UFFICIALE PC Elite: Dangerous

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2.3 Dev Update

Hello Commanders!

Now that the dust is settling on the interim update, I wanted to give you a more detailed heads up on what we’re currently working on next.

The first feature I want to discuss for 2.3 is Multicrew – the ability to join up with Commanders on the same ship and enjoy space adventures as a crew. In this post, I’ll summarise what you can expect from this exciting new update, in terms of structure and supporting features.

Please note that before now and release, some details may still change, as we’re currently in the thick of implementing this feature!

Setting up Multicrew

Fundamentally, Multicrew is about having fun with friends, so we want to make sure there are as few barriers to enjoying this feature as possible, starting with the crew formation process. We want to make it as easy as possible to start having fun on a multicrew ship.

As long as their ship has enough seats (different ships have different multicrew capabilities) a Commander can directly invite players, or can set their vessel to allow multicrew access. Commanders looking to play as crew can either accept direct invites, or activate a new “looking for ship” feature, which will automatically place them as crew on a suitable vessel with multicrew access allowed, making the process quick and painless.

When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to where their ship was last, making the whole affair a very friendly, drop in – drop out procedure.

Helm, Gunner and Fighter Con Roles

The ship’s owner always takes the role of helm, piloting the vessel and operating fixed and gimballed weaponry. They also control NPC fighter pilots. There can be up to two additional crewmembers, depending on the vessel, who can perform roles to enhance the ability of the ship. Players can also simply come along for the ride, with the pilot in a mentoring role. The helm also retains control over distribution of power, navigation, and synthesis.

The gunner role allows a crewmember to take control of all turreted weapons on the ship. They do not need to jump between turret views though. Using a third person interface, they control a reticule that all turrets within their arc will automatically follow; giving them improved spatial awareness and easy control of all turreted weapons. They also have access to two “quick slot” fire buttons, in addition to normal fire groups, that they can customize with modules, allowing them more options for activating weapons and scanners.

Furthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction.

The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multicrew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crewmembers can take on the fighter con role, meaning three human controlled ships can be flying at the same time.

Crewmembers can switch roles dynamically as they see fit. The ship owner is always the helmsman.

Additional Multicrew Benefits and Rules

Every crewmember also has access to a power distributor pip that they can assign dynamically. This is in addition to the standard pips that the helm controls. This extra power distribution allows the ship to operate more effectively, increasing its capabilities in combat.

Ship re-buy premiums are also reduced for each crewmember. Again, the purpose with this is to lower the bar to access and ease of use, especially when dealing with vessels that can cost a lot of credits.

All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

Commander Creator

And supporting multicrew in 2.3 is the Commander Creator. Commanders will be able to create a unique avatar using a wide variety of options, finally putting a face and character to their name. And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy.

https://forums.frontier.co.uk/showthread.php/326211-2-3-Dev-Update

 
Ultima modifica da un moderatore:
Ultima modifica da un moderatore:
 

Non fosse per le texture degli interni a bassa risoluzione direi che è già a posto così e che me lo possono buttare in faccia :predicatore:

 
Martedì stream sul Commander Creator e giovedì sul Multicrew. :predicatore:

Next week we’ve got two very exciting livestreams for you! On Tuesday 14th February at 7PM GMT we’ll be showing you some of the headline features in 2.3 The Commanders, including the Commander Creator.

We’ll be continuing the 2.3 buzz only two days later on Thursday February 16th at 7PM GMT with your first ever look at the Multicrew feature in action. You won’t want to miss either of the streams, as we’ll be showing things that have never been seen outside of Frontier before.

 
Ragazzi c'è qualcuno che viene a Colonia con me e fa gruppo di gioco?

Io sono esploratore e trader con una ASP X ma non ci metto molto a comprarmi qualche nave da battaglia in caso.

Gioco a ED da quando è uscito e quindi posso dare qualche consiglio in caso, principalmente sul PVE non battaglie.

Uso Discord o TS per parlare e gioco la sera dalle 5:30 alle 7 e qualche volta dopo cena fino alle 9 (se me lo si dice prima o si organizza qualcosa).

~Fly safe, Commander and may your shields never be offline~

 
Ultima modifica:
Ragazzi chi mi da info più precise sul tipo di gioco?

La mia paura è che sia un simulatore di passeggiate spaziali come No mans sky.

Avete qualche youtuber italiano da consigliare?

Inviato dal mio Nexus 5X utilizzando Tapatalk

 
Ragazzi chi mi da info più precise sul tipo di gioco? La mia paura è che sia un simulatore di passeggiate spaziali come No mans sky.

Avete qualche youtuber italiano da consigliare?

Inviato dal mio Nexus 5X utilizzando Tapatalk
Io ho seguito i tutorial di Brake2Play, ma sono piuttosto vecchi rispetto all'attuale versione del gioco, altri non ne conosco...potrebbe comunque essere un inizio...a me sono stati molto utili... :ahsisi:

Comunque non è come NMS, non si può neanche (per ora) ''camminare'' perché non si può proprio scendere dalla nave per adesso...però con l'espansione Horizon si può atterrare sui pianeti e girovagare con il rover...richiede tempo per padroneggiare tutte le meccaniche del gioco, ma è molto rilassante, divertente e appagante :sisi: vale assulutamente la pena esser giocato se si è fan del genere :ahsisi:

 
Non sono un fan del genere, non ne ho mai provati. Il Genere mi incuriosisce potrebbe essere il titolo giusto per capire il genere?

Inviato dal mio Nexus 5X utilizzando Tapatalk

 
Non sono un fan del genere, non ne ho mai provati. Il Genere mi incuriosisce potrebbe essere il titolo giusto per capire il genere?
Inviato dal mio Nexus 5X utilizzando Tapatalk
Io direi che potresti anche iniziare con X Rebirth, è molto più semplice ma molto bello, puoi anche scendere dalla nave tuttavia ne avrai una sola, puoi giusto cambiare stile dell'abitacolo, ma è veramente molto divertente, ottimo per chi é alle prime armi con questo genere di giochi...se poi vuoi qualcosa di più sofisticato torna ad Elite :ahsisi:

 
Grazie per il consiglio! L ho aggiunto alla lista dei desidera appena va su prezzi decenti lo acquisto.

Inviato dal mio Nexus 5X utilizzando Tapatalk

 
Hi everyone,

This week we’ve got two awesome livestreams planned for you, on Tuesday and Thursday at 7PM GMT.

You won’t want to miss either of them, as we’ll be showing you in-game footage from 2.3 The Commanders for the very first time. On Tuesday at 7PM GMT we’ll be showing off the Commander Creator and the Vanity Camera, as well as covering some of the other features coming to 2.3.

On Thursday at 7PM GMT we’ll bring a host of Frontier Developers together to show off Multicrew in action and have some fun together.

So turn up to our official YouTube Channel on Tuesday and Thursday at 7PM GMT for your first ever look at 2.3 The Commanders LIVE!

Oh, and here’s a sneak peek of just one of the things we’ll be showing on Tuesday. Have a good day Commanders.

6mg6ogmx7nfy.jpg


 
Ultima modifica da un moderatore:
Hi everyone,
This week we’ve got two awesome livestreams planned for you, on Tuesday and Thursday at 7PM GMT.

You won’t want to miss either of them, as we’ll be showing you in-game footage from 2.3 The Commanders for the very first time. On Tuesday at 7PM GMT we’ll be showing off the Commander Creator and the Vanity Camera, as well as covering some of the other features coming to 2.3.

On Thursday at 7PM GMT we’ll bring a host of Frontier Developers together to show off Multicrew in action and have some fun together.

So turn up to our official YouTube Channel on Tuesday and Thursday at 7PM GMT for your first ever look at 2.3 The Commanders LIVE!

Oh, and here’s a sneak peek of just one of the things we’ll be showing on Tuesday. Have a good day Commanders.
Bell'orario, GG :ahsisi:

 
Eh infatti, poi a San Valentino. :rickds: Io sto fuori a cena a quell'ora, me lo guardo domattina.

 
Ultima modifica da un moderatore:
[video=youtube_share;wmpRiR1u6t4]


L'editor ė fantastico. :predicatore: La debug camera è diventata un photo mode e si può volare in terza persona. :ivan: Hype per domani. :hype:

Dolphin:

0swQcMz.png


Megaship Fisher's Rest:

TGt8nIk.jpg


Stazioni mobili alla Jaques: Docking capabilities, emergency deployments, construction projects e possono fungere da carriers. :morris82:

 
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