:sanca:
Devo decidermi se andare al cinema in tenuta Jedi o meno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Vestiti da Chewbecca. :.bip:
Horizons will be available in the My Downloadable Products section of the Frontier Store for all customers as soon as the release goes live. Just log in to the Store with your regular account details. This product will open a download to the Store Launcher, which will then allow you to download Horizons.
We plan to provide Steam partner keys at some point after launch, similar to how we provided them for the base game.
If you already have the Store launcher, Horizons will appear in your product list automatically.
CMDR Sticks
https://forums.frontier.co.uk/showthread.php?t=211488&p=3251361&viewfull=1#post3251361
To answer everyone's question: We are aiming to be back online with Horizons at 16:00 GMT, you should be able to download and login then. o7
https://twitter.com/Frontier_Help/status/676678249724796928
Patch Client Changelog (v0.4.4347.0)
Greetings Commanders,
The Frontier Launcher will be updated to version 0.4.4347.0 for PC today, alongside the Elite Dangerous v1.5 update & Elite Dangerous: Horizons launch.
Changes include the following:
- Blue launcher interface for Elite Dangerous: Horizons players
- Updated EULA during installation
- Improved 'New customer' account creation flow
- Links & prompts to apply Elite Dangerous: Horizons code to account (where applicable)
- Speed improvements to loading product list display
- Hardware survey less disrupting
- Tags applied to launcher based on which game is launched (where applicable)
- Fixes to multiple user login issue
You will be prompted to update your launcher later this afternoon (UK time). If you use Steam, it will do this for you.
To play Elite Dangerous: Horizons when first launched, you will need the Frontier Launcher.
Note: If you load Elite Dangerous via Steam, it will not display Elite Dangerous: Horizons. Please use the native Frontier Launcher.
https://forums.frontier.co.uk/showthread.php?t=211768
AMA di Braben
https://www.reddit.com/r/EliteDangerous/comments/3wx239/david_braben_ask_me_anything/
- Bookmarking is likely to be for 2.2.
- Big plans for Powerplay, it will be improved to make it more interesting and diverse, and also to involve people that are not supporting the Power. The other thing we are looking at is relationships between the minor powers and powerplay.
- Ships deivery and ships naming are on the list.
- Volcanoes and Geysers is something I'd like to see sooner rather than later. Water worlds will be in a future season.
- Ship-launched fighters will have the option of an AI pilot on your side. Multicrew is all about playing on a ship with your friends, and doesn't include AI.
Are there any concrete ideas about multicrew? Like different roles etc. I can't imagine what a second pilot could do good in a ship yet.
It is different roles. Each player can act in a different role, and swap these roles. There will be more information coming in the livestream starting at 12 noon GMT today.
Will the Season 2 updates follow a similar pattern to Season 1 where each update brought new ships ? (But throwing in SRVs into the equation too)
It will be a similar pattern, though there will be fewer ships this year, which will be more gameplay-focussed.
Will each Season 2 update be of similar scope in content ? Or will there be some much larger than others ? If so for the latter part, is 2.0 one of the bigger ones ?
They will vary, as they did in Season 1, and also some people see different features as more important than others.
Are there plans on making things more "human" any time soon ? Such as voice acting, of course the face creator for NPCs has already been confirmed.
We are looking at things that will help with this during Season 2.
One big question - are there any plans to let players mine planets? It would bring a whole new set of equipment to the game: seismic scanners, mining vehicles, have your mates help patrol the area, buy sentries etc...
There will be more things for players to do on the surface. It is one of the areas we are looking at now.
Players for a while have had complaints about depth. Are there any plans to add some depth to the game with either story or more complicated gameplay mechanics?
There are a lot of mechanics in there already, but they are not all so easy to find, and there is a lot more in Horizons already, with more to come. In terms of story, we are evolving our storytelling, and there is a lot more of this to come. On your other point, complication does not always add depth - it can add frustration too. We have a large number of players, and it is incredible how differently many people play the gam
Do you plan on balacing mission rewards for higher ranks? Since day one veteran player feel frustated when doing missions because of the really high difference with other payouts like trading res and now smuggling missions. Is this the intended design, on which missions are only for beginners or do you plan on balance the rewards for higher ranks?
Also still regarding missions that on many perspective is a crucial part of the game, for those that seek to play objective driven, is there a plan on making specific location for each mission, for example, rescueing that pilot at that coordinates on that planet and the poi only appears when you are near that area, same thing for uss in space, is this something we can expect?
Missions provide a great structured way to get involved in the game, but there have been continual changes to missions in every release. More is to come, and this includes more complicated situations; some of these are already in 2.0.
Yes, this will come, it is one of the things we have planned.
Are there plans to mesh persistent NPCs with power play? One thing you could do is have Powers (Like President Hudson, Emperor Arissa, or Prime Minister Mahon) actually appear on missions. You could do that by putting them on a capital ship and make it part of the mission to defend them or force them to retreat. They would never die (since capital ships aren't actually destroyed)
Yes - nice idea.
Any new plans for the Alliance? :(
Oh yes. Definitely. In season 2.
- How do we have access to the official API for replace all alternatives tools ? It would be great to have a full statut without launching the game. I think at our ships informations, assets, balances, reputation, history of planet explored, market information of current station and visited station (price not updated if aran't there).
- What about a Hud editor inside the game ?
- What about a "simulation" with any ship and weapon for testing before buying like in the real life the possibility to test a car before buying it ?
- We'd love to support this, having seen what people have already done. I'm not sure when it will happen yet.
- Probably not, though you can already edit the colours in the config file.
- No - it would require a whole new layer of the game with little real benefit, I'm afraid.
[video=youtube;VKWIJ-H-WxI]
Ma intorno a 1:00... base Thargoid?