UFFICIALE PC Elite: Dangerous

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Devo dire che fin ora ero rimasto indifferente a questo titolo, treno e Maica mi state facendo ricredere a poco a poco! XD
io insulto treno ogni volta che compare "The Train in gioco non di steam Elite Dangerous" .

 
Ultima modifica da un moderatore:
Hello everyone,

Gamma 2.03 changelog here for you!

Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)

Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too

Fix repro'd case of spinning ship lock on load

Fix soft lock when buying data and then going to system view

Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)

Fix for ATI driver crash seen when the Imperial capital ship warps in

Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected

Fixed assert caused by trying to generate planets in a nebula

Fix for missions not showing up when moving servers

Fix to cobra's front hardpoint door animation being swapped

Reduce memory footprint of route finder to compensate for larger search radius

Refresh the mission list if we initially fail to accept or update a mission

Split WearAndTear into visual and gameplay parts, repaired separately

Prevent dropping out of supercruise into capital ships

Remove Electosmelters from cargo drop

A couple of galaxy map trade route improvements:

Switching on an individual commodity will now automatically toggle on its parent category

Added buttons for selecting all/none

Track IR fixes:

No TrackIR roll in cockpit fixed

Sluggishness when using TrackIR 5 fixed

Added some logging for accepting missions failing and updating missions failing

Fix for plotting jumps in the galaxy map which are too long

Added support for AV8R01 by adding it as an alternate AV8R03 scheme

Auto downgrades support added (automatic graphic settings)

Commodities market UI cargo count doesn't update when discarding cargo fixed

Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel

Galaxy generation optimisation

Tweaked shadow setting in the high and medium presets

Salvage missions now correctly spawn objectives

Make normal slavery collect missions give cash not just rep

Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel

Fixed trade route filters stop working if you use Clear while a heading is expanded

Upped AI bounties to make bounty hunting more viable as a career

And a server-side update too!

Prevent paintjobs and decals being applied to unsupported ship slots

Allow exploration data worth 0 credits to be sold

Activate the link between commodity markets and faction simulation

Fix some failing requests for starport news
https://forums.frontier.co.uk/showthread.php?t=73386

 
Ieri hanno rilasciato anche la 2.01 e la 2.02, quì i changelog:

TWEAKS & FIXES
Fix one cause for server disconnects when exploring

Fix asserts when quitting the game and the ship isn't shut down

Fix the issue with users unable to use the control bindings if they dont have the en-GB layout preloaded

Make sure that location data is available before activating crime component

Fix for hardware cursor in borderless windowed mode

Use combined major+minor reputation for mission requirements

Add extra checks to make sure a set of police scenarios don't appear in dead systems

Fix abandon branch of collect missions

Balancing pass on USS frequency, now should be generally a bit more prominent. Tweaked up the chance of them appearing in relation to your distance from the capitals and upped it in relation to the population of a system

Use the correct Harvard/temperature table for bright giants and super giants when finding the nearest Yerkes classification of generated stars

Improved supercruise lens flare to work with both the normal game and occulus rift

Optimisations for retrieving data from SpectralClasses by temperature values

Fix an issue with classifying authored ammonia worlds

Made the initial position saftey check handle spawning at close binaries by first updating its universal address before checking to see if the position is inside the body

Fixed incorrect Python manufacturer name from Zorgon to Faulcon deLacy

Increased the duration of warning/positive messages

Don't try and connect to server if we're in the middle of quitting

Glowy Orrery model is now less glowy and slightly smaller

Steps to improve core in galaxy map

Make the dolly distance for narrowing the range of stars to show based on the focus range of the galaxy map

Remove the update tick from the galaxy map core. The disappearing systems was more distracting and helpful

Change the narrowing of the search range whilst moving in the core to be dependent on dolly position, so doesn't affect the zoomed in view

Change the focus of the star generation to be at the galaxy map camera when not zoomed in, instead of halfway between the camera and the cursor

If the client returns to the main menu, stop trying to serve them missions related information

Fix collision mesh on Anaconda

Soundbank updates

Don't repeat server player info check (fixes telemetry spam)

Hovering mouse over paintjobs causes paintjobs to be reapplied when looking at decals fixed

Increased completion time for Federal Collect missions

Voice Comms - Forever hanging ringtone on client fixed

Galaxy map search needs to find authored planets and starports as well as systems

Balanced wear values down by a large amount across all sources

Gamepad stops responding after confirming two friend requests in-game fixed

ED-27599 Rework of training scenarios, Docking tutorial split in two, training scenarios reordered

Ensure the number of items in the cartography sell page is correct

Automatically add "Conflict" tags to ships in warzones, which includes ships spawned from capital ships

Instantly refresh the reputation screen's data when you do something in a mission

Increase route planner spiderweb distance

Fix for a malformed text string in slave missions

Serverside change log:

Universal Cartographics once again add exploration data into Commanders' navigation computers

The rarist types of commodities are now prized by Commodities Markets across the galaxy, once again offering a premium price to Commanders willing to travel that extra light year.

Reliability improvments to trade route generation, market and faction background simulation and exploration data trading

Hi,
gamma 2.02 is incoming and should be live in about 30 minutes. It's a hot fix for the movie player issue causing a crash on start up.

Michael
Giorni infernali in casa Frontier. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

- - - Aggiornato - - -

Quì Sandro Sammarco che spiega lo scopo, ed il funzionamento, dei graffi sulla carrozzeria:

- Split WearAndTear into visual and gameplay parts, repaired separately

Hello Commanders!
Wear and tear (Which is going to be renamed and slowed down) represents your ship suffering long term damage that results in a reduction to maximum hull health (so even if your hull says 100%, if you've suffered wear and tear, that 100% will be lower than it could be). Wear and tear never reduces your maximum hull health to 0 (I think the cap reduces your max hull down by 70% - we might tweak this).

I believe there will be a nominal fee to buff up your livery, which will become its own separate thing, allowing Commanders tomake their ships look nice even if they are starting to rot on the inside.

Hello Commander Monk!
The opposite, actually (sorry for my rushed explanation): if your wear and tear was at 100% (the worst it could be) then your maximum hull health would be reduced by 30%. Wear and tear is not meant to totally cripple your ship, but it should still be a significant risk. Again, though, we're lowering the rate at which wear and tear accrues, as we think it was too quick.

The effects of having a ship that looks rough compared to one that looks pristine are not in the game yet, but that is the concept we are heading towards.

Hello Commander kiario!
They way we imagine it is that when your hull is damaged it is because something very clear and obvious has happened: a cannon shell has punched a hole in it, or a bracket connecting an articulate plate has sheared clean off. You can easily look at the hull, or scan the hull and detect this kind of catastrophic failure.

But even during normal operation, your ship's hull suffers lots of low-grade strain. Every time you pull hard G turns under thrust, every time the frame shift collapses and expands space, and even natural perishing processes on components, all take their collective toll on the vessel.

You can't obviously see or detect this effect without effectively having a starship mechanic look specifically fort it. Maybe a hull plate has warped slightly and is mashed slightly harder into the plate next to it under thrust. Perhaps a bracket has started to wear and become loose, but has not yet snapped or failed. Possibly the gunk has started to build up in the cooling loops, increasing the pressure of the circuit, but not yet enough to burst the system.

A whole host of fatigue effects build up in the ship's hull and associated plumbing, and whilst they don't show as obvious trauma, they do overall make your ship less sturdy and more likely to fall under extreme forces.

Our wear and tear system is a simple abstract way of representing this effect without being too complicated.

I hope this explanation helps.

Hello Commander Yanaran!

Yes, getting various repair costs perfect is quite complicated, and it will be something we keep over-watch on, making tweaks when we see all positive effect gains.

Hello Commander vjek!
As I mentioned before, wear and tear is being slowed down. However, it still needs to be fast enough to have an effect in a reasonable game time. If I said that on average you might likely see a percent drop in about an hour of flight that might help give an idea.

Also, wear and tear actually accumulates by activities such as hyperspace jumps, super cruise, being in asteroid fields, fuel scooping and from combat, so the rate is variable to a minor degree.
- - - Aggiornato - - -

Newsletter #53

  • Newsletter Peek of the Week
  • No Wipe in Elite: Dangerous 1.00
  • Adder and Lakon Type 7 Playable Ships
  • Cinematic Trailer Released
  • The Rise of Crimson State
  • The Chancellor Speaks Out
  • Comms Chatter




Our secret is out! Well done to Commander Goldenvale on Reddit, who was first to spot the surprise we put in Gamma 2 – Voyager 2 is in the game, still travelling and in the correct location for the year 3300.
Well, it was one of the surprises we put in there...

Even though the story itself has not started, the simulation elements of the galaxy are now live. This is where we track the aggregated effects of players’ actions on the galaxy, and systems respond accordingly. Commanders have wasted no time using it for their own ends…
Hanno parlato anche del test avviato dalla community per mettere alla prova l'universo persistente creato da Frontier. //content.invisioncic.com/a283374/emoticons/rJjoqET.gif



Infinte, il cancelliere imperiale ha parlato. Dentro trovate tutto il discorso. :mah:

 
Ultima modifica da un moderatore:
Ultima modifica da un moderatore:
Grandissimo stick l'X52, ne parlano tutti benissimo e lo definiscono come un must have se si può sostenere il costo, credevo stesse sui 200€ sinceramente. //content.invisioncic.com/a283374/emoticons/uhm.gif

Sennò se vuoi proprio un HOTAS senza disporre di budget stratosferici, il Flight Stick X è un gran prodotto. Se vuoi solo la Cloche con una manetta "piccola" c'è il T16000M, anche se gli preferico il Flight Stick X di gran lunga sinceramente.

Piccola chicca, cloche e manetta in Elite sono modellati proprio seguendo i lineamenti dell'X52, quindi abbassando la visuale vedresti il PG lavorare esattamente come te...nello stesso ambiente. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Hi everyone,

Here's a nice Saturday treat for you - Gamma 2.04 is on its way. Here's the change log:

The servers should be down from 2PM to start the update process.

- Fix for crash in comms UI trying to access objects not yet created

- Fix crash when finding any star in the "Skull and Crossbones Neb. Sector"

- Fixed a possible path that would cause the game to crash in hyperspace if an overlay unloaded for some reason

- Make sure we pass the distance contract string through the localiser

- Fix an issue with planet classification which should fix the issue with missing stations

- Fixed a problem showing unexplored planets and rings in the in system map

- Balance mission type ratios

- Fix permit and rank missions

- Prevent assassinations asking you to kill people from their own faction

- Fix for planets spinning too fast

- Fix for intersecting binary planets

EDIT - a server side change for you, too.

- Fix intermittent transaction errors on hyperspace jumps

Have a lovely weekend!
https://forums.frontier.co.uk/showthread.php?t=73928

Per il discorso HOTAS, l'X52 e il T- Flight X sono entrambi ottimi prodotti per la loro fascia di prezzo, se non è un problema sborsare 120€ io andrei assolutamente di X52. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Grazie a tutti!

Vediamo come vanno i winter sale, se spendo poco prendo l'X52. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ho appena preso una Viper, finalmente *****! T_T

E' fantasmagorica, stupenda, bellissima...ed ancora non ho nemmeno sentito il rombo di questa bestiola. //content.invisioncic.com/a283374/emoticons/1.gif

Oggi mi son successe tante cose interessanti, la federazione mi aveva offerto un contratto speciale che, purtroppo, non sono riuscito a portare a termine:

iAOvStz2vepRs.png

Per consolarmi mi son sottomesso all'ennesima interdizione di un pirata che mi ha seguito lungo 2 settori, ne è valsa la pena visto che ho racimolato 20k crediti. Soldi facili, voucher + canister vari [superconduttori!] abbandonati nella speranza di sfuggire alla mia ira.

Infine, durante una delle tante traversate alla ricerca delle armi non letali per la federazione mi sono imbattuto in questo:

i9WOzv7TRJO7t.png


ibgt2yJVJd7sBG.png

E quì la cosa si fa molto interessante. Penso che passerò qualche giorno da queste parti, voglio vedere come si evolve la faccenda e voglio spingere un pò questa guerra civile sui binari giusti. :mah:

Questa è la Viper, guardate quant'è bella *****:

ibc6E0dfp9eS2o.png


iHuPMVDsXpzqf.png


ic1Kh9wn7dUzW.png


icKCIlsZCYDay.png

Ho cambiato il modulo FSD ed il power distribution per boostare un pò il jump range, ho raggiunto gli 8.65LY scarico - ~7.80LY full load

Ero indeciso se montare anche un FSD interdictor [12k crediti], però alla fine ho desistito. L'assicurazione mi costa 6k crediti [20k in cassa] e ci vuole molto poco a fare la cazzata. Vista la fatica fatta per averla sarebbe un peccato mandare tutto all'aria, quindi meglio pazientare e aspettare giorni più proficui.

Domani sfrutto un pò sta situazione burrascosa in G 167 per racimolare qualche credito, un altro cargo rack da 4 non mi dispiacerebbe sinceramente, e per vedere cosa cazz succede. o.O

 
Ultima modifica da un moderatore:
Ho appena preso una Viper, finalmente *****! T_TE' fantasmagorica, stupenda, bellissima...ed ancora non ho nemmeno sentito il rombo di questa bestiola. //content.invisioncic.com/a283374/emoticons/1.gif

Oggi mi son successe tante cose interessanti, la federazione mi aveva offerto un contratto speciale che, purtroppo, non sono riuscito a portare a termine:

iAOvStz2vepRs.png

Per consolarmi mi son sottomesso all'ennesima interdizione di un pirata che mi ha seguito lungo 2 settori, ne è valsa la pena visto che ho racimolato 20k crediti. Soldi facili, voucher + canister vari [superconduttori!] abbandonati nella speranza di sfuggire alla mia ira.

Infine, durante una delle tante traversate alla ricerca delle armi non letali per la federazione mi sono imbattuto in questo:

i9WOzv7TRJO7t.png


ibgt2yJVJd7sBG.png

E quì la cosa si fa molto interessante. Penso che passerò qualche giorno da queste parti, voglio vedere come si evolve la faccenda e voglio spingere un pò questa guerra civile sui binari giusti. :mah:

Questa è la Viper, guardate quant'è bella *****:

ibc6E0dfp9eS2o.png


iHuPMVDsXpzqf.png


ic1Kh9wn7dUzW.png


icKCIlsZCYDay.png

Ho cambiato il modulo FSD ed il power distribution per boostare un pò il jump range, ho raggiunto gli 8.65LY scarico - ~7.80LY full load

Ero indeciso se montare anche un FSD interdictor [12k crediti], però alla fine ho desistito. L'assicurazione mi costa 6k crediti [20k in cassa] e ci vuole molto poco a fare la cazzata. Vista la fatica fatta per averla sarebbe un peccato mandare tutto all'aria, quindi meglio pazientare e aspettare giorni più proficui.

Domani sfrutto un pò sta situazione burrascosa in G 167 per racimolare qualche credito, un altro cargo rack da 4 non mi dispiacerebbe sinceramente, e per vedere cosa cazz succede. o.O
Sì ma non puoi fare sti post che poi mi sale l'hype abbestia. //content.invisioncic.com/a283374/emoticons/1.gif

Spettacolo comunque. //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif Ma l'assicurazione quanto tempo dura? è come quella della macchina? Devo fare il rinnovo?

 
Ultima modifica da un moderatore:
Sì ma non puoi fare sti post che poi mi sale l'hype abbestia. //content.invisioncic.com/a283374/emoticons/1.gif
Spettacolo comunque. //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif Ma l'assicurazione quanto tempo dura? è come quella della macchina? Devo fare il rinnovo?
Ogni volta che schiatti puoi ricomprare la vecchia nave pagando la LTI [Life Time Insurance], custom loadout compreso. Se non hai abbastanza soldi non puoi far altro che ripartire dalla nave free data in dotazione a tutti i comandanti di Elite, in un sistema randomico tra i 400 bilioni presenti. :mah:

- - - Aggiornato - - -

Hi,

Gamma 2.05 is incoming. Everyone will be moved off the server at 5pm GMT and the servers will be off for up to 45 minutes.

Here's the change log:

- Fix a rare crash that could occur if a ship belonging to a stale but valid faction shot someone

- Fix a rare crash that would be caused by a missile that was partially constructed (or partially shut down) appearing on someone's radar

- Fix rare crash in nebulae sorting

- Fix a rare crash when hyperspacing

- Prevent crash if we fail to allocated vertex or index data

- Scrolling with the Game Pad in a module slot in Outfitting causes the highlight to disappear

- Fix unrecoverable error when trying to abandon a mission

- Stop missions disappearing when switching servers

- Stop in progress missions disappearing when switching servers

- Reputation fix for massacre missions

- Decrease many reputation gatings for missions

- Increase number of missions on a board

- Fix independent permit missions

- Fix salvage mission contracts so that they tell the player what system to search

- Make sure that permit missions are included in the upload

- Added in game links (in the training descriptions) to the external tutorial videos

- Fix for several system specific mission components failing. Specifically addresses salvage and assassination missions

- Don't allow the route finder to make more then one step which performs a galaxy octree search to improve performance

- Filters are reset when you exit from the map

- Avoid showing trade route lines for the same commodity flowing both ways

- Update stations to allow for planet classification changes (fixes some missing stations)

- Fix a bunch of incorrect meta-data about terraformed planets

- Mission jump distance corrected for long range jump distances

- New batch translations (French & German - not text complete yet)

- Better debug output for starsystem web request errors

- Rename slave category to 'slavery' to hopefully reduce confusion about slave legality

- Various text fixes

- Fix erroneous cargo item "CropHaarvestors" in USS

Michael

- - - Aggiornato - - -

For Federal permits it's done on rank. For independents (or a few special cases) you need to build your reputation with the controlling minor faction. You will find them in neighbouring systems.

Michael

- - - Aggiornato - - -

Update 13.12.2014, 20:11 GMT:

The Crimson State is gaining! Tomorrow the 55% must fall and we hopefully have our civil war.

Crimson State Group: 47,7%

Lugh for Equality: 35,2%

Lugh Defence Force: 13,2%

Se parte davvero la guerra civile è la fine. :ivan:

https://forums.frontier.co.uk/showthread.php?t=71699

 
Ultima modifica da un moderatore:
//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

preparati, io faccio Han Solo e tu Chewbecca :mah:

 
Patch 2.06:

Hi everyone,
Hope you're all well today, and excited for tomorrow...

Here’s the full change log for Gamma 2.06 which is arriving today. Please let us know if you're still experiencing any problems!

- Prevent missions related softlock when entering a location

- Don't crash in certain cases on game shutdown and frameshifting

- Fix for trails crash

- Fix crash in sensor system

- Prevent crash in skybox generation

- Prevent crash if unable to process a loaded overlay

- Prevent getting stuck when alt-tabbing

- Don't crash if unable to access the mission manager

- Don't crash is user's system can't run the game - show an error instead

- Fix soft lock when entering a procedural dead system that no-one has seen before

- Fix soft lock when the Webservers system data queue is full

- Fix a seen-once crash on failing to get a Chatter table for an AI

- Fixed rare bug where game would get stuck shutting down

- Don't crash if a ship goes live without a fuel tank

- Fix silent hitman randomiser number causing crashes

- Fix jettisoning all cargo attempting to jettison mission critical cargo

- Prevent the server Choking on mission advance when something generated a negative weight

- Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change

- Reduce chance of usscargodropswithwrecks from spawning outside of missions

- Fix assassin branching transitions and branch feedback

- Disable pipeline renders in screenshots for final build

- Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts

- Fix mismatched star system meta-data

- Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel

- Added linear depth clipping to orbit lines

- Changed the "waste" category to "other" and added the new commodity "slaves" to it

- Fix for incorrect strings being used in some alternative massacre branch text templates

- Format the price of the 'repair all' button correctly

Server side change log on the way.
 
Hi,

gamma 2.07 is incoming. The servers will go off at 10.15pm GMT and will be down for up to 45 minutes. Here's the change log:

- Don't crash if a location ID isn't valid

- Fix text chat

- Fix assert when loading nebulae

- Fix set target AI assert

- Don't crash when in system map and dropped out of supercruise

- Prevent rare crash if camera thinks it's in 3D mode but isn't

- Avoid crashing if LightCones gets destroyed before it has finished creating

- Make shields on Adder fit better

- Bring warzones and civil warzones more in line with new bounty numbers, reward up to 3000c

- Block incorrect Minor Factions giving Federal or Imperial missions

- Fix massacre mission feedback/flow

- Fix courier mission flow/feedback

- Fix assassination missions so they don't pay out twice

- Prevent players from accepting the same permit mission again after they've already got that permit

- Extend timeout for mission initial object query

- Auto-downgrades: only select resolutions that match the native aspect ratio of the current display

- Make all Salvage Rebel Transmissions missions use the indie text

- Prevent the old repairer module from having more ammo than it has capacity for by restoring its ammo capacity to 5000

- Added missing decal slots to Python

- Fix broken paint job strings

- Fix to a region name to prevent confusion when looking up generated systems

- Prevent queueing the same cargo more than once to be ejected

- Handle the case for when adjusting binary stars closer we end up causing them to intersect

Thanks

Michael

---------------------------------------------------------------





Hi,
Just a quick note to let everyone know we are working towards making Elite: Dangerous 1.0 available for download at midday GMT tomorrow (16.12.14).

Thank you so much to everyone who supported us, participated in the early access, and made tomorrow’s release possible.

See you out there, Commanders.
Get ready Commanders - we are working towards releasing Elite: Dangerous 1.0 at midday GMT tomorrow, 16.12.14 #EliteDangerousLaunch

E' stato gran bello partecipare all'EA, ora si fa sul serio. E' sempre bello vedere un progetto così mastodontico partire, aver preso parte allo sviluppo non ha prezzo.

 
Ultima modifica da un moderatore:
Fiero di avergli dato fiducia e finanziato il progetto. :mah: Ma domani è "semplicemente" la release od oltre alla release aggiungono anche altri contenuti?

 
Fiero di avergli dato fiducia e finanziato il progetto. :mah: Ma domani è "semplicemente" la release od oltre alla release aggiungono anche altri contenuti?
L'unica certezza che abbiamo è che tutta la storyline va up domani, con la gamma hanno dato il via solo alla simulazione dell'universo. Questo è tratto dall'ultima newsletter:

Even though the story itself has not started, the simulation elements of the galaxy are now live.
Per il resto boh, non si son lasciati scappare nulla sul forum. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Quindi la guerra civile è iniziata? Si sa quanto la campagna singleplayer durerà? Cosa meteranno di nuovo alla release?

 
Ci siamo. :hype:

Servers down imminently for upgrade to Elite: Dangerous 1.0

Hi everyone,

In possibly the most exciting announcement I've made yet as CM, the servers are about to go down to allow us to implement the Elite: Dangerous 1.0 build.

Thanks everyone who has played so far. See you on the other side.

Ed
https://forums.frontier.co.uk/showthread.php?t=76417

Quindi la guerra civile è iniziata? Si sa quanto la campagna singleplayer durerà? Cosa meteranno di nuovo alla release?
Non si sa. :unsisi:

 
Ultima modifica da un moderatore:
OUT!

in download //content.invisioncic.com/a283374/emoticons/dsax.gif

 
Madò quanto lo voglio insieme ad un hotas. //content.invisioncic.com/a283374/emoticons/tristenev.png

 
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

- Prevent missions softlocks when switching servers from A->B->A without disconnecting from A

- Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock

- Avoid crash in creating a location object when it hits a rare window

- Sky box view distance altered to reduce memory usage in highly populated regions

Quote a caso dal thread della release:

Don't see any of the new ships that were due to be incorporated. Perhaps later today.
The new ships are coming after release.

Michael

Thanks.

Was hoping there'd be more but ok
Heh - for a release build we're playing it ultra-cautious!

Michael

Finally, 1.0. //content.invisioncic.com/a283374/emoticons/Gab3.gif

- - - Aggiornato - - -

Elite: Dangerous 1.00

Welcome to the cut throat, multiplayer Milky Way galaxy in the year 3300.

Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... your actions will change the galaxy around you in an ever unfolding story.

Play with the rest of the community, your friends only, or alone.

Welcome back, Commander.

 
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