Game Final Fantasy VII / Remake / Rebirth | Intergrade (Switch 2 e Series) - Inverno |

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Seconde traduzioni da Famitsu:- Potremo esplorare tutte le aree di Midgar

- No comment su eventuali feature online

- Le scene con le allucinazioni di Cloud sono state modellate per essere più significative

- La barra ATB che diventa rossa è diversa dalla Limit Break. Square Enix sta pianificando di avere un sistema speciale che ancora non possono mostrare, ma che cambierà in base allo stile di gioco del giocatore.

- Non ancora deciso se inserire o meno la guardia
Perfect Guard o niente. O fai la Parry Frame-Perfect (siamo in un jRPG, siamo generosi e diamo 2-3 frame di finestra e non uno solo), o becchi uno sganassone di quelli potenti.

 
Perfect Guard o niente. O fai la Parry Frame-Perfect (siamo in un jRPG, siamo generosi e diamo 2-3 frame di finestra e non uno solo), o becchi uno sganassone di quelli potenti.
Beh però scusa è una cosa più da Action quella, in un action rpg potrebbero tranquillamente proporre la parry che limita i danni se non è perfect, o al massimo che ti stunna. oddio parlo come Damocle :rickds:

 
Ultima modifica da un moderatore:
Beh però scusa è una cosa più da Action quella, in un action rpg potrebbero tranquillamente proporre la parry che limita i danni se non è perfect, o al massimo che ti stunna. oddio parlo come Damocle :rickds:
Ma la Parry, per definizione è Frame Perfect. Altrimenti è semplice Guard.

 
Igniz, han completato lo "scenario", mica tutto! xD Per dire: lo "scenario" di FFVersusXIII fu dato per finito nel 2010, se ben ricordo.
avevo capito il testo..non a caso non ho detto che il gioco era completato.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Perfect Guard o niente. O fai la Parry Frame-Perfect (siamo in un jRPG, siamo generosi e diamo 2-3 frame di finestra e non uno solo), o becchi uno sganassone di quelli potenti.
Mi accontento di una telecamera decente...se inserisci la parry chiudi le porte al grande pubblico.//content.invisioncic.com/a283374/emoticons/paura.gif

 
Ultima modifica da un moderatore:
A me arrapa il fatto che Midgar sarà completamente esplorabile :morris82:

 
Perfect Guard o niente. O fai la Parry Frame-Perfect (siamo in un jRPG, siamo generosi e diamo 2-3 frame di finestra e non uno solo), o becchi uno sganassone di quelli potenti.
Mi sembra un po' esagerato, soprattutto se viaggio a più di 60 fps.

 
Secondo me neanche i vecchi FF dovrebbero essere spoilerabili, al di là degli spoiler assurdi che Square fece all'epoca sul retro della copertina stessa :rickds:

 
In un secondo hai un singolo frame su 60 per parare? È una cazzata, neanche nei ritmici più frenetici hai un margine del genere, troppo da pro-player di picchiaduro per un titolo di questo tipo.

 
Alcune nuove info:

Regarding Voices…Nomura: “Basically, it will be fully voiced. We still haven’t decided the voices of the characters that weren’t in Final Fantasy VII: Advent Children.”

So does that mean dating events will be fully voiced?

Kitase: “It would be impossible not to. (Laughs.) However, since it’s different from that time and social situation, we need implement the reproduction of original events carefully.”

Nomura: “Ah, the Honey Bee Inn… (Laughs.)”

Is the map open world?

Kitase: “We can’t say anything yet, but we don’t plan on fussing about whether it’s a so-called open-world or sandbox. But since Nomura is more focused on the creation of the scenery, we want to express an environment character actions affect the scenery.”

Will there be mini-games?

Kitase: “We want to put the mini-games that remain favorable among fans in as much as possible.”

Nomura: “There were a lot of things from big to small, but we need to consider a bit whether it’s necessary to create them all with the latest technology.”

Kitase: “The development staff is also thinking about what to do with the mini-games.”

How’s production going?

Kitase: “We’re at the stage where we can say we’re finally getting started. We have ideas regarding battles, too, but it will take time to drop them into the actual game.”

Final Fantasy VII‘s 20th anniversary is in 2017. Can we expect anything for its original release date on January 31?

Kitase: “I can’t say anything at the moment. (Laughs.)”

Nomura: “Personally, I’m waiting for Kingdom Hearts HD 2.8 and World of Final Fantasy in 2016. I think when they’re completed, I’ll be able to release new information.”
Fonte: http://gematsu.com/2015/12/final-fantasy-vii-remake-staff-discusses-voice-dating-scenes-mini-games-more

 
Dal game informer:

In regards to FFVII remake. Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes. They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to gave a much shorter development cycle than FFXV.
Uhm pensavo peggio:morris82:

 
e *** santo so 10 anni di ff15 grazie al cazz.o //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

cmq 3 giochi alla ff13

mi va piu che bene, anzi era quello che avevo previsto pure io

 
Meh

Comunque mi aspetto che ogni gioco esca dopo 6 anni //content.invisioncic.com/a283374/emoticons/smile2.png

 
Tre giochi full price? :gio:

Comunque a parte questo sembrano che non sappiano ancora che pesci pigliare in termini di cosa cambiare e cosa no... queste cose a me personalmente preoccupano sempre molto, perché significa che si lanciano in un progetto senza avere ben in mente cosa vogliono fare, mentre un buon numero di elementi dovrebbero essere stabiliti ben primi di cominciare lo sviluppo, secondo me...

 
Nuove info. :morris82:

Bigger than the Final Fantasy XIII series: Compared to the Final Fantasy XIII series, Final Final Fantasy VII Remake “be an equivalent – or even greater – project in terms of scale,” according to Kitase.
Scale: “It will essentially be a full-scale game for each part of the multi-part series,” Kitase said. Whereas each entry in the Final Fantasy XIII series told the story from a different angle,”we already have a preexisting story [with Final Fantasy VII Remake], so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story. With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.”

How many installments? Square Enix “has an idea” in terms of how many installments Final Fantasy VII Remake may consist of,” but can’t share that at the moment. The scenario and stories are currently in development, so “the plan may change along the way,” Kitase said, but reiterated, “we do have a vision for how many installments it will consist of.”

Compilation of Final Fantasy VII: “If there are any areas [from The Compilation of Final Fantasy VII] where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing,” Kitase said. “But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world.”

Action: The game is action-based (well, not “completely” action, according to Kitase), because, according to director Tetsuya Nomura, “Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape.” Kitase adds, “In terms of the image of the battle system, that’s where we’re getting the feel from. It won’t be as action-focused as Dissida, of course, but the the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style.”

Changes: “I’m sure there are areas that our fans want to see how we can change, and areas that they don’t want changed. The opinions of our fans are probably split on a lot of those elements, so determining from a development standpoint where we’ll be more true to the original versus where we change is something we hope to grasp through communicating with our fans. Also, while we want to understand their concerns, we also want to get them excited for the story and seeing how it can be revamped and refreshed.”

Surprises: “If it’s just nostalgia, it’s just a matter of following the story, and there wouldn’t be any surprises. So, in that sense, we want to balance out the areas we would like change versus the areas we don’t in order to have that nostalgia, but also the surprises.”

Staff and Rights: “I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything! Of course, within Square Enix and across the globe, there are people who think it’s on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected.”
Fonte: http://gematsu.com/2016/04/final-fantasy-vii-remake-producer-discusses-scale-compilation-changes-more

 
Calma e sangue freddo, non ci sono news sul gioco. :asd:

Però hanno annunciato le play arts di Cloud e Barret.

In pratica, l'action figure di Barret ci permette di vedere per bene il suo redisgn. Devo dire che di primo acchito non mi aveva convinto enormemente, pur non trovandolo comunque brutto. Però guardandolo meglio devo dire che mi piace abbastanza. :sisi:

Potete vederne le immagini qui:

http://www.dualshockers.com/2016/12/13/play-arts-kai-final-fantasy-vii-remake-figurines/

 
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