Game Final Fantasy VII / Remake / Rebirth | Intergrade (Switch 2 e Series) - Inverno |

Pubblicità
Parole in libertà

Let’s talk about Final Fantasy VII Remake. In the screenshot, Cloud is using a cover action…Nomura: “In the story, in situations where you’re sneaking around, you won’t just be able to march down the middle of the path. The original version had random encounters, and such parts were in the realm of imagination, but since this title is seamless and you see the path that you’re infiltrating, I decided it was necessary for the sake of realism. You can use it in ways such as to hide in cover until enemy soldiers move along, or to throw a hand grenade from cover to annihilate the enemy. Of course, those who find it bothersome can just throw themselves into the fight.”

Can Barret also use cover actions?

Nomura: “He can. While I can’t say any details just yet, there is a special element in gunners.”

The Guard Scorpion battle scene with Cloud fighting alongside Barret also made an impact.

Nomura: “Rather than just ending it at that scaffold, we’ve made wide use of the space and developed a battle that takes advantage of the map’s characteristics where you’ll fight while switching between Cloud and Barret. For example, when there’s an enemy in a position that can’t be reached by Cloud’s sword, it’s more effective to switch to Barret. It’s becoming strategic in that way, as well. The Guard Scorpion will change modes in the middle of the battle and demonstrate behavior not in the original version. Also in this screenshot, it should be noted that missiles and such are coming down. It’s become a significantly flashy battle.”

With the battles being action-oriented, it seems that you can experience a different type of gameplay from the original version.

Nomura: “Map and object destruction will also happen, and there are part-based destruction elements like breaking the Guard Scorpion’s legs.”

The UI isn’t complete, but the ATB Gauge seems to stock three bars, there is a technique name and level in “Lv. 1 烈攻斬り,” and “Materia” can be seen in the command list…

Nomura: “As for the ATB and techniques, those are for another time. Regarding Materia, what I can say is that it’s something like a skill. Different from magic, you can use it when you’ve set a Materia that has an effect that can be used in battle.”

We’re looking forward to future updates on Kingdom Hearts III and Final Fantasy VII Remake.

Nomura: “We prepared new materials this time for MAGIC. Since promotional plans are being decided for both titles, there isn’t much that I can say right now, but we are strengthening our systems and steadily making progress, so please wait a little while longer.”
http://gematsu.com/2017/03/tetsuya-nomura-discusses-recent-kingdom-hearts-iii-final-fantasy-vii-remake-screenshots

 
Scommetto che la prima cosa che farà sarà ricominciare da zero giusto per non farlo uscire un po' troppo presto.

 
Bhé dai, abbiamo fatto dei progressi...

l'Air Buster è il secondo boss del gioco mica il primo :padoru:
 
Nomura ha detto che accanto al remake di FFVII stanno studiando varie attività legate alla compilation di FFVII.

Magari iniziamo a fare uscire il primo capitolo del VII, poi parliamo del resto... no?

Nomura: “Not everyone may know this, but I’m remaking Final Fantasy VII… (laughs). Right now I’m concentrating on Kingdom Hearts III, but when that’s finished, VII will be where I head next. I’m thinking about ideas regarding the remake’s release—I even spoke to producer Kitase about it today. All of us old-timers are considering various developments in regards to what accompanies the remake. Like if we can manage to do something about the Compilation [of Final Fantasy VII] titles too. But for the time being, please wait for VII‘s turn to come.”

Fonte: https://gematsu.com/2018/11/nomura-various-developments-being-considered-to-accompany-final-fantasy-vii-remake

 
Qualche cambiamento alle redini del progetto.

No, ovviamente niente nuovi dettagli di gameplay, screen o altro, tranquilli.

Naoki Hamaguchi, who we previously knew as the project lead on Final Fantasy VII Remake, is now a co-director on the project, an update to Square Enix’s recruitment page for the title reveals. That means Hamaguchi and previously known director Tetsuya Nomura now share the same role.

Nomura has previously compared Hamaguchi’s forme rrole as project lead to the role of Kingdom Hearts III co-director Tai Yasue. Nomura, of course, also directed Kingdom Hearts III.
https://gematsu.com/2019/04/final-fantasy-vii-remake-project-lead-now-co-director-naoki-yoshida-division-developing-large-scale-next-gen-project

 
Però a dire la verità preferisco il Cloud del primo trailer, quello di fine 2015.

Tutta l'atmosfera era più dark, coerentemente anche con il nuovo logo del gioco.

Adesso questo stona un po' con il nuovo trailer, con colori più accesi.
Come colori sicuramente questo 2019 è più fedele all'originale.

 
Ma looool  :rickds: :rickds: :rickds: :rickds: :rickds:

 
Pubblicità
Pubblicità
Indietro
Top