News Final Fantasy VII Return? | Remake 3 | Fine 2024: Prima Build completata! | Target 2027

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Ne approfitto per aggiornare il titolo e uppare il topic.

Il terzo capitolo è già noto e confermato, e adesso sappiamo che lo Script di base è pronto, il doppiaggio puntano ad iniziarlo "presto" (stando a Nomura), e il target (per Kitase) sono 3 anni (quindi in linea di massima 2027).

Qui potete postare tutte le news sullo sviluppo fino al fatidico annuncio effettivo (TGA 2025? Boh).


VALGONO LE STESSE REGOLE DEL TOPIC DI REBIRTH SUGLI SPOILER. TUTTO CIO' CHE ATTIENE ALLA TRAMA VA SOTTO TAG SPOILER.
 
GW5C7NpWsAA0VEu

Per chiarire il contesto, parla dell'anniversario di Ever Crisis uscito a settembre 2023, quindi starebbe a indicare che per settembre 2025 potrebbero già esserci o comunque stare sul punto di arrivare news su parte 3.
Vedremo, certo mi pare presto dato che avrei scommesso più un primavera/estate 2026 per l'annuncio ufficiale.
 
Ultima modifica:
Secondo me può vivere di vita commerciale nuova in due mosse:

-multipiatya
-un bel cofanetto con tutti e tre i giochi.

Non sapete quante persone conosco che hanno detto che aspettano la fine della trilogia per comprarlo tutto
Ovviamente. Però non so perché la gente fa sto ragionamenti. Io ci sono rimasto male per il fatto che non hanno incassato abbastanza per questi mezzi capolavori. Ma poi cosa fanno se li giocano tutti e tre di fila? 150 ore di main story?
 
Ovviamente. Però non so perché la gente fa sto ragionamenti. Io ci sono rimasto male per il fatto che non hanno incassato abbastanza per questi mezzi capolavori. Ma poi cosa fanno se li giocano tutti e tre di fila? 150 ore di main story?
C'è gente che ha fatto la maratona di Kingdom Hearts prima del 3 (io). Non vedo quale sia il problema
 
Beh, visto che loro probabilmente hanno la stanza dello spirito e del tempo, come dimostrato per Rebirth, è tutto possibile :unsisi:
Ma guarda, ne sono certo che manterranno quelle tempistiche. Hanno fatto un lavoro immenso con Rebirth in poco più di 3 anni. Per il prossimo capitolo da un punto di vista di world building dovranno fare sicuramente molte meno cose, stesso discorso per animazioni, combat system e tanto altro. Certo, devono coprire metà storia, ma su quello mi pare di capire che a livello di sceneggiatura sia stato già preparato tutto.

Io ci credo. :sisi:
 

I have a question for Kitase-san as well. With reports that the Remake game sales underperformed, are there plans to change the console exclusivity window for the next installment of Final Fantasy VII remake trilogy?

Yoshinori KITASE:
Regarding the strategy of the [console] release, there's sort of nothing we can comment on regarding that. But overall, we are looking forward to more players enjoying and playing this title. So we wish for that to happen.
------------------------------------------------------------------------------------------

In the May version of the Inside Square Enix video, Endo-san stated he wanted to give the player even more freedom in the third installment. Can you share some of the ideas the staff are implementing to do this?

Teruki ENDO:
While I'm unable to comment on granular details of that right at this moment, I believe that instead of the developers or the creators dictating how the players should play along a pre-planned path, so to speak, it's better to allow more freedom and the user's choice to be able to play in their own way that they wish to.
While naturally, there are challenges to actually realizing that, and when you go into making that a reality, my thoughts are also that for the Final Fantasy series to continue to reinvent itself, to revitalize itself, and stay fresh to our players, this type of constant evolution is necessary in terms of the battle elements as well. So, those are the underlying thoughts I had while making that comment.
------------------------------------------------------------------------------------------

What is the wildest fan theory you've seen about the trilogy so far?
[Everyone laughs.]

Naoki HAMAGUCHI: After the panel yesterday, we were chatting with the voice actors over dinner, and this exact topic came up, funnily enough. We were talking about Chadley, which is that character who supports Cloud in Rebirth. And we were talking about how, like, some people think that he's actually evil and will turn out to be the last boss in the final title. We were cracking up about that.

Yoshinori KITASE: I don't know if this is something unexpected or anything, and I guess there's not really a specific thing or theory that I can comment on right now. But we do hear a lot of players' different conjectures, saying, "Oh, how much will this story change from the original?" And I do want to comment that I don't think that's how it will be.
We've always kept the original in mind, and I don't think it's going to be a storyline that will betray the fans of the original [game]. But also, at the same time, [it's] been 27 years since the release of the original Final Fantasy VII. There are these things that we feel we can only do now in the remake project that can bring a new sort of feeling of satisfaction to the players playing this game now 27 years later. What this will entail exactly is something we hope players will experience soon.
------------------------------------------------------------------------------------------

The end of Rebirth remakes one of the most famous cut scenes in video game history for new audiences. Some reactions post-game included confusion over how to interpret the new development of this scene. What reaction was the staff hoping to garner from players, and what message did you want? Or do you have a comment for players who feel this new version of events is confusing or unsatisfying?

Naoki HAMAGUCHI:
So, when I was play-tested this game and went through run-throughs countless numbers of times, I thought that players who were going to play Rebirth were going to have various perspectives and thoughts about the ending.
We had already announced from the beginning that this remake series would be a trilogy. So when we considered releasing three titles, of course, there will be some time between releasing one to two and two to three. I also discussed how we want the community [to interact] while they're waiting for that next installment.
Kitase-san and I were also discussing this, but we thought it's very enjoyable for the community to have something very worthy of intense discussion, like "What is really going on here?" That was something we wanted and expected going into creating this scene. In terms of the experience we anticipated and also desired, I think we are satisfied in that there are both negative or positive reactions to this scene.

Yoshinori KITASE: Also, to add to this and offer an alternate perspective, when discussing the scenario with [Tetsuya] Nomura and [Kazushige] Nojima, we were also talking about how in the original, it's showing Cloud's perspective, [his] feeling of immense loss, of losing someone that you love and having this hole in your heart. When considering how to depict this in the Remake series, we also thought about not only expressing this loss of someone who means so much to you but also this sense of a person experiencing loss, being unable to force [yourself to] forget this person and almost like, an inability to accept it—struggling with the possibility of losing someone. So that was something we wanted to show in Rebirth.
Regarding the original, its [first disc] ends with that huge loss. And I recall some people not even wanting to continue playing and changing over to disc two because they didn't want to play anymore because of that. It's such a huge feeling of loss and despair, but I do think there's a synchronization of feelings between the players and Cloud, struggling with "How do I deal with this feeling?" The feeling of loss and how a person struggled to take that on was happening. We imagined the players of [Rebirth] would also have that synchronous feeling.
 

I have a question for Kitase-san as well. With reports that the Remake game sales underperformed, are there plans to change the console exclusivity window for the next installment of Final Fantasy VII remake trilogy?

Yoshinori KITASE:
Regarding the strategy of the [console] release, there's sort of nothing we can comment on regarding that. But overall, we are looking forward to more players enjoying and playing this title. So we wish for that to happen.
------------------------------------------------------------------------------------------

In the May version of the Inside Square Enix video, Endo-san stated he wanted to give the player even more freedom in the third installment. Can you share some of the ideas the staff are implementing to do this?

Teruki ENDO:
While I'm unable to comment on granular details of that right at this moment, I believe that instead of the developers or the creators dictating how the players should play along a pre-planned path, so to speak, it's better to allow more freedom and the user's choice to be able to play in their own way that they wish to.
While naturally, there are challenges to actually realizing that, and when you go into making that a reality, my thoughts are also that for the Final Fantasy series to continue to reinvent itself, to revitalize itself, and stay fresh to our players, this type of constant evolution is necessary in terms of the battle elements as well. So, those are the underlying thoughts I had while making that comment.
------------------------------------------------------------------------------------------

What is the wildest fan theory you've seen about the trilogy so far?
[Everyone laughs.]

Naoki HAMAGUCHI: After the panel yesterday, we were chatting with the voice actors over dinner, and this exact topic came up, funnily enough. We were talking about Chadley, which is that character who supports Cloud in Rebirth. And we were talking about how, like, some people think that he's actually evil and will turn out to be the last boss in the final title. We were cracking up about that.

Yoshinori KITASE: I don't know if this is something unexpected or anything, and I guess there's not really a specific thing or theory that I can comment on right now. But we do hear a lot of players' different conjectures, saying, "Oh, how much will this story change from the original?" And I do want to comment that I don't think that's how it will be.
We've always kept the original in mind, and I don't think it's going to be a storyline that will betray the fans of the original [game]. But also, at the same time, [it's] been 27 years since the release of the original Final Fantasy VII. There are these things that we feel we can only do now in the remake project that can bring a new sort of feeling of satisfaction to the players playing this game now 27 years later. What this will entail exactly is something we hope players will experience soon.
------------------------------------------------------------------------------------------

The end of Rebirth remakes one of the most famous cut scenes in video game history for new audiences. Some reactions post-game included confusion over how to interpret the new development of this scene. What reaction was the staff hoping to garner from players, and what message did you want? Or do you have a comment for players who feel this new version of events is confusing or unsatisfying?

Naoki HAMAGUCHI:
So, when I was play-tested this game and went through run-throughs countless numbers of times, I thought that players who were going to play Rebirth were going to have various perspectives and thoughts about the ending.
We had already announced from the beginning that this remake series would be a trilogy. So when we considered releasing three titles, of course, there will be some time between releasing one to two and two to three. I also discussed how we want the community [to interact] while they're waiting for that next installment.
Kitase-san and I were also discussing this, but we thought it's very enjoyable for the community to have something very worthy of intense discussion, like "What is really going on here?" That was something we wanted and expected going into creating this scene. In terms of the experience we anticipated and also desired, I think we are satisfied in that there are both negative or positive reactions to this scene.

Yoshinori KITASE: Also, to add to this and offer an alternate perspective, when discussing the scenario with [Tetsuya] Nomura and [Kazushige] Nojima, we were also talking about how in the original, it's showing Cloud's perspective, [his] feeling of immense loss, of losing someone that you love and having this hole in your heart. When considering how to depict this in the Remake series, we also thought about not only expressing this loss of someone who means so much to you but also this sense of a person experiencing loss, being unable to force [yourself to] forget this person and almost like, an inability to accept it—struggling with the possibility of losing someone. So that was something we wanted to show in Rebirth.
Regarding the original, its [first disc] ends with that huge loss. And I recall some people not even wanting to continue playing and changing over to disc two because they didn't want to play anymore because of that. It's such a huge feeling of loss and despair, but I do think there's a synchronization of feelings between the players and Cloud, struggling with "How do I deal with this feeling?" The feeling of loss and how a person struggled to take that on was happening. We imagined the players of [Rebirth] would also have that synchronous feeling.
Sta a vedere che questi predono sul serio la questione su Chadley come uno dei boss segreti/finale da buttare giù nelle sfide VR..
Anzi fossi in loro lo farei eccome.. :dsax: Ci sarà sa sudare, da bestemmiare, ma sono convinto che lo faranno e alla fine ci sentiremo tutti più liberi.. :dsax:

Comunque per quanto riguarda il finale se la sono giocata diveramente, e posso comprenderlo, il problema è che molti non lo accettano.
D'altronde questo progetto Remake nasce più come un sequel di quel gioco uscito 27 anni fa.

Manca ancora troppo.
 
il problema è che molti non lo accettano
E non gli deve fregare un caxxo a loro :asd: Un autore fa quel che vuole con la sua opera, figurati una che rifai da zero migliorando le cose (dal loro punto di vista). Ribadisce il fatto che non cambierà nulla, ma che fanno ciò che non ptevano fare 27 anni fa. VENTISETTE anni fa. Non so se è chiara sta cosa. Ed è bellissimo che possano farlo.
Comunque su Chadley c'era un momento non ricordo in quale capitolo dove si vede
che c'è un suo clone mi sembra da qualche parte, o era proprio lui che è stato preso o sta da qualche parte, non mi ricordo la scena :rickds: Quindi qualcosa sotto c'è su di lui.
 
E non gli deve fregare un caxxo a loro :asd: Un autore fa quel che vuole con la sua opera, figurati una che rifai da zero migliorando le cose (dal loro punto di vista). Ribadisce il fatto che non cambierà nulla, ma che fanno ciò che non ptevano fare 27 anni fa. VENTISETTE anni fa. Non so se è chiara sta cosa. Ed è bellissimo che possano farlo.
Comunque su Chadley c'era un momento non ricordo in quale capitolo dove si vede
che c'è un suo clone mi sembra da qualche parte, o era proprio lui che è stato preso o sta da qualche parte, non mi ricordo la scena :rickds: Quindi qualcosa sotto c'è su di lui.
Si può anche accettare che 27 anni dopo si possano essere rincoglioniti, come il buon Toriyama con Dragon Ball Super: Super Hero.
Non ci deve piacere per forza solo perché è l'autore dell'originale, anche loro sbagliano o si rincoglioniscono, la vecchiaia non risparmia nessuno.
 
Si può anche accettare che 27 anni dopo si possano essere rincoglioniti, come il buon Toriyama con Dragon Ball Super: Super Hero.
Non ci deve piacere per forza solo perché è l'autore dell'originale, anche loro sbagliano o si rincoglioniscono, la vecchiaia non risparmia nessuno.
Secondo me un autore con la sua opera in un rifacimento/miglioramento dal suo punto di vista non può sbagliare. Può non piacere, come ogni cosa che ha una sceneggiatura, un evento, una cosa che appunto può piacere o meno, ma sbagliare no. Mettersi al di sopra dell'autore è fuori da ogni logica. E' la loro rivisitazione in tre parti dell'opera scritta 27 anni fa con possibilità che prima non avevano. L'unica vera cosa che sono stati costretti a fare sono due "finali" per le prime due parti, qualcosa che facesse parlare e venir voglia a chi lo gioca di sapere cosa succederà o "come faranno ad aggiustare" e cose di questo tipo (e ci sono riusciti vedendo il solito casino per due volte di fila). Non stanno sbagliando, è la loro opera, che si può giudicare, piacere o meno, l'importante è che facciano quello che vogliono, non deve fregargli se i fan lo accettano o meno.
 
Dopo 5 mesi devo ancora capire il problema del finale di Rebirth e che colpa devo dare al team.
E ci sto provando seriamente, anche senza essere per forza fan (che ormai pare sia un male esserlo)
 
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