N.Revolution
In lutto per l'addio di Michel Ancel
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Questo me lo ero perso completamente O_o
Darkwatch HD mio
Darkwatch HD mio

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Si, Darkwatch è in prima persona con alcune sezioni in terza (il cavallo, la guida del blindato, ecc).ma darkwatch era in prima persona?
Pure a me, devo dire.Mi ispira un botto.
Cazzo Darkwatch. Epoca Ps2. Conosciuto per la prima volta su Psmania. Un'epoca fà.Questo me lo ero perso completamente O_o
Darkwatch HD mio![]()
The best way to describe the game is Remnant from the Ashes, but with a more significant emphasis on melee attacks and with visuals looking considerably better. Much better. It seems more… Soulslike than anything else. I mentioned this to one of the persons running the booth (I'm sorry I forgot your name), to which he smiled. I'm guessing that perhaps that was the goal.
Getting back to the combat, there were a few things that I liked. While ranged combat was easy and felt natural, there were also weak points that would occasionally show up on enemies. Shooting these weak points would do more damage to enemies and sometimes instantly kill them. While shooting them outside of weak points would either kill weaker enemies or put them into a stunned state. Enabling you to either shoot them again and kill them or punch them and heal yourself. You can tell Flying Wild Hog was developing this, and the game has the developer's DNA all over it.
Like Darkwatch, Evil West follows a pair of super-powered cowboys working for a secret vampire-hunting organization in the American West. The tone is appropriately light, given the exaggerated theatricality of the setting. The demo begins as the hunters arrive in a bandit town in search of an ancient, evil crypt. Among their convoy is a captive; a mustachioed vampire chained inside a coffin who the hunters need to get into the tomb. The vampire is nonplussed, entertaining himself by insulting the hunters. Their banter is casual and charming - at least until they make their way into the vampire tomb where all hell breaks loose.
Combat will be familiar to God of War 2018 players. There's a good mix of ranged and melee abilities and some thoughtful design that compels you to frequently switch back and forth between the two. You're equipped with a lightning-powered fist weapon that can make short work of smaller enemies either by juggling them into the air, launching them into crowds of other enemies, or punching them so hard that they explode. Your rifle is sticky, almost to the point of auto-locking onto enemies. This is especially useful as you'll need to weave ranged attacks into your melee combos to shoot weak points, stunning enemies out of their attacks. As you fight you build up a resource that you can expend to heal yourself, but you can also heal by performing melee finishing moves on staggered enemies. Arenas are filled with environmental traps like exploding barrels and spike walls you can leverage to quickly thin out the herds of swarming enemies.
Character progress comes in the form of multiple skill trees and gadgets you'll unlock through the campaign. I was only able to take a look at the melee skill tree, but I found it offered some nice depth in the form of incremental stat increases, new attacks, and extended combos. Evil West definitely looks and feels triple-A, but I expect the game length and progression to offer a decidedly double-A experience. Bigger than something like Kena: Bridge of Shadows, but not quite God of War.
L'apertura dei pre order dovrebbe implicare una release non troppo lontana.
Alla SGF dropperanno la dataTeoricamente, ma Amazon li ha aperti a Marzo![]()
Inizio luglio va bene, fine luglio noL'ideale sarebbe un'uscita estiva verso luglio/agosto