PS5 Final Fantasy XVI

  • Autore discussione Autore discussione Jack 95
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(Su GoT) Non ce ne eravamo accorti :asd:
 
Ad inizio 2023 ci sarà la presentazione del gameplay, è già confermata. Non c'è bisogno di discutere a riguardo.
 
Si sono giocato il 9.

IGN: In regards to diversity in the game, can we expect to see Black characters in Final Fantasy XVI, or people of color (non-white characters) in general? To clarify a bit more, there’s been discussion around the trailers to date featuring mostly white characters, and I wanted to get clarity on whether we can expect the final game to be more diverse.
Naoki Yoshida, Producer:
This is a difficult question, but not one that was unexpected, seeing as diversity in entertainment media has become a much-discussed topic as of late. The answer I have, however, may end up being disappointing to some depending on individual expectations.
Our design concept from the earliest stages of development has always heavily featured medieval Europe, incorporating historical, cultural, political, and anthropological standards that were prevalent at the time. When deciding on a setting that was best suited to the story we wanted to tell—the story of a land beset by the Blight—we felt that rather than create something on a global scale, it was necessary to limit the scope it to a single landmass — one geographically and culturally isolated from the rest of the world in an age without airplanes, television, or telephones.
Due to the underlying geographical, technological, and geopolitical constraints of this setting, Valisthea was never going to realistically be as diverse as say a modern-day Earth...or even Final Fantasy XIV that has an entire planet (and moon) worth of nations, races, and cultures at its disposal. The isolated nature of this realm, however, does end up playing a large part in the story and is one of the reasons Valisthea’s fate is tied to the rest of the world.
Ultimately, we felt that while incorporating ethnic diversity into Valisthea was important, an over-incorporation into this single corner of a much larger world could end up causing a violation of those narrative boundaries we originally set for ourselves. The story we are telling is fantasy, yes, but it is also rooted in reality.
Conversely, the Final Fantasy series of games have always inherently dealt with conflict and struggle, especially between the empowered and those used and/or exploited by those privileged few—a prominent trend in human history. In a game that, by design, allows players to experience that conflict and struggle first- hand through dynamic, realistic battles, it can be challenging to assign distinctive ethnicities to either antagonist or protagonist without triggering audience preconceptions, inviting unwarranted speculation, and ultimately stoking flames of controversy. The best part of pulling inspiration directly from history, however, is that it allows us to revisit and re-examine our own pasts, while also allowing us to create something new.
In the end, we simply want the focus to be less on the outward appearance of our characters and more on who they are as people—people who are complex and diverse in their natures, backgrounds, beliefs, personalities, and motivations. People whose stories we can resonate with. There is diversity in Valisthea. Diversity that, while not all-encompassing, is synergistic with the setting we’ve created and is true to the inspirations from which we are drawing.
 
Hanno due coglioni grandi come pianeti a d'ore una roba simile per un titolo AAA.
 
The areas themselves are of varying sizes, some smaller and some larger, but there are multiple so-called “field” areas of around [two square kilometers], containing settlements and other features within them.

Le mappe aperte sono grandi 2km quadrati, quindi più o meno la taglia delle zone del 14 o poco più estese.

Quindi si, strutturalmente è esattamente come si pensava.
 
Si sono giocato il 9.

IGN: In regards to diversity in the game, can we expect to see Black characters in Final Fantasy XVI, or people of color (non-white characters) in general? To clarify a bit more, there’s been discussion around the trailers to date featuring mostly white characters, and I wanted to get clarity on whether we can expect the final game to be more diverse.
Naoki Yoshida, Producer:
This is a difficult question, but not one that was unexpected, seeing as diversity in entertainment media has become a much-discussed topic as of late. The answer I have, however, may end up being disappointing to some depending on individual expectations.
Our design concept from the earliest stages of development has always heavily featured medieval Europe, incorporating historical, cultural, political, and anthropological standards that were prevalent at the time. When deciding on a setting that was best suited to the story we wanted to tell—the story of a land beset by the Blight—we felt that rather than create something on a global scale, it was necessary to limit the scope it to a single landmass — one geographically and culturally isolated from the rest of the world in an age without airplanes, television, or telephones.
Due to the underlying geographical, technological, and geopolitical constraints of this setting, Valisthea was never going to realistically be as diverse as say a modern-day Earth...or even Final Fantasy XIV that has an entire planet (and moon) worth of nations, races, and cultures at its disposal. The isolated nature of this realm, however, does end up playing a large part in the story and is one of the reasons Valisthea’s fate is tied to the rest of the world.
Ultimately, we felt that while incorporating ethnic diversity into Valisthea was important, an over-incorporation into this single corner of a much larger world could end up causing a violation of those narrative boundaries we originally set for ourselves. The story we are telling is fantasy, yes, but it is also rooted in reality.
Conversely, the Final Fantasy series of games have always inherently dealt with conflict and struggle, especially between the empowered and those used and/or exploited by those privileged few—a prominent trend in human history. In a game that, by design, allows players to experience that conflict and struggle first- hand through dynamic, realistic battles, it can be challenging to assign distinctive ethnicities to either antagonist or protagonist without triggering audience preconceptions, inviting unwarranted speculation, and ultimately stoking flames of controversy. The best part of pulling inspiration directly from history, however, is that it allows us to revisit and re-examine our own pasts, while also allowing us to create something new.
In the end, we simply want the focus to be less on the outward appearance of our characters and more on who they are as people—people who are complex and diverse in their natures, backgrounds, beliefs, personalities, and motivations. People whose stories we can resonate with. There is diversity in Valisthea. Diversity that, while not all-encompassing, is synergistic with the setting we’ve created and is true to the inspirations from which we are drawing.
Dichiarazioni semplicemente perfette, ce ne fossero di creativi con le palle come lui e il resto del team dietro.

Peccato che finiranno certamente attaccati e penalizzati per una scelta sacrosanta, ma tant’è
 
Hiroshi Takai: By dedicating yourself solely to the story , you could complete the game in about 35-40 hours . The question mentions the post-game, but the truth is that during the campaign there will be a lot of optional content to explore already during the first playthrough. You can experience most of these without having to complete Final Fantasy XVI first. At the moment we do not have a precise estimate, but by completing the various secondary contents, the overall longevity should reach the threshold of around 70 hours .

Once the game is over there will obviously be the New Game +, which will offer you the opportunity to re-face the story with more powerful enemies. Of course we have also included a lot of content suitable for lovers of difficulty and that will push you to hone your skills ! It would make me really happy if players put themselves to the test with New Game + and show extreme gameplay in live streams!
35-40 ore di gioco circa per la storia principale, 70 ore circa per completare il side content e poi ci sono le difficoltà aggiuntive a gioco finito.
 
Dichiarazioni semplicemente perfette, ce ne fossero di creativi con le palle come lui e il resto del team dietro.

Peccato che finiranno certamente attaccati e penalizzati per una scelta sacrosanta, ma tant’è
Sta roba snowballerà pesantemente, ma tantissima stima per i coglioni dimostrati nel difendere una scelta creativa.
 
Piu che altro nell'intervista parlano di come Clive sia il personaggio piu importante e che tutto FFXVI gira attorno a lui. Eppure nei trailer lo nascondono molto...
 
Gliene compro 2 di copie.
 
Dichiarazioni semplicemente perfette, ce ne fossero di creativi con le palle come lui e il resto del team dietro.

Peccato che finiranno certamente attaccati e penalizzati per una scelta sacrosanta, ma tant’è
Attaccati e noi a difenderli! Com'è giusto che sia, un conto è il diritto di una persona/individuo nella vita indipendente da sesso ed etnia di provenienza un altro il Politically correct nei media a discapito dei loro creatori!
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Gliene compro 2 di copie.
Siamo in due
 
It's stuff like this that reminds me it's a miracle we're getting a black lead in Forspoken

:draper:
 
Si beh Yoshida è l'incubo dei PR, ormai lo si ripete da mesi :asd: Non è il tuo classico rappresentante di una corporazione, è uno sviluppatore e dice e fa il caxo che gli pare.
 
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