UFFICIALE PC Elite: Dangerous

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"Your contract states that you were supposed to deliver a shipment of Cobalt Sylvester City in the Eravate system. Due to late deliver the contract will now pay 4,729 Cr upon successful delivery."
Sembra una normale missione di consegna. Se riesci fai lo screen così dal simbolo capiamo che tipo di missione è.

Ah letto ora che sei stato distrutto, quando vieni distrutto perdi il cargo che trasporti. A sto punto la missione dovrebbe essere fallita, nelle Transactions se selezioni la missione guarda se hai l'opzione Discard per eliminarla.

 
Ultima modifica da un moderatore:
Sembra una normale missione di consegna. Se riesci fai lo screen così dal simbolo capiamo che tipo di missione è.
Ah letto ora che sei stato distrutto, quando vieni distrutto perdi il cargo che trasporti. A sto punto la missione dovrebbe essere fallita, nelle Transactions se selezioni la missione guarda se hai l'opzione Discard per eliminarla.
Ok ti ringrazio, l'abbandono, a meno non mi metta a comprare cobalto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Deadmau5 spacca.

ti ha risposto Maica comunque, scartala senza problemi.

 
Deadmau5 spacca.
ti ha risposto Maica comunque, scartala senza problemi.
Di brutto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Sì l'ho scartata, ora devo pagare una multa.

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Un'altro dubbio, l'hud dello scanner esce solamente quando tiro fuori le armi o vado in modalità iperdrive ma fino ad oggi l'hud era visualizzato normalmente, non so cosa ho toccato ::(:

 
Pannello di destra, mettilo in un firegroup senza armi. Per cambiare i firegroup, non so che tasto serva però. Ho sempre giocato con un hotas e ho personalizzato tutti i comandi a mio piacimento.

 
Pannello di destra, mettilo in un firegroup senza armi. Per cambiare i firegroup, non so che tasto serva però. Ho sempre giocato con un hotas e ho personalizzato tutti i comandi a mio piacimento.
Se non sbaglio N, ma visto che non tocco il gioco da un mesedtto abbondante non ne sono per niente sicuro //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Hype Horizon?

Hype per Horizon! :hype:

 
Ultima modifica da un moderatore:
beta in download?

 
NEW CONTENT/FEATURES (Horizons)

- Ships can land on planet surfaces!

Orbital cruise mode added

Sub-orbital flight mode added

Added glide path planetary approach flight model

Added the Planetary Landing module slot

Scanner landing radar added

Adjusted ships that can carry SRVs to have sufficient clearance when landed

Added the ability to dismiss and recall your ship

FA Off for planetary flight model

Added Planetary Approach Suites to all starter load outs

Added Planetary Approach Suite to all ships

Added current gravity strength indicator

Added role switch GUI panel

Can deploy SRV when landed

Can deploy SRV at planetary ports

- SRV Surface Operations

SRV surface driving added

SRV vertical boost added

SRV turret added

SRV surface interactions added

Wave scanner added

Playable Scarab SRV added

Terrain scanner added

Added SRV specific control options

Add pilot animations for SRV

- Planet Rendering

Updated mid-distance planet rendering

Added surface rendering for airless worlds

Added quality settings for surface rendering

Improved planet lighting

Added detail objects for surface

- NPC surface skimmers added

Goliath

Sentry

Guardian

Stinger 2

- Added surface ports

Players can dock at planetary ports

NPC ships use planetary ports

Added planetary ports as mission targets/givers

Added planet surface market specific commodities

- Added surface settlements

Art assets added

Opposition strength variants added

Added air defense turrets

Added ground attack turrets

Surface base components added

Surface base interaction points added

Settlement data link rewards added

Trespass zones added

- Added surface points of interest

Scanner indication added

Wave scanner signals added

Materials POIs added

Encounter POIs added

Natural POIs added

Structure POIs added

- Materials & Synthesis

Added generation of materials

Added synthesis

AFM module resupply

FSD Boost

Ship projectile resupply

SRV hull repair

SRV refuel

SRV ammo refill

Synthesis quality bonuses

- Missions

Add planetary Missions

Make some missions only spawn at planetary ports

Add rare planetary missions

Add off-base planetary missions

- GUI

Nav panel indicate planets that can be landed on

Hook planet map into the 'hyperlinking' we support with galaxy/system map

Provide direct access to the planet map from the cockpit

Added planetary schematic map

System map: Adding planetary resource level in info panel

Indicate if a nav target is on the other side of the planet

Render trespass zone boundaries over the terrain schematics

Show settlement and ports locations on planetary map

- General

NEW: 64 bit client!

Added Horizons specific starter package

Planetary permits added

Added Black Friday paint jobs

NEW FEATURES/CONTENT (1.5)

Added Vive support

Did we mention that we have the 64 bit client now available?!

STABILITY FIXES

CQC: Prevent "Waiting for Players" with a full lobby

Don't try and update the navigation panel when in CQC

GENERAL TWEAKS & FIXES

- Fixed some ASP dirtmap issues

- Fixed a geometry issue on the Anaconda

- Changed the position of camera decal 1 & 3 on the Diamondback

- Fixed Sidewinder landing gear collision issue

- New shadow profile to improve the quality of shadows in asteroid field locations, the main difference being a reduced amount of adaptability to prevent excessive shadow blurring when distant asteroids are in view.

- Fixed repetitive audio glitch after CQC Team Deathmatch

- Closed hole in mesh for the Federal Assault Ship

- If a button is currently using a default binding then show that in the binding’s option screen rather than just appearing blank.

- Added a new size 1 slot to the Sidewinder and Eagle and edited the horizons load out for the sidewinder so that it has two cargo in that slot

- The cockpit canopy can now be repaired by the AFM

- Fixed Russian Stats page texts shows as missing characters throughout

- Fix offset mouse pointer on Station menu, shipyard and insurance screen

- Imperial cutters Mouse Widget is inclined towards one corner fixed

- If a head tracking library fails to load, even though we have a path to it, then make sure it goes into the error state rather than attempting to load the dll every frame

- Fix for distant asteroid billboards partially showing through the asteroid models

- Orca's bobblehead placement adjustments (wobbly bobbles).

- System Map VR: - Added the concept of a Base Scale that scales all GUI, planet miniatures and dolly ranges to make everything pleasantly bigger and further away (as we deal with locked FOVs in VR opposed to orthographic)

- System Map: Add a different global scale to the label manager for VR to make the text larger

- Ensures that the player's pilot gender is represented correctly in the cockpit

- Made the schematics bigger for the construction phases of the Occellus Stations

- Fixed NPCs not becoming Wanted (if appropriate) or turning red when attacking player in a large ship

- Wakes created by ships that the local player knows the names of now display the name of that ship. This should help the mission NPCs that ask you to follow their wake

- Fixed the animation issue with the doors of the vulture

- Fix for 10cr repair bug

- Shields regenerate at a much faster rate while docked

- Fixed Cutter's decal cameras

- Ship dashboard GUI still present when viewing Bobbleheads in Outfitting

- Track CQC gametype when entering matchmaking to prevent entering lobbys of another gametype

- Fixed clipping bobbleheads in the Eagle

- Nav markers now have an 'obscured' visual state when the location is behind a planet/star

- Add a Terrain Material Quality setting to the graphics options menu

- Fixed animation clipping on the nacelle hard point doors

- Fixed sometimes incorrectly showing the generic "failed to join" message rather than the "session is full" message when trying to join a full CQC game

- Made it so that the cockpit module isn't visible in the module panel while playing CQC

- Added specialized VR mesh for the outfitting screen

- Make player ship invulnerable when player's in a buggy (Temporary for Beta 1)

- Missiles are now more effective against shields

- Updated translations

- Fed fighter drive lighting fixed

- Added three stage slider background to FSD boost slider in the galaxy map

- Make sure that heat sinks are affected by gravity when launched

- Increased the hopper ammo amount for the fragmentation cannons from 30 to 90

- Prevent excessive spamming of telemetry from edServer to webServer after a player has followed a jump wake

- Starter package Sidewinders (and bought) now come with low powered gimballed pulse lasers

- Add missing mission assassin chatter

- Imperial Cutter's Mouse Widget is inclined towards one corner

- Resized the Standard bullet impact FX game wide to fix the standard bullet impact from being too large when hitting shields

- You can raise your landing gear while landed via the function panel fixed

- Turn off proximity warnings in super cruise, they feel odd near planets, and aren't that helpful anyway

- Refuel all vehicles in the target ship's launch bay when docking at a market

- For the Beta 2 public test, Beagle 2 Landing in Asellus Primus star system also has all modules and ships available in stock

- Fix occasional transaction server errors for users with very large numbers of friends

- Slightly retuned background sim to give greater daily influence changes for a given amount of player activity

- Various sever performance and reliability improvements

- Add missing hitmen types

- Try to improve the feedback for contact mission types

- Decrease mission respawn time and number of missions at boards

- Increase timed assassination targets spawn rate

- Generally fix target spawning errors

- Added new mission icons

- Add fines to early abandonment where applicable

- Some reputation/influence/state value fixes

Xbox One Changes

- Fix some issues when adding preflight checks to the Xbox controls

- If ship is destroyed while controller is disconnected, handle when the controller is disconnected in CQC as well as normal play

- Make sure the session is full error is displayed if that is the reason for not joining a session

- Don't show disconnection messages if we're in the controller disconnect flow

- Enabled the FOV graphics setting on Xbox to help people compensate against TVs cropping the screen edges off

- Improve network problems diagnostics messaging

- Don't give up on waiting for a voice comms name if the other player is in the unnamedVoiceCommsUsers list and so the name retrieval is still underway

Server Side Changes

- Fix occasional transaction server errors for users with very large numbers of friends

- Slightly retuned background sim to give greater daily influence changes for a given amount of player activity

- Many performance and reliability improvements

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Horizon unofficial Preview - Spreadsheet

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The client should be live after 7.30pm GMT.

Michael

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Apologies, CMDR's - servers went boom when word broke. We're holding back until things stabilise.

- CMDR Sticks

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If you have a Steam installation, you should see the horizon beta if you launch the launcher directly from the file system, not from Steam. (obviously, that only applies to those who have beta access with their account for Horizon)

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Stanotte finisco di scaricare, domani appena torno doccia al volo e via a nerdare duro. Non se ne parla prima delle sei T_T

 
Ultima modifica da un moderatore:
Mi consigliate un buon setting per il thrustmaster hotas x?

 
First 2.0 beta patch

Hi all, we will be taking the beta servers offline shortly for an update.

We expect for the downtime to take no more than 30 minutes, but we will do our best to come in under that! The beta servers will go offline at 6.30PM GMT.

You can read the main changes in this build below...

Fix issue with some players not being able to connect to the gamer server from the main menu

Fix some mismatched terra-formed meta data on server caused stability problems

Stop edserver crashes when player is in an SRV and has a mission to kill ships

Fix crash when scanning a data link with turret and boarding ship

Fix values for inertial camera spring on VR HMDs

Fix occasional crash related to SRV wheel collisions

CQC - Reticle gains a strange overlay / Extra GUI arrows appear each time your ship is destroyed fixed

Xbox One: Overlapping numbers on Gamertags fixed

Make sure the supercruise stations are set up correctly for networking

Tweaks to comms and info panel in Cutter cockpit

Hitting a planet at high speed (above several C in supercruise) no longer does weird things

Ensure that the planetary approach suite is automatically applied when resurrecting a ship

Fix for settlement decorations replicating when they should be local only

Re-export mission templates for latest settlement layouts

Xbox One: Crash fix in Eranin combat zone

Xbox One: Allow entry into orbital cruise (already applies to non-Horizons clients)

Xbox One: Abort system map on network error

Xbox One: Better handling of webserver errors

 
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Maica smettila prima che caccio 50€ senza poter sfruttare il gioco :tragic:

 


Che roba ragazzi





 
Domandina: ho accettato una missione di trasporto, devo consegnare della carne ad una stazione spaziale. Quando arrivo però non mi danno il permesso di atterrare. Come faccio a finire la missione?

 
online? c'è traffico.

Prova a giocare in solo (e controlla che sei a meno di 7.5 dalla stazione, prima di fare richiesta d'attracco).

 
Horizon pazzesco, non spoileratevi tutta la fase di Landing. E' da sturbo, con una musichetta in sottofondo T_T

La scala 1:1 dei pianeti è sublime, con una mole di dettagli assurda. Avevo fatto degli screen ma l'HD ha deciso di non funzionare obv, torno operativo domani.

Pensate che i canyon, le montagne e tutte le deformazioni della crosta sono ben visibili dal supercruise. Dal supercruise *****! Il bump a livello di shader e textures è notevolissimo, seppur ancora non tutte le combo di pianeti son state texturizzate.

UnfortunateSardonicLarva.gif


 
Horizon pazzesco, non spoileratevi tutta la fase di Landing. E' da sturbo, con una musichetta in sottofondo T_TLa scala 1:1 dei pianeti è sublime, con una mole di dettagli assurda. Avevo fatto degli screen ma l'HD ha deciso di non funzionare obv, torno operativo domani.

Pensate che i canyon, le montagne e tutte le deformazioni della crosta sono ben visibili dal supercruise. Dal supercruise *****! Il bump a livello di shader e textures è notevolissimo, seppur ancora non tutte le combo di pianeti son state texturizzate.

/cut
lo sai che oggi ho guadagnato 40€? mi vuoi forse male? :rickds:

 
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