UFFICIALE PC Elite: Dangerous

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Qualche giorno fa mi è arrivata la mail dallo store di Elite con finalmente il launcher da scaricare. Ora lo sto installando, ma avrei già un paio di domande:

-Per ottenere una steam key devo contattare il loro supporto o me la daranno loro automaticamente tra qualche tempo?

-Una volta ottenuta la steam key, se voglio il gioco nella mia libreria devo reinstallarlo ex novo?

Merci //content.invisioncic.com/a283374/emoticons/smile.png

 
E' un trackir con la PSeye in pratica? Porca vacca devo provarlo
Sì.

Qualche giorno fa mi è arrivata la mail dallo store di Elite con finalmente il launcher da scaricare. Ora lo sto installando, ma avrei già un paio di domande:-Per ottenere una steam key devo contattare il loro supporto o me la daranno loro automaticamente tra qualche tempo?

-Una volta ottenuta la steam key, se voglio il gioco nella mia libreria devo reinstallarlo ex novo?

Merci //content.invisioncic.com/a283374/emoticons/smile.png
- Per la key di Steam vai qui e fai il login, poi My account -> Account dashboard -> nella lista a sinistra c'è "Third parties accounts", selezionandolo ti fa collegare il tuo account Steam e ti genera la key.

-Sì.

 
Ultima modifica da un moderatore:
- Per la key di Steam vai qui e fai il login, poi My account -> Account dashboard -> nella lista a sinistra c'è "Third parties accounts", selezionandolo ti fa collegare il tuo account Steam e ti genera la key.

-Sì.
Ho fatto come detto (bisognava fare il "link" a steam tramite il menu "partner keys"), ma purtroppo mi da questo messaggio:

Your account is linked to Steam.

You have not purchased any games eligible for partner keys.

You may however log into a third-party below to link your third-party account with your Frontier Developments account.

Mentre nel menu "Third-party accounts" mi da solo la possibilità di sloggarmi da steam (unlink).

Boh, avendo preso la versione gioco+espansione, forse devo aspettare il 15 per avere la key. Vedremo...

Nel mentre provvedo a fare un po' di training in game //content.invisioncic.com/a283374/emoticons/sisi.gif Per chi mi volesse aggiungere il mio nick è lo stesso di sempre: Killneo //content.invisioncic.com/a283374/emoticons/smile.png

Update:

Porca miseria... sto facendo i training e imparare a guidare non è la cosa più facile di sto mondo. Sto usando un joystick, ma sinceramente penso che forse con mouse e tastiera potrei trovarmi meglio, anche perchè col joystick non sono più abituato (non lo uso da quando non ho più il c64, quasi 20 anni fa). Solo per fare il docking ci avrò messo mezzora. Non tanto per entrare nella stazione (che già l'ingresso è minuscolo, un po' più grande non sarebbe stato male), ma la sofferenza è stata parcheggiare la nave... e anche col dogfight ci devo decisamente prendere la mano. M+K lo sconsigliate a priori o c'è qualcuno di voi che ci gioca tranquillamente?

 
Ultima modifica da un moderatore:
È giocabilissimo con mouse e tastiera ma ti consiglio di sforzarti un po e cercare di continuare con il joystick, non solo perché è molto più immersivo ma credo sia anche il metodo migliore. Se poi proprio non riesci passi a M+k.

Comunque il primo atterraggio è un trauma per tutti fidati //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Sent from my SM-G900F using Tapatalk

 
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-2 :hype:

Mi sono parcheggiato a Sol, pronto per atterrare su Europa e le altre lune di Giove. //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Sent from my SM-G900F using Tapatalk
Ok, piano piano ci sto prendendo la mano, però credo che ci sarà parecchio tempo da spenderci sopra. Ancora non ho fatto tutti i training sul combattimento (sono tantissimi :morris82: io sono un pacifista, voglio solo esplorare :rickds:) Mi sa che alla prossima entro in gioco e vediamo come va... si, morirò ucciso da qualche pirata, lo so.

 
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Scappi e bon //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif le manovre elusive da Battlestar Galactica, riescono che é una meraviglia //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif al limite, spegni il flight assist e fatti guidare dall'istinto mentre abusi del turbo con tutta la potenza indirizzata ai motori; appena é pronto il FSD, salti in un sistema a caso //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

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Treeeeeno! Quanto pesa horizon+1.5? Voglio capire se devo mettermi l'animo in pace e provarlo il 17 (perché il 16 é giornata di festa nazionale per la release di voi sapete cosa) :ivan:

 
Scappi e bon //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif le manovre elusive da Battlestar Galactica, riescono che é una meraviglia //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif al limite, spegni il flight assist e fatti guidare dall'istinto mentre abusi del turbo con tutta la potenza indirizzata ai motori; appena é pronto il FSD, salti in un sistema a caso //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
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Treeeeeno! Quanto pesa horizon+1.5? Voglio capire se devo mettermi l'animo in pace e provarlo il 17 (perché il 16 é giornata di festa nazionale per la release di voi sapete cosa) :ivan:
16GB ma considera che l'ho scaricato in toto da zero. Non so quanto sarà sottoforma di update, immagino sia comunque un bel download visti tutti gli asset dei pianeti da tirar giù //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Scappi e bon //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif le manovre elusive da Battlestar Galactica, riescono che é una meraviglia //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif al limite, spegni il flight assist e fatti guidare dall'istinto mentre abusi del turbo con tutta la potenza indirizzata ai motori; appena é pronto il FSD, salti in un sistema a caso //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
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Treeeeeno! Quanto pesa horizon+1.5? Voglio capire se devo mettermi l'animo in pace e provarlo il 17 (perché il 16 é giornata di festa nazionale per la release di voi sapete cosa) :ivan:
Cosa esce il 16? :morristend:

 
Ultima modifica da un moderatore:
Ah, io pensavo a release videoludiche e non capivo cosa mi ero perso di importante che doveva uscire. :rickds:

 
Ultima modifica da un moderatore:
:sanca:

Devo decidermi se andare al cinema in tenuta Jedi o meno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
:sanca:
Devo decidermi se andare al cinema in tenuta Jedi o meno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
vogliamo le foto //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Hi all,

We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour.

***UPDATE***

Minor edit to the change logs made.

- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km

is now

- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km

==

Change log:

IMPORTANT: Mission changes for this release will wipe existing missions

- Fix for crash when reporting bindings

- Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly

- Speculative fix for world transform crash

- Fix streaming error in the faction manager

- Fix UI crash in options screen

- More aggressive guards to prevent corruption of the physics proxy pair manager

- Fix crash with terrain evaluation for landing

- Added new graphics option for bottom end video cards to better handle the requirements for Horizons

- Fix VR rendering of surface schematic

- Optimnisations for environment map capture

- Load shaders earlier again on AMD to reduce stalls on loading sequence

- Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity

- Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space

- Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship

- Reduced damage boots from synthesis

- Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill

- Planet ports only care about crimes committed within 4km

- Moved targeting bones to make them more centred in the rock so the turret wont miss

- Fix for wing beacons making player ships spawn colliding with existing ships

- Disable targeting of sub-targets for planetary turrets

- Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring

- Optimisations for Skimmers

- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km

- Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds

- Increased the texture resolution of the cargo bay

- Disabled steering controls when in headlook mode when using a mouse for both

- Fix some network issues with turrets

- Requires missions wipe. Add settlement market id to interface and disable targets missions

- Don't show Horizons missions on platforms that don't support them

- Split available planetary missions into a separate section on the bulletin board

- Remove timeleft contract element from reward collection phases of planetary missions

- Added text for surface mission buckets

- Don't show space missions in the bulletin board

- Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons

- Fix a cargo bay transaction server error

- Remove the "Warning, thingy has changed jurisdiction" message, it's misbehvaing around POIs and causing more confusion that it's helping

- Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content

- Fix for mismatch in ice fog density between interior and exterior volume

- Ensure correct splash screen is shown for the relevant platform

- Planet port material optimisations

- SChematic material optimisations

- Memory optimisations by changing material texture data format

- Optimised resource loading

- Female pilot texture optimisations

- Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without causeIMPORTANT: Mission changes for this release will wipe existing missions

 
:sanca:
Devo decidermi se andare al cinema in tenuta Jedi o meno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Vestiti da Chewbecca. :.bip:

Horizons will be available in the My Downloadable Products section of the Frontier Store for all customers as soon as the release goes live. Just log in to the Store with your regular account details. This product will open a download to the Store Launcher, which will then allow you to download Horizons.

We plan to provide Steam partner keys at some point after launch, similar to how we provided them for the base game.

If you already have the Store launcher, Horizons will appear in your product list automatically.

CMDR Sticks

https://forums.frontier.co.uk/showthread.php?t=211488&p=3251361&viewfull=1#post3251361

To answer everyone's question: We are aiming to be back online with Horizons at 16:00 GMT, you should be able to download and login then. o7

https://twitter.com/Frontier_Help/status/676678249724796928

Patch Client Changelog (v0.4.4347.0)

Greetings Commanders,

The Frontier Launcher will be updated to version 0.4.4347.0 for PC today, alongside the Elite Dangerous v1.5 update & Elite Dangerous: Horizons launch.

Changes include the following:

- ​Blue launcher interface for Elite Dangerous: Horizons players

- Updated EULA during installation

- Improved 'New customer' account creation flow

- Links & prompts to apply Elite Dangerous: Horizons code to account (where applicable)

- Speed improvements to loading product list display

- Hardware survey less disrupting

- Tags applied to launcher based on which game is launched (where applicable)

- Fixes to multiple user login issue

You will be prompted to update your launcher later this afternoon (UK time). If you use Steam, it will do this for you.

To play Elite Dangerous: Horizons when first launched, you will need the Frontier Launcher.

Note: If you load Elite Dangerous via Steam, it will not display Elite Dangerous: Horizons. Please use the native Frontier Launcher.
https://forums.frontier.co.uk/showthread.php?t=211768

AMA di Braben https://www.reddit.com/r/EliteDangerous/comments/3wx239/david_braben_ask_me_anything/

- Bookmarking is likely to be for 2.2.

- Big plans for Powerplay, it will be improved to make it more interesting and diverse, and also to involve people that are not supporting the Power. The other thing we are looking at is relationships between the minor powers and powerplay.

- Ships deivery and ships naming are on the list.

- Volcanoes and Geysers is something I'd like to see sooner rather than later. Water worlds will be in a future season.

- Ship-launched fighters will have the option of an AI pilot on your side. Multicrew is all about playing on a ship with your friends, and doesn't include AI.

Are there any concrete ideas about multicrew? Like different roles etc. I can't imagine what a second pilot could do good in a ship yet.
It is different roles. Each player can act in a different role, and swap these roles. There will be more information coming in the livestream starting at 12 noon GMT today.

Will the Season 2 updates follow a similar pattern to Season 1 where each update brought new ships ? (But throwing in SRVs into the equation too)
It will be a similar pattern, though there will be fewer ships this year, which will be more gameplay-focussed.

Will each Season 2 update be of similar scope in content ? Or will there be some much larger than others ? If so for the latter part, is 2.0 one of the bigger ones ?
They will vary, as they did in Season 1, and also some people see different features as more important than others.

Are there plans on making things more "human" any time soon ? Such as voice acting, of course the face creator for NPCs has already been confirmed.
We are looking at things that will help with this during Season 2.

One big question - are there any plans to let players mine planets? It would bring a whole new set of equipment to the game: seismic scanners, mining vehicles, have your mates help patrol the area, buy sentries etc...
There will be more things for players to do on the surface. It is one of the areas we are looking at now.

Players for a while have had complaints about depth. Are there any plans to add some depth to the game with either story or more complicated gameplay mechanics?
There are a lot of mechanics in there already, but they are not all so easy to find, and there is a lot more in Horizons already, with more to come. In terms of story, we are evolving our storytelling, and there is a lot more of this to come. On your other point, complication does not always add depth - it can add frustration too. We have a large number of players, and it is incredible how differently many people play the gam

Do you plan on balacing mission rewards for higher ranks? Since day one veteran player feel frustated when doing missions because of the really high difference with other payouts like trading res and now smuggling missions. Is this the intended design, on which missions are only for beginners or do you plan on balance the rewards for higher ranks?
Also still regarding missions that on many perspective is a crucial part of the game, for those that seek to play objective driven, is there a plan on making specific location for each mission, for example, rescueing that pilot at that coordinates on that planet and the poi only appears when you are near that area, same thing for uss in space, is this something we can expect?
Missions provide a great structured way to get involved in the game, but there have been continual changes to missions in every release. More is to come, and this includes more complicated situations; some of these are already in 2.0.

Yes, this will come, it is one of the things we have planned.

Are there plans to mesh persistent NPCs with power play? One thing you could do is have Powers (Like President Hudson, Emperor Arissa, or Prime Minister Mahon) actually appear on missions. You could do that by putting them on a capital ship and make it part of the mission to defend them or force them to retreat. They would never die (since capital ships aren't actually destroyed)
Yes - nice idea.

Any new plans for the Alliance? :(
Oh yes. Definitely. In season 2.

- How do we have access to the official API for replace all alternatives tools ? It would be great to have a full statut without launching the game. I think at our ships informations, assets, balances, reputation, history of planet explored, market information of current station and visited station (price not updated if aran't there).

- What about a Hud editor inside the game ?

- What about a "simulation" with any ship and weapon for testing before buying like in the real life the possibility to test a car before buying it ?

- We'd love to support this, having seen what people have already done. I'm not sure when it will happen yet.

- Probably not, though you can already edit the colours in the config file.

- No - it would require a whole new layer of the game with little real benefit, I'm afraid.

[video=youtube;VKWIJ-H-WxI]


Ma intorno a 1:00... base Thargoid? :phraengo:

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Ultima modifica da un moderatore:
https://forums.frontier.co.uk/showthread.php?t=148965

I expect that generating steam keys is free, but by doing so any future FD store purchases become subject to the "valve tax". A bit of confirmation on that point wouldn't hurt but it makes sense to me.

Yeah, that's a fair interpretation. We don't think of it as a tax though, just part of working with third party retailers.

I feel a bit crude talking about 'cuts' and 'percentages' but yes, once you've linked an account, any future purchases on the FD store are affected by this.
dittatura gabenista :morristend:

Bah, mi tengo il mio bel launcher unlinked e bon.

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vado a 300kb //content.invisioncic.com/a283374/emoticons/1.gif

 
"The Missing" will be the main story during the season 2. Some colonies have been lost while the civilization first colonized the stars, we never retrieved them. With the previous Elite games, these old colonies could only be visited via wormholes;

Dettagli sul Multicrew:

- Max 4 per ship, limited by seats

- 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs)

- Will be balanced so 4 people in a ship is on par with 4 people in a wing

- Uses wing system (still can't have more than 4 in wing)

- Can "hotswap" between roles (even solo players!)

- Uses SRV-style "neural link" or UI interface

 
Ultima modifica da un moderatore:
ho lo streaming in sottofondo in attesa che dicano "server online" per contribuire poi al crash per le troppe richieste di connessione //content.invisioncic.com/a283374/emoticons/rana.png

 
Mamma quanta roba... appena iniziano le vacanze vedo di chiudermici un po' per imparare bene le meccaniche di base che voglio esplorare lo spazio più profondo //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
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