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Ma che cazzo![]()
Questo a Dicembre scorso.
Ergo il computo sale a:
114 Studi Interni
870 IP proprietarie circa.
13250 persone circa.
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Ma che cazzo![]()
Questo a Dicembre scorso.
Ergo il computo sale a:
114 Studi Interni
870 IP proprietarie circa.
13250 persone circa.
Deus ExGrazie per le risposte. Ne approfitto per fare una seconda domanda poi smetto, per caso c'è una lista di tutte le IP che passano ad Embracer con questa manovra? Intendo in praticolare se c'è qualcosa che vada oltre quelli che vedo menzionati più spesso (Legacy of Kain, Deus Vult e Tomb Raider), visto che sopratutto CD se non sbaglio ha una storia abbastanza lunga con varie IP.
Niente Gex quindiDeus Ex
Tomb Raider
Legacy of Kain
Thief
Sono le uniche IP menzionate nel comunicato stampa di Square Enix.
Mentre Outriders, LiS, e Just Cause sono confermate in mano a Square Enix.
Non tutta. Il ramo Europeo rimane, e con esso il publishing di LiS, JC, e Outriders. Tutte IP "esterne", hanno segato via tutta la parte di produzione interna.Leggo solo ora.
Square ha fatto bene a sganciarsi dalla divisione occidentale
Confermate più di 50 ipDeus Ex
Tomb Raider
Legacy of Kain
Thief
Sono le uniche IP menzionate nel comunicato stampa di Square Enix.
Mentre Outriders, LiS, e Just Cause sono confermate in mano a Square Enix.
Vero, mi sfuggiva la parte di publishingNon tutta. Il ramo Europeo rimane, e con esso il publishing di LiS, JC, e Outriders. Tutte IP "esterne", hanno segato via tutta la parte di produzione interna.
Abbiamo una lista?Confermate più di 50 ip![]()
Ecco quella no, hanno solo nominato le più "grandi", sicuro anche Gex comunqueAbbiamo una lista?
Urge una listaEcco quella no, hanno solo nominato le più "grandi", sicuro anche Gex comunque![]()
Sì.Ma Embrace é il cappello di THQ Nordic?
In November 2020, Embracer Group acquired a 100 percent stake in Turin, Italy-based 34BigThings through its subsidiary Saber Interactive. We caught up with Valerio Di Donato, CEO at 34BigThings, to discuss how, if at all, the acquisition by the corporate giant has changed the studio that has always prided itself on the freedom to be "superweird."
Oleg Nesterenko, managing editor at GWO: Valerio, would you please tell us about the acquisition. Who approached who?
In 2020, we were in a pretty good state as a company. We were making games we liked. As naïve as it sounds, that has been our philosophy since 2013, when we were just three people in an apartment. Since then, we grew up a lot, we launched the Redout narrative universe and expanded it with Space Assault, which is a prequel to the original Redout. We co-produced Space Assault with Apple and launched on Apple Arcade. We did so many things that we hadn't done before, and at some point Saber emailed us and said they were interested in what we were doing. "You clearly know how to make games and how to do business," they said. "So maybe we can talk publishing for your next game and stuff…"
"We would like to be acquired," we said. That was literally my answer. We didn't expressly want to sell, but I wanted to discuss the acquisition because the emotional cost of running a business in the video games industry, and especially in Italy, is insane. At least it was for me. As an entrepreneur, I always felt lonely to some extent. Sure, there are people I still work with I can trust, but when it came to taking entrepreneurial risks, I was alone in my decisions.
Saber said they could take away some of that emotional stress, provide additional funding and get us some deals and technology that we couldn't get on our own as an indie. And they have people that have like 20 times the experience I have to handle stuff.
So, we had a few calls, and we really loved that they were super honest, super transparent, even with negative feedback, which is critical to our job.
Did you meet in person?
We've never met up to this day. We only discuss everything via Google Meet or Zoom.
What about the undisclosed sum that was paid by Saber as part of the deal? Where did this money go?
It mostly went to the founders because it's like payback for the risks you took as an entrepreneur. But of course, we tried to be as generous as possible to all the employees who made us who we are today and are still with us.
You said, though, that Saber is also providing additional funding for the studio?
We're self-sustained, so the business runs on the money generated from our products. But some funding now comes from Saber because we need more people to build better and bigger games
Quá la roba Eidos:Urge una lista![]()
Magari qualche anima pia ricostruirà le IP CD e Eidos per identificare quali sono le 50.
Quindi provando a fare una lista, e rimuovendo JC e la roba Marvel:Quá la roba Eidos:
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