PS5 Final Fantasy XVI

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
 
Immagino che a breve dovrebbero uscire anche le altre interviste delle testate piu importanti e probabilmente più approfondite, perchè sul blog ps mi aspetto un'intervista un po' più generale e meno incentrata sul gameplay vero e proprio.
 
Probabilmente sarà disponibile verso Settembre l'intervista :sisi:
 
Yoshida a comunque parlato di intervistE, perciò a prescindere dalla scarsissima difesa di PS JP ci saranno sicuramente le altre interviste.
Non dico domani, ma sicuramente entro la prossima settimana ne sapremo qualcosa.
 
Vabbeh chiaramente sono sotto embargo e i pr playstation come al solito hanno scazzato l'orario. Niente di strano.
 
Ed ovviamente ci tocca aspettare per l'intervista :sadfrog:
 
Screenshot-2022-06-22-at-06-22-19-FINAL-FANTASY-XVI-su-Twitter.png

Interviste uscite!!! É la perfezione!
Ecco riassunti i punti chiave:


Final Fantasy XVI will not be Openworld:
The game will divide up its regions into more contained areas, some larger and some smaller.
You can explore the world along the way, there will be sidequests, hunts ecc...
However, the focus will be on the story that proceeds at roller-coaster speed.

"To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly 'global' scale."

The story will have 2 timeskips:
We follow the life of Clive Rossville through three different stages: his teens, his 20s, and his 30s.
And because we're covering such a large amount of time with those jumps, it's safe to say that a lot will be happening in the background with regards to the state of the realm. We also will have these in-game compendiums, and a lot of stuff to read in-game that will hopefully help provide a lot of the lore to those people who wish to delve deeper into the game world''.

Final Fantasy XVI will not be a multimedia project:
There are no plans to create anything extra game. No movies, anime ecc...
Development team is currently working really hard to make the final release of the game a complete experience so that no other tertiary content will be required to enjoy or understand it.

Party Confirmed (AI-driven):
We have not abandoned the parties.
In the course of his journey through the lands of Valisthea, Clive will be joined by several allies, each with their own story arc, personal histories, and a narrative that, in dialogue after dialogue and mission after mission, will play an important role in the events narrated and in getting to know Valisthea. That said, the party members will be AI-driven so as to allow players to focus solely on controlling Clive".
P.S The Puppy of the very first trailer is more a wolf than a dog, his name is 'Torgal e he may be a party member too.


The Eikon vs Eikon battles will each be completely unique & won't use the same exact system twice:
For example, maybe one Eikon versus Eikon battle will be reminiscent of a 3D shooter. Whereas another Eikon versus a different Eikon, it’s more like a pro wrestling match, and then maybe even a third with one Eikon versus another Eikon will transform an entire area into a battlefield.
These confrontations will not feel like simple cinematic interlude scenes, but will seamlessly switch between action, combat, dialogue and cinematics, without any interruption or loading.

Final Fantasy XVI will be the first mature rated numbered FF title:
This decision was made so that we could tell the story we wanted, without being forced to change things to fit a younger rating.
But again, this is not because we simply wanted to make the game more violent or the game more explicit, this is because we felt it was necessary to allow us to explore those more mature themes that the game tackles.

New Trailer in Autumn:
While we just released our second trailer, we're currently already working on readying a third trailer for release this fall. In that trailer, we hope to concentrate a little bit more on the world and the lore and the storyline, and hopefully bring a little bit more of that information to players, showing what the story is going to be like, what the narrative is going to be like, and how that's going.
 
Ultima modifica:
Non sarà totalmente open world, ottimo
[automerge]1655867999[/automerge]

[automerge]1655868390[/automerge]
"The Kingdom Hearts team at Square Enix has been especially helpful in contributing to those real-time combat and boss battles," Yoshida said. "It can be said that the battles in 'FFXVI' are in some ways a culmination of the company's past experiences."

"Fighting won't be a solo experience, contrary to how it appears in the trailer. The main character, Clive, will be accompanied by several AI-controlled party members who will banter and connect throughout the game, similar to past Final Fantasy games. Yoshida also teases that there will be a "faithful buddy" that Clive can give specific commands to during the combat, despite the majority of player control focusing on Clive."


Sborro
 
Ultima modifica:
Nuovo trailer in autunno.
Sicuramente sarà al TGS
[automerge]1655870212[/automerge]



Che l'HUD non fosse completo era prevedibilissimo
[automerge]1655870741[/automerge]


L'esatto opposto di Tabata :asd:
[automerge]1655871662[/automerge]

[automerge]1655873009[/automerge]


Come mi sono immaginato la scena:

Matsuda: "Naoki-kun, possiamo farlo uscire anche su ps4?"
Yoshi-P: "ehi, non cominciate a scassare la minkia con ste cagate di conversioni forzate e tagliare roba per farlo girare sui catorci!!"
[automerge]1655873153[/automerge]


"Attack on Eikon"
 
Ultima modifica:
New key information includes:

  • Protagonist Clive has an arsenal of powerful attacks and abilities based off traditional Final Fantasy summons, which can be cycled through in real-time, enabling powerful combination attacks. After Clive claims an Eikon’s (summon’s) power, he will be able to unlock its abilities in an “ability tree” through points earned in battle.
  • There will be times where the player controls an Eikon in real-time, battling other Eikons. Each Eikon vs. Eikon battle is unique. One may be reminiscent of a 3D shooter, while another may be more like a pro wrestling match, while a third may transform the entire arena into a battle field. Each will have slight differences in user interface as well.
  • Clive will be accompanied by one or more companions for most of his journey, who will participate in battle, as well as banter with Clive. These party members will be AI-controlled.
  • The wolf-pup from the first trailer is named Torgal. As for whether Torgal will eventually play a role in combat, Yoshida said to “wait and see.”
  • Creative Business Unit III chose a medieval fantasy style theme for Final Fantasy XVI becasue much of its core members, including Yoshida, simply enjoyed that style the most.
  • The game uses an “independent area-based game design that can give players a better feel of a truly ‘global’ scale,” and is not open-world.
  • The game will be “a complete experience” at launch, and there are currently no plans for other tertiary content.
  • Players will follow the life of Clive through three stages: his teens, his 20s, and his 30s.
  • Final Fantasy XVI is currently fully playable from start to finish, but voice-overs in multiple languages still need to be recorded, and as it is a very action-oriented game, much play testing is required to fine-tune difficulty, put the final touches on cutscenes, and for full-scale debugging.
  • A third trailer is planned for release this fall, which will concentrate more on the world, lore, and storyline.

 
Abbiamo il party,evvai!

Non open world, no crossgen e Eikon battle spettacolari…tutto bellissimo

i (pochissimi) dubbi che avevo sono svaniti!
 
“to bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly “global” scale."
Ehy dove l'ho già sentita? :hmm: Sono sicuro che ci sia un utente che lo dice dal reveal.

"And because we're covering such a large amount of time with those jumps, it's safe to say that a lot will be happening in the background with regards to the state of the realm. And while we have a few side quests available in the game that will touch upon what's going on in the world in the background in addition to that main scenario, we also will have these in-game compendiums, and a lot of stuff to read in-game that will hopefully help provide a lot of the lore to those people who wish to delve deeper into the game world."
Side quest narrative, compendi vari disponibili al D1.

Yep, sembra che il pedigree abbia avuto ragione un'altra volta. Chiaramente sono nella loro confort zone, dal setting alla struttura di gioco.
 
Pubblicità
Pubblicità
Indietro
Top