Newsletter #41
BETA 2 il 30 Settembre!
We still have our collective foot firmly pressing the pedal to the metal on the development of Elite: Dangerous, both on ‘under the hood’ work and forward facing features to get the game ready for release before the end of 2014.
We’re delighted to announce that Beta 2, our second beta phase, will be released on Tuesday 30th September, as the culmination of our 10 days of celebration of the 30th Anniversary of the release of Elite on the BBC Micro - see what we did there…?!
It’s been quite a few weeks since we released Beta 1 on 29th July. Here’s why:
Elite: Dangerous wouldn’t be an Elite sequel without the ability to progress from ‘Harmless’ all the way to the exalted status of ‘Elite’.
In Beta 2 all pilots have a visible combat rating, so now you can start to work your way up to ‘Elite’!
As well as a rank, in Beta 2 you have reputations. Your reputation is tracked within each system and separately against the galactic power blocs involved in that system. Reputation can be positive and negative, and affects the pricing of services offered to you in stations or outposts controlled by the Federation, Empire or Independent Alliance.
Beta 2 also allows you to start to discover and explore new star systems and planets and even to sell the data on them.
We have now added a detailed system map for each star system – this is populated for known systems, and the map is also the repository for distributing new exploration data as it comes in from those intrepid people pushing out the frontiers of human space.
The system maps are also the visible in-cockpit tip-of-the-iceberg of what has been a big step forward in the detail of the science used to model the creation of planetary bodies, their compositions, atmospheres – even life – within star systems and the systems used to determine their economies, placement of starports etc.
This work has in turn allowed us to open up around 500 star systems in Beta 2. The familiar 55 Beta 1 systems are still all there, with an additional approximately
100 light year push out to the frontier and beyond in the direction of unexplored space – after all, you need things to discover!
Another potential winner from the Lakon shipyards has been added, the Asp Explorer. The Asp Explorer is very versatile and its design parameters and layout can accommodate modules that make it a perfect ‘grand tourer’ for your voyages of exploration.
Beta 2 also provides much greater variety for modifying all types of ship. There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks. You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.
Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!
There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too!
Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a ‘cargo hatch disruptor’. If your target’s shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open. Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn’t explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.
Outposts, the exposed, isolated galactic equivalents of the run-down roadside café, the remote research base, the windswept motel that we described [in newsletter 37], are to be found in the more off-the-beaten-track places of Beta 2.
Beta 2 also contains the Occelus starport types. The Ocellus starport is stronger, better protected from radiation and more expensive than the Coriolis class stations and slightly smaller, and much smaller than the giant Orbis. The Occellus stations can be moved from place to place with the attachment of a giant drive system, and tend to appear at the end of the first ‘gold-rush’ phase in a new system, marking the start of a more law-abiding way of life. They were described in detail [in newsletter 38].
Beta 2 extends the visibility of other ships in supercruise, whether they are player or AI. You can also buy a module that allows you to track any other ship that jumps into supercruise or hyperspace by following their supercruise ‘wakes’.
As you can see, there is a whole lot more going on in Beta 2 -
so there is also now a new live ‘newsfeed’ addition to station services which provides news items about happenings from the far flung reaches of the dynamic, connected Elite: Dangerous galaxy as well as player generated activity in the local system.
We have re-purposed the single player combat scenarios into a series of optional simulator tutorials to aid newcomers to Elite: Dangerous in developing their piloting skills. There are also new, safe simulator tutorials for docking and travel, so to learn these skills you no longer need to scrap a small pile of Sidewinders! A new pre-flight check system in the initial start-flow provides quick, basic instruction of the ship’s main controls, too.
There are also a host of general qualitative improvements in Beta 2 – some of the more obvious ones include the planetary rings that now have rock, ice and metal variants with matching dust motes and depth, and the response to lighting of distant views of ring systems has been improved.
There is a lot more music, and Backer’s names (from the appropriate crowd-funding reward tiers) have been added to the Beta 2 NPC database too!
Those of you who have the appropriate hardware will be pleased to know that SLI/Crossfire support in Beta 2 will allow those with suitable high-end rigs to play in 4K ultra-high definition. Never ones to waste the opportunity for another gratuitous 4K screenshot, here goes…:
Of course Elite: Dangerous is still very much a work-in-progress – we continue to work hard on more features, improvements and optimizations for the full release. Watch this space!
HiRes Screen:
Un sogno che diventa realtà.