstacle while dashing.
【Drake】
- Adjusted the frequency of using specific attacks when health is low, as it led to a situation where recovery was difficult.
- Changed the targeting so that it's easier to aim for parts other than the heart when the heart isn't exposed.
L'immersività presa e gettata nell'inceneritore.Con l'espansione aumenteràSbaglio o non si fa cenno alla frequenza degli encounter coi nemici?


Alcune cose dell'IP non mi piacciono. Ma vedo novità interessanti. Magari ci ripenso 
A me invece sembra che appena andato via, si siano mossi per rivoltare il gioco come un calzino
Lo scontano abbastanza frequentemente, anche la versione retail.L'exp mi ha hippato a bestia. Pronto ad acquistarlo (la versione base) scorro i centinaia di titoli in offerta sullo store e scopro che è uno dei pochi a non essere in offerta xD
Sisi. lo ricordo bene. Probabilmente tornerà in sconto alla prossima tornata.Lo scontano abbastanza frequentemente, anche la versione retail.