Simon Larouche's Summary
Current
Lead Game Designer at Ubisoft Montreal
Past
Senior Designer at Guerrilla Games
Designer at Ubisoft Montreal
Designer at Behaviour Interactive
Education
Concordia University
Recommendations
7 people have recommended Simon
Now that Tom Clancy’s Splinter Cell: Blacklist is officially GOLD, I’ve moved onward to another project at Ubisoft Montreal. More info soon…
* Managing a team of game designers.
* Supervising production of Multiplayer/Online features (from Design to Goldmaster).
* Working with outsourcing partners for external production.
* Scheduling features based on milestones and deadlines.
* Designing features and systems for Multiplayer/Online.
Current Project:
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Unannounced Project (PS4, Xbox One, PC)
Past Projects:
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Splinter Cell: Blacklist (PS3, Xbox360, WiiU, PC)
Tom Clancy's Rainbow 6: Patriots (PS3, Xbox360, PC)
Killzone 2 (PS3)
Star Wars: Lethal Alliance (PSP)
Farcry: Instinct (Xbox, Xbox 360)
Scaler (PS2, Xbox, Gamecube)
Monster Inc. (PS2)
Puzz-3D: Orient Express (PC, Mac)
Puzz-3D: Bavarian Castle (PC, Mac)
Puzz-3D: Victorian Mansion (PC, Mac)
Puzz-3D: Notre-Dame Cathedral (PC, Mac)
Specialties: Level Design, Game Design, Scripting, Multiplayer, Meta, Online and COOP.
Experienced Designer with a programming background and specialization in Multiplayer/Online/COOP/Meta/Companion Apps.
Simon Larouche's Experience
Lead Game Designer
Ubisoft Montreal
Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
April 2009 – Present (4 years 11 months) Montreal, Canada Area
Unannounced Project - PS4 / Xbox One / PC
* Stay Tuned!
Splinter Cell: Blacklist - PS3 / Xbox360 / WiiU / PC
* Lead Game Designer for Spies vs. Mercs Adversarial scope.
Tom Clancy's Rainbow 6: Patriots - PS3 / Xbox360 / PC
* Lead Game Designer in charge of the Multiplayer and Online scope.
Senior Designer
Guerrilla Games
Privately Held; 201-500 employees; Computer Games industry
August 2006 – April 2009 (2 years 9 months) Amsterdam Area, Netherlands
Killzone 2 - Playstation 3
* Creating level layout for multiplayer maps.
* Supervising the level modeling with artists.
* Balancing gameplay elements.
* Writing gameplay related documents and supervising implementations.
* Supervising multiplayer features, from creation to implementations and balance issues.
Designer
Ubisoft Montreal
Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
March 2004 – July 2006 (2 years 5 months) Montreal, Canada Area
Star Wars: Lethal Alliance - PSP
Farcry: Instinct - Xbox
* Creating level layout for Multiplayer maps.
* Working with Level Artists to implement visual elements.
* Balancing gameplay features.
* Supervising implementation of multiplayer game design with Gameplay Programmers.
* Working with Professional Gamers to fine tune multiplayer mechanics.
Designer
Behaviour Interactive
Public Company; 201-500 employees; Computer Games industry
December 2000 – March 2004 (3 years 4 months) Montreal, Canada Area
Scaler - PS2 / Xbox / Gamecube
Monster Inc. - PS2
* Creating level layout for Singleplayer Campaign.
* Creating specific AI Archetypes and supervising their implementation.
* Writing scripted sequence and supervising their implementation.
* Programming scripted events in-game and boss fights.
Computer Graphics Artist
Dyad Digital Studios
Privately Held; 11-50 employees; Computer Games industry
June 1997 – November 2000 (3 years 6 months) Montreal, Canada Area
Puzz-3D: Orient Express - PC/Mac
Puzz-3D: Bavarian Castle - PC/Mac
Puzz-3D: Victorian Mansion - PC/Mac
Puzz-3D: Notre-Dame Cathedral - PC/Mac
* Texturing and Lighting of 3D environments (Maya).
* Camera Animations (Maya).
* ASP and Flash Programming (Company Website).
* Report both visual and technical mistakes (bugs) in 3D game projects.