UFFICIALE PC Elite: Dangerous

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Discount (Loyalty Discount for Horizons Preorder) -€12.50Grand Total €37.49
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Premium Beta owners also have the Lifetime Expansion Pass
quale era la soglia kickstarter per il programma premium beta?
La premium beta costava 150$/100£.

Stima per l'avatar, Bloodrayne è troppo sottovalutato.
 
Ultima modifica da un moderatore:
La premium beta costava 150$/100£.

Stima per l'avatar, Bloodrayne è troppo sottovalutato.

verissimo...peccato che questi profani non mi danno mai ascolto quando gli linko la serie in saldo a due spicci //content.invisioncic.com/a283374/emoticons/rana.png
 
L'HANNO DROPPATO

:morris82:

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Quante info cazz, non hanno mostrato nulla di giocato o screen?

Peccato per l'assenza del landing sui pianeti con atmosfera earth like, arriverà il prossimo anno immagino. Ma quanto l'ho aspettato, pre order al primo stipendio! :ivan:

 
Ultima modifica da un moderatore:
ma non fanno vedere niente :conte:
ma il lifetime expansion pass che roba è? :l4gann: costa troppo
Con il lifetime expansion pass acquisti ora tutte le espansioni che usciranno in futuro.

 
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03_Ship_Cobra-890x350.jpg
è più "tozza". Me piace.

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ma sbaglio o ha un medium hardpoint sopra il cockpit?
Si, credo li abbiano ridistribuiti!

Dev Update:

As you can all imagine, it’s been a busy week here and I’m sure that you’re all as excited by the announcement for Elite Dangerous: Horizons as we are! We’ve been working hard on this release for some time now so it’s a good feeling to be able finally talk about it. I hope you’ll indulge me a little if I take this week’s dev update to talk more about the teaser trailer and what’s coming with the new Elite Dangerous: Horizons season, and the first expansion of that season, Planetary Landings.
This first expansion kicks off with the ability to land on airless planets and moons. It’s a great technical step forward, and more adds a huge amount of gameplay.

Gameplay extends seamlessly from space to the surface, so that you and your Wing can take a mix and match approach to tackling missions. It also adds new types of missions to engage in. Scanning planets and moons from space is used to detect signals, crashed ships, mineral deposits, outposts and fortresses. Playing alone or with friends on the ground and in the skies above, you can explore, mine and engage hostile forces as you attempt to infiltrate strongholds guarding valuable rewards.

While flying above the surface in Orbital Cruise you can discover points of interest like landed ships and surface installations. There will be star ports on the surface which can be docked at, although you can land anywhere on the surface that takes your fancy long as the terrain is appropriate, all without loading screens or breaks in gameplay.

As you approach the planet surface the effect of gravity kicks in and changes the flight model and so giving you a new set of flying skills to master. And the 1:1 scale planets and moons take our fantastic simulation to a new level, allowing you to swoop though canyons and skim mountain-tops.

For closer interaction you can deploy a Surface Recon Vehicle (SRV) and drive to locations to discover new points of interest. The SRV allows you to get to places where your ship can’t and to interact with new elements for mining, exploration, combat and missions. This really extends the scale of the game downwards to something more human-sized – and you can appreciate how big even a Sidewinder is compared to the SRV, and how truly huge the planets are.

The first SRV is the Scarab that you see at the end of the teaser trailer. The Scarab is designed to cross the roughest terrain and has some very cool features, such as thrusters to help jump gulleys and surmount obstacles. The thrusters are also very useful for pushing you down onto the surface in low gravity environments, to give you grip where you need it.

Of course its a lot of fun just to blast round, explore and just take in the views, but again it’s both a new set of skills to learn and gameplay possibilities to integrate with the rest of Elite Dangerous. SRVs are very small, and difficult to track by flying spacecraft, and enable you to tackle some of the fortifications you’ll find planetside in a different way from what you can do in a spaceship.

There is a lot for even the most experienced pilots to get their teeth into, and of course there’s also the simple joy in being on the surface and watching the sun rise above the horizon (hence the name!). I’m looking forward to seeing the incredible new screenshots people will be able to share.

As with our previous major updates, the Elite Dangerous: Horizons season of content is more than just the headline features. We will also continue to expand and build upon what is already in game. This will include missions, player roles and events in the galaxy, and many other features we have not yet discussed.

Some of these additions will be exclusive to Elite Dangerous: Horizons’ season owners (and if you have the lifetime expansion pass then you of course get it automatically). Others may be more fundamental, or are needed for the whole player-base so will be available to all players.

Throughout the season there will be major updates adding features and content. One example, which we will be talking more about in the near future, is a new loot and crafting system which again we expect to transform the gameplay experience.

For now this is just a quick dip into what’s coming. We’ll reveal more details as we progress.

We have always been very clear about our intentions for paid major gameplay updates like this as we continue to deliver on our roadmap, and so developing the game towards our long term goals. And in 2015 we still have CQC to release on PC and Mac in September alongside the full Xbox release, and a further update at the time of Elite Dangerous: Horizons’ launch that will bring our total of playable ships up to 30!

What we are doing is new in many ways, both technically and in terms of how we are realizing our long term ambitions for Elite Dangerous. As we evolve the game we are trying to give the best value we can to both existing and new players, for the long term benefit of everyone. That’s why we’ve worked hard to keep backwards compatibility for the Elite Dangerous: Horizons season, and are continuing to release updates for ‘season one’ players. Everyone will continue to fly in the same galaxy, and be impacted by, participate in and help to drive the same events.

  • Land on airless planets and moons--adds a "huge amount" of gameplay
  • Re-confirms that transitions from space to surface are seamless
  • New types of missions available: scanning planets/moons to detect signals, crashed ships, mineral deposits, outposts and fortresses
  • Strongholds/fortresses will be guarded by enemies and contain valuable rewards
  • When flying above in "Orbital Cruise" (official name?), you can discover landed ships and surface installations
  • Star ports on surface allow easy docking but you can dock anywhere as long as terrain is appropriate
  • No loading screens or breaks in gameplay when landing on surface
  • Effects of gravity on flight model forces you to develop new set of flying skills
  • Planets/surfaces will have variety of surface features (specifically mentions canyons and mountain tops)
  • Surface Recon Vehicle (SRV) helps you discover new points of interest; gets to where your ship can't
  • SRV used for mining, exploration, combat, and missions
  • Say the SRV brings things down to a more relatable scale; Sidewinder will dwarf it
  • First SRV: Scarab, designed for roughest terrain and has thrusters to help jump across terrain
  • SRVs are very small, difficult to track in spacecraft
  • Can watch sunsets from planets (sounds like landing doesn't affect the system simulation in any way--still intact)
  • Horizons is not just planetary landings: "missions, player roles and events in the galaxy, and many other features we have not yet discussed". Some of these will be exclusive to season pass owners but some may make it to "base" game as well
  • CQC releasing for all platforms in September
  • Next big update for E:D (outside of Horizons) is the Ships update, bringing ship total to 30


Prossima settimana gameplay del planet landing. :ivan:

 
missions, player roles and events in the galaxy, and many other features we have not yet discussed. some of these will be exclusive to season pass owners but some may make it to "base" game as well

questo non me piace però.

 
Beh è logico che chi non compra l'exp "perderà" la possibilità di questare sui pianeti ed, in generale, tutte le meccaniche offerte dal PL

 
Ultima modifica da un moderatore:
Season pass Trenino, non Horizon.

 
Season pass Trenino, non Horizon.
Horizon rappresenta la nuova season, la seconda per la precisione. Sino alla 1.5 saremo nella Season 1 di contenuti, ossia il gioco base. E' solo bad wording //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Horizon rappresenta la nuova season, la seconda per la precisione. Sino alla 1.5 saremo nella Season 1 di contenuti, ossia il gioco base. E' solo bad wording //content.invisioncic.com/a283374/emoticons/sisi.gif
speriamo. Cioè, se sono skin e roba del genere...mi sta bene ed è giusto. Ma quest, ruoli e gradi...no.

Stasera piazzo il pre ordine comunque. Senza beta, ho troppa roba da giocare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif e speriamo anche che sgancino la MKIV prima della release di Horizon.

 
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