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The latest issue of Weekly Famitsu has an interview with Final Fantasy XV director Hajime Tabata, who discusses digital sales, fan satisfaction, cut content, the E3 2016-announced virtual reality content, and even the potential of a PC port.
Get the tidbits below.
What’s the ratio between Final Fantasy XV‘s physical and digital sales?
Tabata: “Based on the company’s average, there has been a whole lot of sales of the digital version. We’ve seen good numbers not only in Japan, but also in North America and Europe, so we’re happy about it.”
What kind of feedback have you received from players overseas, given that they’re so accustomed to open worlds?
Tabata: “As a current generation game, there has been a lot of satisfied feedback. We’ve seen an impressive amount of feedback such as, ‘it’s a very important title as it’s a major step in Final Fantasy moving forward to the next stage.’ However, players that put maximum priority on story have the same opinion as those in Japan (their level of satisfaction is low).”
Were there any parts of the story that were cut out of necessity?
Tabata: “Not particularly.”
When you update Chapter 13, will there be a mechanism for players who have cleared it to be able to play it again?
Tabata: “I’m thinking about those things together.”
What’s going on with Final Fantasy XV‘s virtual reality content?
Tabata: “Development is progressing, but we haven’t progressed to the point where we can say specifically when it will be released.”
Fast-travel loading is long…
Tabata: “It’s honestly difficult because there is a lot of information to load. We’re thinking about various ideas though.”
Any update and downloadable content news outside of what was announced?
Tabata: “Although there are no plans, I do have one ambition. And that’s to freely travel that world by car. However, since realizing this in its existing state means overcoming some very high hurdles and tremendous debugging, the prospect of implementing it is impractical.”
In the movie there were areas that you couldn’t go to in the game. Will the amount of areas increase?
Tabata: “Those videos made use of glitches. There is a large map being used on the train route in the second half of the game. Since that area isn’t completely made, opening it up as an area you can freely traverse is difficult as is.
“We might remake playable areas in future expansions, but since that would take a year, it is not currently in our plans. For argument’s sake, if we were to prepare new fields, Insomnia would also be a candidate, but that also would take a year’s worth of work.”
Regarding a release on other platforms…
Tabata: “I’d like to release the game on PC as a technical attempt. I want to show PC users Final Fantasy XV running on high-end machines, and we personally would like to see it, too. Also, I would like to try developing on PC to pursue a unique way of playing with PC-exclusive features like making your own quests and enjoying the world using things like mods.”
Final Fantasy XV is available now for PlayStation 4 and Xbox One.
A me importa perchè rimetto mano al gioco ad esempio, e non sono l'unico che lo faràok i dlc che espandono il gioco ma continuare a sviluppare un gioco single player che ormai è finito la vedo come un inutile spreco di tempo, tanto ormai uno che l'ha finito l'ha finito e la prima impressione quella che conta, che ti metti ora a cambiare robe nei capitoli serve a poco (e non ho idea di che problemi abbia il gioco non l'ho giocato quindi non lo so però è una pratica senza senso imho)
http://gematsu.com/2017/02/final-fantasy-xv-version-1-05-update-now-availablePlayStation 4 Pro console Lite Mode compatibility with a maximum of 60 fpsNew Timed Quests (limited-time hunts and contests)
Higher level cap (up to 120)
Increased camera roll capacity (store up to 200 photos)
Portable music player for chocobo rides
Conclusion of the Moogle Chocobo Carnival
Various bug fixes
http://gematsu.com/2017/02/kings-tale-final-fantasy-xv-released-free-march-1About
A King’s Tale: Final Fantasy XV is an action game with retro-styled graphics and fast-paced combat. Taking place a fictitious 30 years before Final Fantasy XV, the action centers around King Regis and his faithful companions (Weskham, Cid and Clarus) defending the royal capital from raiding monsters.
Key Features
Deep Combat System – Combos, counters, and Regis’ signature “Warp Strike” combine for lightning fast real-time combat that rewards fast reflexes and smart tactics.
Companions – Three distinct companions offer unique and new ways to attack as well as tailored super moves that deal massive damage.
Magic – Ignite the battlefield, freeze your enemies, or electrify your foes with Fire, Ice, and Lightning magic.
Summons – Call upon epic Astral entities to decimate your foes in jaw-dropping ways.
5 immagini:“Gladio, one of the three faithful comrades who accompany Noctis on his journey will become a playable character for the very first time in his own episode with a completely different type of gameplay and an all-new story.Picking up from the events from the group’s encounter with Ravus, Gladio leaves the group to train alongside Cor and become even more powerful. He sets on a path to face challenges by encountering larger than life monsters along the way.
“FFXV Episode Gladiolus,” “FFXV Episode Ignis,” “FFXV Episode Prompto,” and “FFXV Multiplayer Expansion: Comrades” will be sold as individual DLC. More information to be revealed at a later date.”