PS4/PS5 Final Fantasy XIV Online: A Realm Reborn

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se tolgono l'abbonamento e i controlli sono decenti potrei pure farci un pensierino, caso contrario fottesega

 
The game was not ready to be demoed publicly at E3 this year, but we got a chance to see a brief live demo behind closed doors of the game still running on a PC. It featured lush visuals, with a richly detailed character running through a forest area with dense vegetation and impressive lighting effects passing through foliage. It was something we definitely aren’t used to see in an MMORPG. “Right now it’s optimized for PC. We’re about 50% into the development of the PS3 version, but it’s pretty much how it’s going to look on the console as well,” explains Yoshida. “It uses the same new graphics engine we built just for this game. This summer we’ll have an opportunity to show the PS3 version.”


PlayStation.Blog: Besides the new control scheme and new user interface, does the PS3 version has any new exclusive features compared to the PC version?
Naoki Yoshida, Producer and Director: Because players that’ll be playing on the PS3 client and on the PC client will all be on the same servers, we can’t give either group something special, because everyone is playing together.

But we know that a lot of players have a PS3 and PCs as well, and depending on the mood, sometimes you want to sit down and play in front of your screen, whereas in other times you want to sit back on your couch, relax with controller in hand and play. We believe that we offer opportunities for players to enjoy both worlds

PSB: Final Fantasy has a rich universe, evolving its mythos and its narrative from episode to episode. How do you translate this into a massive open world, into an MMO form, where players can dictate the story?

Yoshida-san: It is an open world in the sense that you can explore freely, but that doesn’t mean is hasn’t a main story. In this open world you have this very detailed story, which has a beginning and it has an ending. What is good is that, once that story ends, we can add new tales. That’s one of the greatest thing about an MMO: you expand a certain story or add new storylines via patches.

PSB: We know some friends that still plays Final Fantasy XI today, 10 years after it was first launched. Do you have a roadmap to keep supporting FFXIV long after its launch?

Yoshida-san: Yes, definitely.

PSB: Are you incorporating easter eggs for fans of the series?

Yoshida-san: Yes, we’re definitely planning on lots of references to past Final Fantasies. This is a game we believe is for the fans of the series, so we want to bring back a lot of nostalgic monsters and other things. For example, we’re planning the Crystal Tower, which is the last dungeon of Final Fantasy III. Basically we’re taking all the great things from the the first 13 episodes, squeezing it into the game and giving them some polish. For example, in FFIII you were limited by the technology of the time, and we’re going to re-render that in this type of high quality graphics. So you’ll have the opportunity to re-visit these sections and see the difference between the lower quality graphics from the past and the high resolution visuals of FFXIV.

PSB: Being players of Final Fantasy XI as well, we know the game was really party-based, and that was a problem with some audiences. Can you also play solo onf Final Fantasy XIV?

Yoshida-san: Definitely, you’ll be able to play the content solo too – it won’t be as party-based as Final Fantasy XI. But, on the other hand, we believe that in this current generation there are a lot of people with time constraints, and it’s hard for them to spend time finding a party. So we’re going to make sure that, for party-based contents, we make it easier to recruit a party. With the Content Finder tool, you’re going to be able to decide “Okay, I want to do this today”, then simply press the button and you’ll be joined by other people with similar goals. So you’ll be able to decide if you’re making a party and, if you don’t have the time, just press the button on Content Finder and you’re automatically in a party.

PSB: With the game finally launching on PlayStation 3 soon, how are you planning to attract those potential new players? You know, the console audience is very different from the traditional PC gamer.

Yoshida: We know that a lot of console players never played an MMO and they may be scared by not knowing what to do, and we want to stress that it’s very similar to an offline Final Fantasy that always had great stories, made you cry, changed your life. There will be a beta for a limited time where people will be able to try it out. And an additional factor to bring in console games are graphics: something of this quality you can’t have in any MMO title.

PSB: Will there be a public beta for 2.0?

Yoshida-san: Yes.


Mi sembra un'idea carina //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica:
Mi sembra un'idea carina //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif


E' la notizia che dice che prendono scenari/edifici/luoghi dai vecchi FF?

 
Ultima modifica da un moderatore:
FF XIV per PS4?

Ancora non è arrivato su PlayStation 3, che già si parla di un possibile avvento di Final Fantasy XIV su PlayStation 4.A parlarne è il producer e director del gioco, Naoki Yoshida, che ha prima risposto con una risata a chi gli domandava se il titolo Square-Enix fosse previsto anche su PS4: "a dire il vero, ora come ora non è stato mai nemmeno annunciato che PlayStation 4 sarà rilasciata! Però, dovendo rispondere alla domanda, poniamo che PS4 venga annunciata: come sapete, il nostro intento da sviluppatori e compagnia è che vogliamo che più persone possibili giochino a questo gioco. Se questo sottintende che, quando arriva un nuovo hardware, sviluppare anche su quest'ultimo possa portare nuova utenza, allora lo faremo assolutamente."

"La prima cosa, però" ha ricordato Yoshida, "è che abbiamo promesso ai nostri utenti che rilasceremo il gioco su PlayStation 3. Quindi dobbiamo tener fede a questa promessa, è il nostro primo obiettivo. Dobbiamo lavorare al massimo delle nostre possibilità per la promessa che abbiamo fatto. Una volta portata a termine, passeremo alla prossima promessa. E, in quel momento, se ci sarà la possibilità di muoversi su un nuovo hardware, allora quella sarà la nostra nuova promessa."

"Ma prima" ha ricordato Yoshida, ridendo, "Sony dovrebbe annunciare che ci sarà davvero PlayStation 4. Per ora, limitiamoci ad aspettare quello!
Spazio

 
addio al versus nel Q1 del 2013
Non si sa niente, la campagna marketiong dovrebbe essere mostruosa, e tu pensavi che uscisse il Q1 2013? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Square Enix isn't just porting over the PC version of Final Fantasy XIV to the PS3. The interface is being totally redone for PS3 players, Famitsu reveals this week.


The PS3 version uses an all new interface called "Cross Hot Bar" (in Japanese, "クロスホットバー" -- if you have a better Romanization suggestion, do suggest it). We don't have specifics just yet.

Famitsu seems to have a full staff Q&A for FFXIV this week, so we may get additional details later.

 
Ultima modifica:
Mi è risalito un discreto hype dopo tutte queste news.

 
Mi è risalito un discreto hype dopo tutte queste news.
Nuove news arriveranno molto presto su questo titolo, posso solo dire che Square stà rivoluzionando un pò il tutto per questa versione su console Sony //content.invisioncic.com/a283374/emoticons/sisi.gif

mata nè

 
Ultima modifica da un moderatore:
Finchè ci sarà da pagare il canone mensile il mio interesse verso il gioco rimane molto basso.

Ed è un peccato perchè come ambientazioni mi ispira tantissimo

 
Finchè ci sarà da pagare il canone mensile il mio interesse verso il gioco rimane molto basso.Ed è un peccato perchè come ambientazioni mi ispira tantissimo
Gran parte dei MMORPG di grosso calibro supporta questa opzione //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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