PS4 Far Cry 4

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L'Himalaya sarebbe *** :ivan:
Ovviamente spero nel next gen only //content.invisioncic.com/a283374/emoticons/chris2.gif
Quoto tutto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif In ogni caso WIN per la montagna se si rivelasse vero :ivan:

 
Stephanie Seaut's Summary 


Specialties


SOFTWARES :

- Autodesk 3dsmax

- Zbrush

- Autodesk Mudbox

- Photoshop

- Xnormal

GAME ENGINES:

- Far Cry (Dunia)

- Assassin's Creed (Anvil)

- Killer Freaks (Lyn)

- Ghost Recon (Yéti)

Stephanie Seaut's Experience




Lead Level Artist on Unannounced AAA title

Ubisoft Montréal

January 2013 – Present (1 year 2 months) Montreal

Lead Artist on FC3

Ubisoft Montréal

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

January 2012 – Present (2 years 2 months) Montreal, Canada Area

Stephanie Seaut's Projects




Far Cry 3 Blood Dragon

August 2012 to February 2013

Team Members: Stephanie Seaut, Francois Messier, Jean Caspar, Dean Evans, Jason Arsenault, Sebastien L'Heureux, Geoffrey Roy, Alexandre Jacques, Fabrice Cuny, Louis-Philippe Cantin, Philippe Fournier, Marc-Andre Proulx, Raphael Parent, Kevin Guillemette, Manuel Fleurant, John Wikeley, Joël Michaud, Tony Gronick, Jonathan Farrell, Catherine Fusier

Simon Larouche's Summary 


Current



Lead Game Designer at Ubisoft Montreal

Past

Senior Designer at Guerrilla Games

Designer at Ubisoft Montreal

Designer at Behaviour Interactive

Education

Concordia University

Recommendations

7 people have recommended Simon

Now that Tom Clancy’s Splinter Cell: Blacklist is officially GOLD, I’ve moved onward to another project at Ubisoft Montreal. More info soon…

* Managing a team of game designers.

* Supervising production of Multiplayer/Online features (from Design to Goldmaster).

* Working with outsourcing partners for external production.

* Scheduling features based on milestones and deadlines.

* Designing features and systems for Multiplayer/Online.

Current Project:


--------------------------------------------------------------------------------------

Unannounced Project (PS4, Xbox One, PC)

Past Projects:


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Splinter Cell: Blacklist (PS3, Xbox360, WiiU, PC)

Tom Clancy's Rainbow 6: Patriots (PS3, Xbox360, PC)

Killzone 2 (PS3)

Star Wars: Lethal Alliance (PSP)

Farcry: Instinct (Xbox, Xbox 360)

Scaler (PS2, Xbox, Gamecube)

Monster Inc. (PS2)

Puzz-3D: Orient Express (PC, Mac)

Puzz-3D: Bavarian Castle (PC, Mac)

Puzz-3D: Victorian Mansion (PC, Mac)

Puzz-3D: Notre-Dame Cathedral (PC, Mac)

Specialties: Level Design, Game Design, Scripting, Multiplayer, Meta, Online and COOP.

Experienced Designer with a programming background and specialization in Multiplayer/Online/COOP/Meta/Companion Apps.

Simon Larouche's Experience




Lead Game Designer

Ubisoft Montreal

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

April 2009 – Present (4 years 11 months) Montreal, Canada Area

Unannounced Project - PS4 / Xbox One / PC


* Stay Tuned!

Splinter Cell: Blacklist - PS3 / Xbox360 / WiiU / PC

* Lead Game Designer for Spies vs. Mercs Adversarial scope.

Tom Clancy's Rainbow 6: Patriots - PS3 / Xbox360 / PC

* Lead Game Designer in charge of the Multiplayer and Online scope.

Senior Designer

Guerrilla Games

Privately Held; 201-500 employees; Computer Games industry

August 2006 – April 2009 (2 years 9 months) Amsterdam Area, Netherlands

Killzone 2 - Playstation 3

* Creating level layout for multiplayer maps.

* Supervising the level modeling with artists.

* Balancing gameplay elements.

* Writing gameplay related documents and supervising implementations.

* Supervising multiplayer features, from creation to implementations and balance issues.

Designer

Ubisoft Montreal

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

March 2004 – July 2006 (2 years 5 months) Montreal, Canada Area

Star Wars: Lethal Alliance - PSP

Farcry: Instinct - Xbox

* Creating level layout for Multiplayer maps.

* Working with Level Artists to implement visual elements.

* Balancing gameplay features.

* Supervising implementation of multiplayer game design with Gameplay Programmers.

* Working with Professional Gamers to fine tune multiplayer mechanics.

Designer

Behaviour Interactive

Public Company; 201-500 employees; Computer Games industry

December 2000 – March 2004 (3 years 4 months) Montreal, Canada Area

Scaler - PS2 / Xbox / Gamecube

Monster Inc. - PS2

* Creating level layout for Singleplayer Campaign.

* Creating specific AI Archetypes and supervising their implementation.

* Writing scripted sequence and supervising their implementation.

* Programming scripted events in-game and boss fights.

Computer Graphics Artist

Dyad Digital Studios

Privately Held; 11-50 employees; Computer Games industry

June 1997 – November 2000 (3 years 6 months) Montreal, Canada Area

Puzz-3D: Orient Express - PC/Mac

Puzz-3D: Bavarian Castle - PC/Mac

Puzz-3D: Victorian Mansion - PC/Mac

Puzz-3D: Notre-Dame Cathedral - PC/Mac

* Texturing and Lighting of 3D environments (Maya).

* Camera Animations (Maya).

* ASP and Flash Programming (Company Website).

* Report both visual and technical mistakes (bugs) in 3D game projects.
Guardando i loro curriculum come primo titolo mi viene da dire Far Cry 4 //content.invisioncic.com/a283374/emoticons/sad.png

Di PoP nemmeno l'ombra //content.invisioncic.com/a283374/emoticons/sad.png

 
Far Cry 4 will be released in the first half of 2015 and be set around the snowy mountain ranges of the Himalayas, ********* can confirm.

There's more to the region than just snow - it's expected that the game will feature a number of environments.

The switch in location marks a drastic change for the adventure series, which is usually more associated with sandy, tropical locales. But it will also pave the way for some new features - such as the ability to saddle up and ride elephants, people familiar with the project told *********.

Far Cry 4 is still some way away, but we understand that Ubisoft is currently aiming to release it during the next financial year (before the end of March 2015).

Our first official glimpse at Far Cry 4 will come much sooner, however - the title is set to be shown off in some form during Ubisoft's annual press conference at E3 in June, one source said. Expect PC, PlayStation 4 and Xbox One versions. We're unsure at this stage whether current-gen versions are also in the works.

A setting based around the Himalayas was first hinted at on Twitter last month by tipster Superannuation, who also suggested it would include some kind of monsters.

Far Cry 4's gameplay will remain similar to that in Far Cry 3 - presumably including a large focus on hunting local fauna. The world's map will be structured in a familiar fashion too, a separate source said, with outposts for you to liberate.

Far Cry 3 launched in November 2012 and was followed by the excellent retro spin-off Blood Dragon around six months later - suggesting that, when finished, Far Cry 4 will have had around two years of development time.

Ubisoft's E3 2014 press conference will also host other surprises - the publisher is apparently looking to build on the positive reception of reveals such as Watch Dogs at E3 2012 and Tom Clancy's The Division last year.

The Division will be shown off again, of course, alongside other likely attendees such as upcoming open world racer The Crew and the recently-leaked Assassin's Creed 5: Unity.

Ubisoft declined to comment when contacted by *********.
sito concorrente

 
Ultima modifica da un moderatore:
Speriamo venga confermata l'Himalaya! Nel caso D1 sicuro! //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Ci può stare prima metà del 2015 come lancio, in modo tale da lasciar campo libero ad Assassin's Creed a fine anno e affiancare una serie storica (Far Cry appunto) a The Division e The Crew che presumibilmente usciranno entrambi l'anno prossimo. In pratica, Ubisoft si muoverebbe così:

2014: due Assassin's Creed, Watch Dogs, South Park

2015: Far Cry, The Division, The Crew, Assassin's Creed

 
Ultima modifica da un moderatore:
non lo voglio su console old gen :l4gann:
This, se lo fanno cross gen per me resta sullo scaffale fino ad un drastico calo di prezzo //content.invisioncic.com/a283374/emoticons/sisi.gif

 
This, se lo fanno cross gen per me resta sullo scaffale fino ad un drastico calo di prezzo //content.invisioncic.com/a283374/emoticons/sisi.gif
cosa che farai pure per Dragon Age Inquisition, VERO? //content.invisioncic.com/a283374/emoticons/smile2.png

 
Himalaya :ivan:

Speriamo sia solo Ps4/One...

 
cosa che farai pure per Dragon Age Inquisition, VERO? //content.invisioncic.com/a283374/emoticons/smile2.png
Eh ma DAI esce a fine 2014 mentre Far Cry 4 a metà 2015, a quel punto mi aspetto di non vedere più giochi cross gen //content.invisioncic.com/a283374/emoticons/fyebr8.gif

 
Cavalcare un elefante in maniera poco educata dev'essere parecchio divertente //content.invisioncic.com/a283374/emoticons/sisi.gif

 
This, se lo fanno cross gen per me resta sullo scaffale fino ad un drastico calo di prezzo //content.invisioncic.com/a283374/emoticons/sisi.gif
idem. per me cmq esce nel 2016 e non sara' cross gen

 
Speriamo confermino , mi piacerebbe un cambio di ambientazione //content.invisioncic.com/a283374/emoticons/sisi.gif

 
London, UK — May 15, 2014 — Today, Ubisoft announced Far Cry® 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry® 4 will be available November 21 in the UK for PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.
Development on Far Cry® 4 is being led by Ubisoft Montreal in collaboration with Ubisoft’s Red Storm Entertainment, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.

In Far Cry® 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles, and animals, players will write their own story across an exotic open-world landscape.

“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer. “Given the unique setting, we feel Far Cry® 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”

Customers who pre-order Far Cry® 4 will receive the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character Hurk from Far Cry 3’s DLC. The Limited Edition also includes Hurk’s signature harpoon gun called “The Impaler”. The pre-order is now available at all major retailers.

Fans can tune into Ubisoft’s Media Briefing at E3 for an exclusive first look at Far Cry® 4.
//content.invisioncic.com/a283374/emoticons/sisi.gif

 
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