PS4/PS5 Eiyuden Chronicle: Hundred Heroes | RPG dal creatore di Suikoden | Disponibile

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Update di Giugno :phraengo:


AGGIORNAMENTO #45

June 2022 Update​

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Rabbit & Bear StudiosCreatore
29 giugno 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
We’d like to start with an update on the Eiyuden Chronicle: Rising product codes. We are getting close to clearing the last of our customer service ticket backlog and we’d like to thank everyone for their patience so far.
If you purchased a copy of Eiyuden Chronicle: Rising as either an add-on via Kickstarter or by purchasing it via the Backer Store and still have not received your product code, then please reach out to The Yetee Customer Service team for assistance.
Once this backlog has been cleared we will be doing an analysis of what happened in order to find out what caused this shortage and delay, however we can already see that our efforts weren’t enough and that we’ve damaged some of the trust the community has given us. Our goal is to use what we’ve learned here to ensure the same thing doesn’t happen again.
We can’t thank you enough for your continued trust and support, and we will continue to keep working hard to ensure fulfillment of Eiyuden Chronicle: Hundred Heroes goes much smoother.

Production Updates

Character Profile​

Maureus
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Profession: The League of Nations
Gender: Male
Age: 32
Favorite Food: Sautéed chicken breast
Despite not knowing a lick of magic, Maureus has decided he's a mage. The "staff" he swings around—a hunk of steel that's thicker than he is and that most observers would correctly call a mace—is strong enough to smash through solid rock. And folks, if that's not magic, what is? (Answer: actual magic.)
Maureus works hard at "attuning himself" (really, he's just pumping himself up) so he can "wield advanced spells" (break more of his enemies' bones with each strike).
"Behold, the wonders of magic! By channeling destructive energy into a single point, I have reduced this boulder to rubble. Are you not amazed? Follow me, and these powers could be yours!"
Kawano’s Comment:
A meathead wizard...is what led me to the character image you see here. I wanted to give the impression that he somehow built huge muscles despite having no intentions of actually working out, so I had a lot of fun designing a really heavy cane and wristbands for him (heavy enough to shock other characters if they tried to pick them up themselves).
Is the source of his power magic or muscle...?
Personally, I can’t wait to see him in action!

Murayama's Monthly Development Report​

Not long from now I’ll probably be able to write something more specific about the systems we're implementing in Eiyuden Chronicle: Hundred Heroes, but for now please bear with me as I keep writing about my personal life.
I personally believe that game creators should be knowledgeable about games. To that end, I try to stay connected to games in any way I can. It's not easy though, when I'm busy with development. Especially when I'm devoting a lot of my time and attention to working on the story. I don't want to use too much brain power worrying about other things.
An amazing story written by another human being can often be a great source of inspiration, but it can also be a source of distress for me when I'm working on a script of my own.
So when that happens, I have fun playing quick games or games that don't linger longer than they need to. Right now, I'm mostly playing...
Hexcells, which is a puzzle game you can play in short bursts and has a function that automatically creates new puzzles. I try to solve one puzzle per day which gives me a nice sense of accomplishment.
One Finger Death Punch is another action game with really simple rules that is good for relieving stress in a short gaming session. It feels really good to mow down all the enemies.
Heroes of Hammerwatch is a game about grabbing money and resources hiding in dungeons. In a short amount of time I either clear a dungeon or die, and it even has a village builder in it.
Enjoying games in short sessions is how I’m enjoying games at the moment.

A Word from the Team​

Hello everyone. This is Kawano and it looks like it's my turn.
I can't believe it's been nearly two years since the Kickstarter campaign! I dread to think about how much time has passed, but I'm still working on character designs to this day.
Hypothetically, if it took me three days to finish one character illustration then I should be able to complete more than 100 in a single year. But of course, I'm not that fast and I get time off every week, so the designs remain a work in progress.
Nonetheless, I think we're finally seeing the light at the end of the character design tunnel. (In regards to the development of the game, there is a lot of work that needs to be done after the illustrations are completed, so I need to finish the illustration work a bit faster than other tasks.).
Once the bulk of the illustrations are done, I will keep working on finer extra details and expressions as necessary. For now though, I want to focus on coming up with ideas for the remaining characters. I'm almost done with all 100 heroes!
Until next time!
 
Update di luglio ;)

AGGIORNAMENTO #46

July 2022 Update​

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Rabbit & Bear StudiosCreatore
27 luglio 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
First let’s get to a very important topic - Eiyuden Chronicle: Rising.
We have finished our Eiyuden Chronicle: Rising post-mortem and wanted to be transparent about how we plan to address the many issues that occurred during the Eiyuden Chronicle: Rising code distribution process.
  1. It’s clear we need to lock down backer platform selection sooner. The goal is to send out final backer platform selections within the next few months. This will allow us to send an extra month or two to fill in any gaps for backers who haven’t responded/have used different Emails/haven’t filled out their surveys.
  2. There was some confusion where Eiyuden Chronicle: Rising was believed to be free or that it was actually the main game Eiyuden Chronicle: Hundred Heroes. But now that Eiyuden Chronicle: Rising has been released, we won’t have that confusion moving forward.
  3. The customer service team has been increased to handle the larger than expected number of customer service tickets.
  4. We plan to order more codes as a buffer. This should guarantee we do not run out of codes which would cause a delay in fulfillment timing.
These resource changes should help us navigate the massive undertaking of fulfilling Eiyuden Chronicle: Hundred Heroes. We plan to move faster to have enough buffer to avoid these issues in the future and hopefully earn back your trust.
If you have any ongoing issues with Eiyuden Chronicle: Rising feel free to contact us at pr@rabbitandbearstudios.com
Premium Backer Rewards
We are very close to finalizing the specific criteria of each premium backer reward and process for confirming identities for each backer. All premium backers will be contacted over the next 2-3 months. We will mention that contact Emails have been sent out via updates so that you’ll know they have and can ping us if you haven’t received an Email.
Thank you very much for your understanding and patience.

Two Year Kickstarter Anniversary

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Murayama: It’s already been two years since the madness of the Kickstarter campaign. We’re still moving forward now, thanks to the power and courage that everyone’s support gives us.
Kawano: We’re in our second summer of this project now thanks to everyone. We just released Eiyuden Rising, so I tried drawing the characters of Rising this time around.
Komuda: Over these two years, we’ve been using your support as our fuel as we work together and move full steam ahead. I hope we’ll be able to show you what we’re working on little by little as time goes on.
Murakami: We're in our second summer of working on Eiyuden Chronicle: Hundred Heroes, but it's still at the front of our minds and we're working hard to deliver a game that everyone will love.
We might even be able to show you some of it soon!

Murayama's Monthly Development Report​

This season, every new day in Japan is a hot one, but we’re still working and managing all the twists and turns that come our way.
One of my hobbies is playing board games – games that use wooden pieces and paper boards, versus the ones you can play on a computer. My personal favorite game is Carcassonne, a game where you build towns and roads.
My policy toward game systems is that they should be as simple as possible while also allowing for as many variables as possible. This may be due to the experiences I’ve had playing board games.
When you add complicated elements and systems to computer games, the computer can easily do the calculations and operations needed to support them. With board games, however, humans are the ones who need to do the calculations and manage the rules, so the more complicated the calculations needed to prep a strategy, the greater the stress it puts on the players. Therefore, board games require the creator to cut away needless elements and refine the system as much as possible.
In the end, you’re left with an extremely refined board game with what I would call a beautiful game system. This is very obvious in the games designed by Alex Randolph, a very famous board game designer, which include games such as Ghosts!, DOMEMO, and especially Venice Connection.
I wanted to make sure the mini-games in Eiyuden Chronicle: Hundred Heroes inherit that flavor, so I’ve been discussing this sort of thing with the team daily. As we continue talking to each other and doing trial and error with various things, the final version of Eiyuden Chronicle: Hundred Heroes is slowly coming together. We can’t show you all of it just yet, but we’ll be sure to show you what we can first as thanks for all your support.
Miniatura del video del progetto

RIPRODUCI

A Word from the Team​

J-Diary Vol. 6
Unrelated to anything, but recently I finished watching Season 4 of Stranger Things on Netflix.
Hi, I'm Murakami J. It's been a while. That scene with Eddie was so crazy, I've been listening to Metallica every day as I work.
Sorry for starting off with a very niche topic. Has anyone else watched that show? It's a story about kids that takes place in a rural American town, and was very appealing to me as someone who loves Goonies and Stand By Me. It's also set in the 80s, which was perfect for me, so it pulls at my heartstrings every time I watch it. The level of detail they put into the fashion, music, and culture from the time period is really amazing.
Recently, a lot of monumental works across various genres of the 80s have been getting revivals, such as the movies Top Gun: Maverick and Ghostbusters, the Cobra Kai TV, etc. Work has been so busy that there's a lot I haven't been able to see yet.
But it's really fun to watch these things, as you can tell that the creators have deep passion for the works that influenced them. And love creates new masterpieces.
I believe that masterpieces can be enjoyed forever. We learn from them and yearn to revive the happy parts of our memories in fun new forms.
It's been a while since I reported on what's going on in the studio, so here goes. Currently we've reached the peak of our mass graphic production phase, so every day we're super busy and always wishing we had more people on our team.
The field is almost completely full of areas. We aren't reusing a lot of assets for Eiyuden, so every time we finish creating something, we find ourselves with yet another challenge to overcome.
As for the pixel art, our main members just keep getting older and older. (LOL) It was really hard for us to find people who were young, good at drawing pixel art, and who actually WANTED to draw pixel art, so this is just what we ended up with when we searched for the best of the best.
Veterans are truly reliable, though. We just need to make sure our pixel art staffers take proper care of their health. (LOL) As of now, people who can draw pixel art are valuable treasures of the game industry. Let's take good care of them!! Thanks to all their passion, the game is slowly coming together.
I think we'll be able to show you some progress or an event scene or two in a little bit, so I hope you're excited.
Oh, there's one thing I wanted to mention. We've also reached the point where we need to start working on the in-game backer assets for those backers who helped us achieve victory in our Kickstarter campaign. We deeply value all the support you gave us, so we're going to work hard on this. Soon, we'll need to get some info from you all in order to start working on this (we're preparing for it now), so please help us out when the time arrives.
That's it, really. As usual, I have a ton of things to do, and I'm just trying my best to scratch them off one as one while putting up with the heat. That reminds me... It seems like this year's summer is going to be filled with extreme heat and irregular temperatures all around the world. (And we still have covid to worry about... But I'm more worried about that for the time being)
Please make sure to stay safe and healthy, everyone!
Sorry the message isn't longer this time around, but I've got a lot of work to get back to. See you next time!
 
PORNO :saw:
 
Bello bello.
Nient'altro da dire.
 
Update di Agosto :sottosotto:

AGGIORNAMENTO #47

August 2022 Update​

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Rabbit & Bear StudiosCreatore
24 agosto 2022
※日本語のアップデートは下の方にあります
Hey there heroes!
Gamescom has begun so we are sharing some of the key assets that we will announce at the show. While we continue to polish the game, we hope these new assets will get you excited! Also, please keep your eye on IGN for a new trailer of the game!
As always, let us know your feedback in the comments section!
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Production Updates

Monster​

Hardknock
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These rune golems roam the Barrows, seeking out hapless intruders and then using their powerful arms to smash the life out of them.

Murayama's Monthly Development Report​

As you've probably already seen in this update, a new Eiyuden Chronicle: Hundred Heroes trailer will be released at Gamescom 2022! We're still right in the middle of development, which includes work on the appearance of the game itself, so certain things may change... But I hope it still gives you a better idea of how the finished product will look.
Currently in the dev cycle, I'm personally at a stage I often reached when working on the Suikoden series... A stage I like to call the 'manual labor' part.
Eiyuden Chronicle: Hundred Heroes features over 100 unique characters, and its large cast is one of its biggest draws, so a large quantity of text has to be created for all the different scenes.
For example, when you choose a character for your battle party, if we decide to have the characters say a line there, we'll naturally need to make a line for each character.
Part of the fun of going through a story comes from the personalities of the characters. What sort of personalities do all these characters have? What sort of values do they have, what sort of things do they like, and what sort of goals are they trying to achieve? These aspects are actually deeply entwined with the game's systems.
As I wrote above, if we decide to put a line in for each character every time you decide to add them to your party, we need to make sure it expresses that character's personality... So they all have to be unique. Some characters might be overjoyed to join the battle party, while others may see it as nothing as a chore. Still others might be nervous, and so on and so forth. Getting glimpses of the characters like this is part of the fun of the game.
Still, no matter what part of the game I'm working on at any given time, preparing data like this for every single character is a huge labor. No matter how tiring it gets, I just have to keep chipping away at it, like good old fashioned physical labor, day by day. It certainly isn't easy, I can tell you that!

A Word from the Team​

I hope you're all surviving the lingering heat wherever you may be. Japan is still as hot as ever, but how are things out where you live?
Komu-nichiwa, komu-banwa. I'm Director Komuta.
This year, Japan's summer feels even hotter than usual... No matter how little time I happen to spend outside, I still end up feeling like it's robbed my body of all its water. Reminds me of when I went to visit Thailand in the summer, many moons ago.
Regardless of the heat, we're still working hard on Eiyuden. Remember when I showed you a tiny peek of a screen in last month's update? Well, this is what that mine dungeon used to look like when it was just a test map!
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After making sure there are no problems with a map in its rough form, we gradually add details, lighting, and effects until it turns into the kind of map you saw last month. Then, after a lot more work, we finally polish it into something that we're proud to show off.
Up until now, I know there have been multiple times where we said 'we'll be able to show you something soon,' then failed to deliver... Just like the boy who cried wolf. But I hope you're all excited for Gamescom!
Now, time to end this entry just like I do all my other ones... Here's my favorite way to cool down! A staple of any Japanese summer... Shaved ice! Recently, shaved ice has evolved a lot...
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Look at this! Rich pistachio cream and lemon syrup! This thing looks incredible!! ...But it's still shaved ice.
The heat won't be leaving us any time soon, so I hope you all take good care of yourselves and survive the summer. Oh, and please keep cheering us on!!
 
è bellissimo :bruniii:
 
Update di Settembre :gogogo:


September 2022 Update​

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Rabbit & Bear StudiosCreatore
28 settembre 2022
Hey there heroes!
We’ve been hard at work promoting Eiyuden Chronicle at Gamescom and most recently Tokyo Game Show, so this month’s update will be about how those shows went. We hope you all liked the new trailer!

Tokyo Game Show 2022​

―Murayama
We at Rabbit & Bear Studios participated in this year's Tokyo Game Show. We also released a new trailer at Gamescom.
We still haven't revealed everything about Eiyuden Chronicle yet. But you can get a glimpse of Noah running through a town, and see lots of party members fighting in battle.
The trailer shows the themes we're going for in Eiyuden Chronicle. The battle scenes are rather striking, and the pixel art for the characters can look somewhat like a comic, sometimes humorous or sometimes serious. We believe that will make players feel affection towards the characters.
Another thing we showed off was the pixel art characters being drawn deep in backgrounds. In older 2D games the graphics were pan-focused, making the characters, the depth of the backgrounds and the foregrounds all the focal point.
But in Eiyuden Chronicle we make our backgrounds with depth-of-field, and it allows for the camera movement in battles, or things like the changes in depth in the scene with Noah running in town. We can also make use of changing different light sources.
Everyone's favorite pixel art style, enhanced and made more lively by modern graphical expression. That's the world we're aiming for in Eiyuden Chronicle.
Now, as for TGS itself, I wasn't able to get around the venue much myself. I was so busy that I used what little spare time I had using a massage chair at an internet cafe to get back as much energy as I could.
It helped cancel out the lack of sleep I was going through.
―Kawano
Hi, everyone! It's Kawano.
I'm glad we were able to show off Eiyuden Chronicle: Rising and a new video of Eiyuden Chronicle.
In the future, I'd like to reveal some additional information (while not spoiling anything, of course). Please keep your eyes peeled for that.
And it seems like the JRPG space is starting to get pretty lively! That makes me very happy. It also means that we have to work hard to make Eiyuden Chronicle a game that you'll all love. It's got me all psyched up again.
Later!
―Murakami
Thanks for TSG 2022!
In TGS 2022, we were able to release a new trailer and announce the voice actors. I wish to express my thanks to everyone from the official broadcast, people who watched the interviews, and everyone who came to the venue. Thank you all so very much! It made me very happy to see opinions and support from everyone around the world.
This was the first time all of the staff were able to get together to participate in TGS. The first time in a long time we were able to do an announcement face-to-face. I was worried that I'd get really nervous, but seeing members and fans gathered together made me feel very reassured. When the time came, I was able to help put on a fun announcement with my friends keeping me from getting nervous.
As far as production goes, like I said, we're really into the production phase and very busy. But we wanted to make sure we could get some new info out to you guys, and worked hard on the new trailer. I really wanted to show off the dueling scene, so I might've put too much in for the Gamescom version. But what did you think? Did you enjoy it?
I've got so many other scenes I want to show you all. We're going to slowly start showing more and more as we go, so we hope you're looking forward to it.
And man, face-to-face events are great. It's taking the efforts and expectations of many to keep this project going. And we will succeed, no matter what. We want to make you all happy. Those four days increased my motivation to its limits.
This time, it was an event in our home country. But there are plenty of game events overseas. This event made me think that if we have the chance, I'd love to go to venues around the world and meet you all. I pray that that day comes soon...
Now I'm super psyched for production, and will work hard to make you all proud. I thank you all, and ask for your continued support.
J Murakami
―Komuta
So, TGS 2022 is over. Komunichiwa, komubanwa. This is Komuta, the guy who even turned into a rabbit at the TGS venue.
This is what it was like backstage at the official broadcast.
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Even with TGS over, we had so many warm comments from people who saw the official broadcasts, stage events, and interviews. Thank you all so very much!
And finally... finally, we were able to show you guys footage of Eiyuden Chronicle actually running at Gamescom and TGS 2022! We're sorry that it took us over a year since the last video at E3.
We've had a lot of responses to the trailer, and it has my happiness gauge and pressure gauge filled past the max levels! (lol)
For the TGS trailer, we added even more new footage and even voices this time! I feel like a lot of people were surprised at the voices.
That's right, we've already begun recording the voiceovers. I can't believe it. I don't want to believe it. Someone stop time!
We're being pushed ahead with a lot of busy things, but even so I'd still like to give you guys some progress reports on how development is going every now and again. We're giving our all so that this game will be something you all will truly enjoy! Thank you all for your continued support!
P.S. There were a lot of extra things I wanted to show you guys, but we ran out of room footage-wise. There's so many scenes I wanted to show you all! (Crying)
So instead I'll sneak in a screenshot of Hugo slicing an enemy in two in a single stroke.
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