UFFICIALE PC Elite: Dangerous

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Hell yeah!

Ma non ho capito, queste armi dove si trovano? Dagli ingegneri? Perché a founder's world non ci sono, e in teoria qui c'è tutto.

Uccidere un Thargoid da 2 mln di crediti come reward.

Chi viene a provare? :rickds:

 
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Io le ho trovate ad Alzacar's Hope a Merope.

 
Io le ho trovate ad Alzacar's Hope a Merope.
Sia le utility che le armi?

Ok ho fatto delle ricerche: i nuovi equip anti Xeno si trovano in tutte le basi planetarie che siano industriali, militari ed high tech.

 
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Hell yeah!
Ma non ho capito, queste armi dove si trovano? Dagli ingegneri? Perché a founder's world non ci sono, e in teoria qui c'è tutto.

Uccidere un Thargoid da 2 mln di crediti come reward.

Chi viene a provare? :rickds:
Io ci sono, ma dovete spiegarmi come prendere le armi :asd:

Sent from My Lumia 640 with Win10

 
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Ne hanno fatto fuori uno :morris82:



Andiamoooooooooo :hype:

 
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mhm...

quasiquasi torno. Nrl pomeriggio riloggo per vedere se riesco a tirare su qualche credito per le armi e in caso mi aggrego pure io. Però non volo da sei/sette mesi e dubito che la mia vipera possa essere efficace contro di loro :asd:

 
Ma il gioco ha problemi di connessione? Ieri mi dava sempre errore nel caricarmi le missioni :bah!:

Comunque sono andato a Rhea e la prima run mi ha fruttato 10mln circa (non avevo reputazione alta con le fazioni, quindi beccavo roba scarsa), anche se un paio di mln li ho persi perché non mi compariva l'opzione per completare l'incarico e far sbarcare alcuni passeggeri (la stazione era quella giusta) :facepalm:

 
Ma il gioco ha problemi di connessione? Ieri mi dava sempre errore nel caricarmi le missioni :bah!:Comunque sono andato a Rhea e la prima run mi ha fruttato 10mln circa (non avevo reputazione alta con le fazioni, quindi beccavo roba scarsa), anche se un paio di mln li ho persi perché non mi compariva l'opzione per completare l'incarico e far sbarcare alcuni passeggeri (la stazione era quella giusta) :facepalm:
La board ha problemi a caricare le missioi per la troppa affluenza, 53703 visite. :rickds:

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Comunque pare lo abbiano nerfato. https://www.reddit.com/r/EliteDangerous/comments/73u4hw/rhea_hit_with_the_nerf_hammer_hard/

 
Ma che cavolo, arrivo sempre tardi :rickds:

 


:rickds::rickds::rickds:

 
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:sard:2.4 The Return - Update 2.4.02 - Downtime scheduled Hi everyone, The Elite Dangerous galaxy servers will be down for PC for approximately 1 hour and 30 minutes. The updates will go live to PS4 and Xbox One at a later date (I'll confirm the date ASAP) - the console versions of the game will not be affected by this downtime. The change log will be posted below... ASAP. Thanks!Fixes and ImprovementsAudio- Fixed the air traffic controller work assignments so they no longer appear to be working where they shouldn'tGeneral Fixes & Tweaks- General text fixesHolo-Me Creator- Removed some placeholder text for the Cyber Lips tattooMissions- Fixed issue whereby mining missions could be turned in for profit without leaving station- Reverted the reward for the Dead Missions to 10 million after it erroneously changed back to 100 million- Prevented planetary scan sites from spawning in the same location- Rebalanced passenger missions to be much more in line with other mission types- Rebalanced distance from star reward elements- Increased chance of skimmers on planetary scan missions- Fixed an issue with rank mission and permit spawning- Fixed incorrect mission (incredibly high) credit rewards and expiry times- After reviewing overall player experiences since 2.4, we've adjusted the number of missions the servers attempt to send for each board or passenger loungeNPCs- Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage- Fixed an issue whereby a ship's shield appeared to still be active during the Thargoid shutdown wave- Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo holdPlayer Journal- We no longer write to the journal when in Training Missions- Fixed player name in Journal text message reportServer- Fixed Companion API authentication problems- Fixed an error in ship rebuy cost after committing a murder crime against another player- Reminded the Engineers how to speak Portuguese- Hid hidden factions from the summary local news report- Fixed various transaction server errorsShipsBeluga Liner- Decals on the Beluga Liner have been made less reflective- Fixed some incorrect preview thumbnails/names for Beluga Expedition Paint JobsSRV- Fixed the SRV's emergency oxygen supply not activating when the life support module is disabled (i.e. running out of fuel)Stability Fixes- Fixed a crash that could occur when Thardoids fired their missiles- Implemented a fix for some players getting stuck loading the Galactic Politics panel- Fixed a crash that could occur when in Supercruise- Fixed a crash that could occur when accepting missions- Fixed a crash that could occur at the Thargoid Barnacle encounters- Fixed a crash that could occur as a Thargoid dies while a heart is exerted- Fixed a crash that could occur when fighting a Thargoid- Fixed a crash that could occur when at a surface port- Fixed a crash that could occur when trying to open station services in the docking challenge scenario- Fixed a crash that could occur when a player jumped to hyperspaceStations and Outposts- Fixed several visual issues with the Coriolis stations- Increased the current no fire zones around Stations and Outposts from 6km to 8kmWeapons & Modules- Increased the module health of the heatsink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively- Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001- Fixed an issue with the docking computer to prevent it scraping large ships when entering a station- Raised the Anti-Xeno turret base to allow for a clearer field of fire- Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)Wings- Fixed an issue whereby wing members were sometimes getting multiple copies of combat bonds from destroying Thargoids
 
Ultima modifica da un moderatore:
Ma andate a ca*are :asd:

Stamattina ho provato a guadagnare gli ultimi crediti e i server erano offline. Ieri ho speso pure soldi per comprare le cabine :asd:

- - - Aggiornato - - -

Bello il nerf, complimenti :ahsisi:

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Galactic News: Thargoids Adapting Rapidly

Admiral Aden Tanner, Aegis’ chief military liaison, has released a statement confirming that the Thargoids have begun adapting to the weapons and tactics developed to combat them.

Admiral Tanner’s statement is reprinted in full below.

“Preliminary reports indicate that although the AX missiles were inflicting significant damage on the Thargoid ships’ ‘heart’ modules, they are now proving less effective. We believe this is due to the Thargoids developing a resistance to the compound carried by the missiles. I am optimistic, however, that the current Aegis initiative will produce weapons capable of overcoming this resistance.”

“Second, we have been informed that the Thargoids are now able to lock onto ships that have deployed countermeasures, although exactly how they are doing this is not yet understood.”

“Previously, Thargoid ships responded to strategic withdrawal by advancing towards the target, even when attacked with missiles. But recent reports indicate that they have started dodging such attacks, particularly when engaged at long range. Finally, the drones deployed by the Thargoid ships have become more accurate, which substantially increases the risk they present to smaller craft.”

“These developments illustrate that we are dealing with a highly intelligent enemy capable of rapidly adapting to our weapons and tactics, and underscore the importance of Aegis’ ongoing anti-Thargoid initiative.”

No EVA al Frontier Expo:

The Frontier Expo is Saturday October 7 in London. They'll show Jurassic World Evolution and new information about Elite Dangerous season 3.

Season 3 is primarily about core game improvements. We might get atmospheric landings and space legs inside ships.

What do you think they'll show for ED?
This is an awesome speculation thread. I’m not going to go into too much detail and discuss what we are going to discuss at FX17, if that makes sense! But I did just want to respond to this one specific speculation. Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, “Spacelegs” is something further down the line. After 2.4 we’ll be focusing on the core gameplay experience so it’s not something that we will be announcing at Frontier Expo. I do have to say though, I truly hope that the community are excited by the content being revealed at FX. Only 2 days to go!

https://forums.frontier.co.uk/showthread.php/381918-Frontier-Expo-ED-Speculation?p=5990260&viewfull=1#post5990260

Però non ha escluso gli atmosferici. :chris:

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