PS5 Final Fantasy VII Revelation | Remake 3 | 8 Aprile 2027

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
Nomura non li dirige più da un pezzo i giochi, si occupa solo dell'aspetto creativo. È come Cory in Santa Monica. Già in Remake nonostante avesse il titolo di Director l'aspetto di direzione tecnica l'aveva già lasciata ad Hamaguchi.
Avevo capito che il CS era anche merito suo. Quindi é tipo un supervisore
 

Ma nel trailer c'era scritto "development Footage captured on pc", io veramente boh......


bIR7h.png
 
Spero che tutta questa grandissima libertà non sia controproducente, ma confido abbiano lavorato bene. Tutto quello che ho visto per me è da 10 a mani bassissime, però ho comunque il PTSD di Rebirth e del suo essere tutto…troppo. Speriamo bene.

P.S - rispondo a te perché dovevo rispondere, non me me frega niente di quel che pensi. :galliani3:
Se questo é troppo CD che é?
 
Avevo capito che il CS era anche merito suo. Quindi é tipo un supervisore

Nomura ha avuto un ruolo fondamentale nel CS di Remake, fondamentalmente è stato lui a volerlo in questo modo una volta impostato è rimasto come supervisore del progetto ma il director dietro questa trilogia è Hamaguchi.
Pero diciamo che l’aspetto piu riuscito di tutto il progetto remake è senza dubbio il CS che è merito proprio di Nomura.
 
presentazione 1:13 :asd:
Si il paracadute dovrebbe quantomeno limitare le torri ma le scannerizzazioni dell'ambiente per sbloccare segnalini sulla mappa me le aspetto ancora

Da brividi...
 
Non mi piace molto né sta cosa delle scelte diverse né della maggior presenza di Zack
[automerge]1780744109[/automerge]
Si il paracadute dovrebbe quantomeno limitare le torri ma le scannerizzazioni dell'ambiente per sbloccare segnalini sulla mappa me le aspetto ancora
Purtroppo anche io
 


E anche i mini game li hanno sistemati.
 
Un po di notizie forse alcune spoiler per chi non ha giocato l’originale quindi metto nascosto.

-Player choice will have consequences unlike Rebirth, and this will affect the storytelling of the game. Each player might end up with a completely different experience.

-The Highwind airship will be available from the beginning of the game

-The wear system (jobs) will also be unlocked early on in the game.

-New stories will be told regarding places not explored much in the OG

-There are a lot of areas you can access with the Highwind early on, but you might not be able to proceed since enemeries are incredibly strong. They want players to have the feeling of "what should I do first?"

-The scale of the 'open world' feel of the game has greatly expanded

-Vincent gameplay allows him to switch between human form and beast mode with one button. There is no time limit, similar to how Yuffie uses her shuriken mode.

-Cid is very adept at aerial combat

-Vincent and Cid have synergy elements as well as with other characters too.

-Zack will have even more scenes in Part 3 and plays an important role

-The idea of multiple timelines is conveyed through Zack's presence and his part of the story

-The replacement VA for Reno has been decided, and Reno and the Turks will have a lot of screentime in this game.

-Wutai is incredibly fleshed out this time around, and the Turks will also be a part of it. Wutai will have a very political storyline involved.

-Midgar is back in Part 3 and you can explore it again, and you may even encounter some Deepground characters as well...

-Rocket Town is indeed in the game. Hamaguchi says they actually wanted it to show up in Rebirth, but they decided to have it in Revelation instead. It will be accessible towards the latter part of the story

-The underwater area will appear in Revelation, but he can't delve into details just yet

-Hamaguchi says that OG FF7's Knights of the Round summon was something that came up in discussions in every part of the FF7 Remake series. They are currently developing the content to be worthy of its epicness, so he tells fans to look forward to seeing how it will be shown in the game.

-FF7 Revelation does indeed have an ending, and it is one that Hamaguchi is proud of that serves as a conclusion to a series that has taken more than ten years. As for what that ending will be, you'll just have to experience it yourself.

-The affinity system from Rebirth will be different in Revelation. More focus will be put to some extent for all characters to flesh them out properly.

-If you want to learn more about a certain character, you will be able to do so in a way that will deliver a different experience than the one in Rebirth.

-Hamaguchi doesn't really like the concept of multiple endings and as a creator wants to deliver a confident ending to the FF7 Remake series; HOWEVER, player choice in Revelation will heavily affect what outcome you get that actually changes the storytelling of the game.

-Mini games will not be less in number, but they are toning down the difficulty for players who had issues with them in Rebirth

-The slap fight between Scarlet and Tifa is indeed still in the game and will be a mini game lol

-The theme of FF7 Revelation is "resolve." Everyone has followed the journey of Cloud and his friends for almost a decade at this point, and the story is filled with determination as it heads to its finale. The development team has put their resolves into delivering something truly great for everyone to enjoy.
 
Come si fa a tirare fuori Vincenzo del party comunque, mi sa che sarà titolare fisso insieme a Cloud nel mio team.
 
Pubblicità
Pubblicità
Indietro
Top