UFFICIALE PC Elite: Dangerous

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Dipende se intervengono i DEV o no. Se intervengono addio missioni, le nerferanno sicuro, altrimenti dopo qualche giorno il lock-down dovrebbe sparire.

 
When a faction experiences a lockdown, the security rating of the system it controls temporarily increases and the system’s wealth temporarily decreases. Bounty hunting activity can shorten the lockdown period.

 
Però non è possibile. Inizio ad usare Robigo e lo nerfano, vado a Quince e il sistema va in lockdown, madonna che sfiga :rickds::rickds::rickds:

 
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raga, da neofito del genere, quali consigli per approcciarmi a questo titolo? (lo so, l'avranno chiesto tante volte... :asd: )

il season pass horizons cosa aggiunge? è consigliabile prenderlo subito o aspettare di entrare prima nelle dinamiche del gioco?

grazie :fiore:

 
Comunque alla stazione Jefferson High di Quince ci sono ancora missioni di scan, anche se bisogna farsi 2000Ls per arrivare al pianeta. Tra l'altro era quasi davanti al sole, completamente oscurato e ci sono andato a sbattere contro, venendo buttato fuori dal'iperluce e beccando danni :rickds::rickds::rickds:

Mi consigliate una build da esplorazione per l'Anaconda? Quelle che ho trovato o hanno jump assurdi e nient'altro (no boost, no shield, no armi) o saltano più o meno quanto la DBX.

La ASPX che ho è vero che salta poco, ma consuma pochissimo fuel e devo far lo scoop di rado (oltre ad averne uno migliore della DBX), quindi anche questo sarebbe da tenere in considerazione

raga, da neofito del genere, quali consigli per approcciarmi a questo titolo? (lo so, l'avranno chiesto tante volte... :asd: )
il season pass horizons cosa aggiunge? è consigliabile prenderlo subito o aspettare di entrare prima nelle dinamiche del gioco?

grazie :fiore:
Pazienza, reddit e video sul tubo :sisi:

Prendi il gioco base quando va in offerta, altrimenti se non ti piace butti via il doppio dei soldi.

L'espansione aggiunge molte features, come l'atterraggio sui pianeti, gli ingegneri per potenziare le navi, il multicrew e altro, ma per chi è agli inizi IMHO son tutte robe inutili (forse il multicrew è la cosa più utile, dato che puoi prendere un po' dimestichezza con le armi e osservare come si comportano altri player)

- - - Aggiornato - - -

Comunque ancora non becco missioni per salire di rango. Sarà perché nel sistema c'è una guerra civile o perché devo essere al 100% sia come rank che reputazione?

 
Ship kit per Corvette e FDL disponibili!

[video=youtube;y8S-4Oq9Xvc]


 
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Questi incontri son sempre belli da vedere, ma sarebbe bello poter interagire con gli alieni senza eventi scriptati. Speriamo ci siano novità a riguardo con le prossime patch.

 
Beta 2.3.10 live per tutti:

Hi everyone,

The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons (Please note: as with previous Betas, this is not available on Xbox One.) As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.

As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:

kU1iANg.jpg


The decal won’t be just for your ship, but your Commander’s suit, too:

Iu6AnDK.jpg


All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.

We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.

Here’s the full list of the changes going in to the 2.3.10 beta:

Stability Fixes

- Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew

- Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time

- Fixed a crash that could occur when activating Silent Running in a CQC match

- Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

- General text fixes

- Updated some translations

- Audio: Fixed an issue with inbox message alert audio not playing

- Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo

- Audio: Fixed an issue with the discovery scanner audio - Honks are back!

Camera Suite

- Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Holo-Me Creator

- Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

Installations/POIs/USSs

- Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

- Mission board generation optimisations

Multi-Crew

- Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)

- Added the ability for Helm to disable the Fighter Control role if desired

- Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session

- Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols

- The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for

Network

- General network tweaks and fixes

Outfitting

- Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

- Fixed an issue with NPC names becoming garbled in the Player Journal

Server

- Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/

Ships

- General Ship Fixes and Improvements

- Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements

- Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job

- Python: Python ship kits no longer appear worn when fully repaired

Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!

NETWORK AND PHYSICS STRESS TESTING REQUEST

Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.

Also please pick up and drop items, and throw your SRVs around at the site to test the physics.

Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.

We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.

- CG #1 - Network Gurus Network at Ancient Ruins

Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.

- CG #2 – Dedicated Testers Go Mining

Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.

As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.

https://forums.frontier.co.uk/showthread.php/356107-Beta-2-3-10-Live-Now-for-all-players-(including-exclusive-decal-reward)

 
Non ho mai giocato ad una beta in Elite... i progressi che faccio sono staccati dal server "live" giusto?

Se butto via 100 milioni nel server Horizon normale li avrò ancora?

 
Non ho mai giocato ad una beta in Elite... i progressi che faccio sono staccati dal server "live" giusto?
Se butto via 100 milioni nel server Horizon normale li avrò ancora?
è un save a parte, i progressi fatti in beta non passano poi sulla build principale.

 
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Le cose che ho visto in beta :rickds:

Corvette che stava cercando di scavare sul pianeta col muso, Anaconda che ENTRA fisicamente nel pianeta invece che atterrare :rickds:

La più bella l'ho combinata io: Corvette pilotata da un player con cargo bay aperto. Gli dico di avvicinarsi al suolo che voglio provare ad entrare nella sua nave con l'SRV.

Si abbassa di quota. Prendo la rincorsa, jump jets... tocco la rampa, motori al massimo... crasha il gioco :rickds:

 
Hanno trovato questo pianeta

19024988_10158799957180564_8672843269084467801_o.jpg
Ci organizziamo per fare corse nei canyon? :asd:

Coordinate: M21 Sector XJ-R c4-9 2a (4000ly da Sol)

 
Stasera, are you ready? :hype:

 
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