PS4 Get Even

ps4 retail
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vedremo ,sembra che puntino molto sul graficone,anche se non si capisce se cg,real time o cos'altro sia finora il trailer...
cg sicuramente non è...

notare il pop up di texture sul muro al minuto 1.14 del trailer:sisi:

 
Get Even: a trans-reality shooter for the connected age – interview

For about the last six months The Farm 51 has been laser-scanning some of the creepiest abandoned locations within its native Poland. From burned-out insane asylums to ghostly wastelands; absolutely nothing was off the table, and when the country had no more eerie sites left to survey, the team started visiting other countries to search for more real scenes of decay and destruction. Get Even might be a game that takes players across the fringe between dreams, realities and dimensions, but it had to feel tangible to a point.

The concept has lingered in the mind of studio co-founder Wojciech Pazdur for a long time now; inspired by such reality-hopping films as Source Code, The Butterfly Effect and The Matrix. Although Get Even is a shooter, he wants you to constantly question everything you see, to distrust the twisting motives of characters and to try and separate reality from fabrication. He wants you to constantly ask yourself, ‘what is real?’

Watch this and ask yourself ‘what is real?’

This blurring of lines comes courtesy of Get Even’s marquee mechanic; the seamless blending of single player and competitive multiplayer. There are two campaigns housed within the game’s narrative that play out across two lead characters: one is a straightforward, linear story experience, and the other sees the player traversing a more open, and unpredictable path. In the latter, every time you enter a single-player mission, one solitary human player will phase into your world disguised as an enemy.

You’ll both be playing your own single-player campaign, but the trick is that you’ll never know which one of the enemies in front of you is human-controlled. There will be no username floating above their head, and no achievements or reward for killing them; just the fact that someone out there is real and could be your potential killer. From a narrative standpoint, the game gets away with this by having each player hopping through multiple dream-states and realities, phasing in and out of different worlds as they go. It’s wildly ambitious.

“Basically,” Pazdur explained to me over Skype, “it’s just part of your single-player experience, and you have to fight your way against enemies, and some of them can be human. Why is that? Well, it’s all about our concept which asks at many different levels, ‘what is real?’ Our teaser [trailer] was asking the question ‘what is real?’ when you’re comparing the real world film sequences shown against in-game environments, which are presented in the in-game engine.

“That’s one way we’re trying to play with this question, but the second level is in the gameplay experience where you are simply entering the game, when you see some enemy running at you, and you don’t really know if he’s an AI bot or human. You can somehow deduct it from his behaviour, but you can never be sure that someone who is playing against you is a bot you can just kill and shoot, or a real human who can play very different tactics.

“It’s also story-explained what these enemies are,” Pazdur continued. “They are not random enemies; these are guys you meet in different levels of realities or different levels of consciousness, and so it’s not a problem if you have killed him once, because in another reality he may still be alive. It’s also important that you can play the game in single-player. If nobody joins your game or if you’re disconnected from the network, it doesn’t steal anything from the experience; you will only play against bots. If you really want to play single-player and not against other people there is an option to prevent others from entering your realities, so it’s basically a single-player game.”

The trailer Pazdur mentions does a great job of showing off a real-world asylum and actors dressed as troops, then splicing it with scanned, in-game representations of the building along with digital avatars. It’s clever angle that was conceived as early as 2010, but is one that could only be achieved on PC and next-gen consoles for this technical reason. He explained that at most, it took between two and three months to scan a single environment for use in the game, along with countless photographs of some truly creepy abandoned real-world sites.

“We started the real work about five or six months ago,” Pazdur recalled. “The focus was to use scanned environment technology and to prepare it for use in making the game. For a very long time, our art direction for the game was to play with these environments, but about half a year ago we decided to create the whole game using this unusual approach. We spent a lot of time on technical preparation, preparing the framework and objects, the technical pipeline to be able to use everything we scanned on quite typical hardware configurations.

“Right now we are doing some further trips into areas not just in our local Poland, so basically there will be a couple of places all around the world, but technically the game will not be so huge. The kind of art style we want to use is mostly based on abandoned places that we call internally, ‘real-world post-apocalyptic scenarios.’ We have researched hundreds or maybe thousands of different locations, mostly based on photos, then trips to take our own photos and scanning some of them in. It suits the dark tone of Get Even.”

Pazdur conceded that while Get Even could have taken players to some exotic locales, such as the Himalayas or dense jungles below the Equator, it wouldn’t have felt as ‘real.’ What he wanted was to take players to places that they could perhaps stumble across if they walked 10 kilometres in any direction, like a dilapidated farm hours in the country, or vast farm land. Only then could the team create a stark contrast between reality and fantasy. It’s an intriguing concept that – according to Pazdur – led to some initial office fights over whether it could be done.

In fact, the original Get Even concept was more sci-fi and colourful than what you see today, but it ultimately ended up being much darker. Pazdur even teased that it might even get a touch creepy at points. It’s a shooter at its core of course, and while you’ll be wasting enemies with a range of firearms seen in most modern-day shooters, there is one particularly novel and slightly ‘sci-fi’ weapon that you may have noticed from the first round of reveal screens: a gun that shoots around corners.

There can be pistols, SMGs and grenade launchers with thermal view, satellite maps and other cool gadgets at hand,” Pazdur teased, and stressed that the weapon selection between both campaigns will vary as a way of setting a different pace between them. The second campaign – with the multiplayer phasing – will feature more unusual weapons and gadgetry, along with the corner-shooting gun. Pazdur feels the device could amount to the, “first good implementation of cover mechanics in first-person combat.”

Pazdur wasn’t giving up much in the way of story, but confirmed that Get Even will get some kind of story reveal in due time. Of course, all of these neat mechanics and concepts should ideally be be housed within a sound setting and plot, but the promise of two intertwined campaigns and their reality-bending motifs definitely gets the mind working. Indeed, he wants you to think about many things when playing the game or assessing its rules, just like you may have done the first time you watched The Matrix. Questioning what it means to be real is very much the focus here.

Quite exactly who Get Even’s protagonists are remains to be seen, and their reasons for transcending realities isn’t quite clear, but it’s refreshing to encounter a shooter that doesn’t just deal with another foreign army triggering an incoherent modern war you honestly couldn’t give two shits about. As long as The Farm 51 makes good on its concept by backing it up with a solid premise and gameplay to match, it should go down well within the shooter pack.

http://www.vg247.com/2014/01/27/get-even-a-trans-reality-shooter-for-the-connected-age-interview/

 
In an upcoming interview with OnlySP, The Farm 51 studio co-founder Wojciech Pazdur revealed that Get Even will be 7-8 hours long when combining the playtime of each of the two campaigns – both of which contribute to the game’s story. It will take longer to fully discover all the secrets in the game, though, “because there is a lot to explore in plenty of non-linear parts.”The story, which is mostly being told through clues and investigation, will contain “a lot of optional content to discover, because we’re not telling it via cinematics or typical dialogue animations”.

Replayability will add to playtime too, with the memory altering gameplay will impact on the game world. “Every time you enter [the world], it’s gonna be different because you’ve changed it by playing it before. Of course, it doesn’t mean we can generate countless variations of gameplay and story events for every game part, but replayability is a core of Get Even because you will be replaying some heavily altered memories this way, or another.”

Get Even is currently under development at The Farm 51. Stay tuned for the full exclusive interview with the team, which will go live tomorrow.
http://www.onlysp.com/get-even-will-offer-7-8-hours-of-story-more-with-exploration/

 
Ultima modifica da un moderatore:
m'intrippa non poco

 
10155631_761913783828323_7314257662740264988_n.jpg


Il team di sviluppo ha reso noto su http://steamcommunity.com/sharedfile.../?id=244669840


Data di rilascio: 2015

OVERVIEW

Eschewing the usual clichés and gung-ho settings currently inhabiting the FPS genre, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration of incredibly detailed 3D scanned locations and virtual reality systems means more than just interface for playing the game.

We create Get Even as a first-person action game equally focused on combat and exploration with some investigation and puzzling elements at the top. Players are using sophisticated weapons, VR and hi-tech gadgets, fighting in realistic locations but also exploring them in search for the information.

STORY

Sometimes we have to face the question „What is real?”

Our consciousness is being shaped by the inputs from our senses, by flow of information from media, by how our mind processes our memories and dreams.

Get Even tells the story of Black, illegal investigator, who works for government and VIPs to gather uncomfortable evidence and, sometimes, to hide inconvenient truth. From his point of view, answer to the question “What is real?” depends on what is shown to others and what's hidden from them. And in this kind of job, there are always victims.

However, one of them appears to be not an ordinary scapegoat…

What if you can change what already happened, but you can't alter what's gonna be next?

FEATURES

• Two campaigns merging single-player and multiplayer experience

• First action game moving players between many Virtual Realities using VR systems like Oculus to play the game, but also as a virtual gameplay tool and story element inside the campaign

• Two dark, opposite stories about love, hate, crime and sacrifice

• Unprecedented 100% photorealistic visuals due to innovative usage of 3D scanning of characters and environments combined with motion capturing of body and facial movement

• Non-linear narration based on exploration and gameplay mechanisms instead of cinematics

• Storyline campaign played against the most challenging enemies you can imagine: other gamers

• Corner-shooting weapons, smartphones, hi-tech gadgets, surveillance systems – everything you may need to investigate crime scenes and search for the truth

MEDIA ABOUT GET EVEN

It's stuff like this that's going to signal the real beginning of next-gen visuals. – Kotaku

(…) If what we see here is representative of the final product, it’ll be groundbreaking, at least visually. – PC Gamer

From a technical standpoint, Get Even looks staggeringly impressive – Now Gamer

Ready to join us?

http://www.getevengame.com

http://www.facebook.com/getevengame

http://www.twitter.com/getevengame
 
Io questo titolo non l'ho ancora inquadrato bene //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Non ho capito ancora la tipologia di gioco. Anche se sembra avere il suo fascino.

 
GET EVEN STILL IN DEVELOPMENT, TEAM NOW WORKING WITH ‘GLOBAL PUBLISHER’

It’s been a while since Poland-based developer The Farm 51 has provided an update on its anticipated virtual reality (VR) compatible project, Get Even. The team had been providing regular updates on the first-person shooter (FPS) throughout 2014, but has remained silent for much of this year. Recently the team has broken that silence, confirming that Get Even is indeed still in development. In fact, The Farm 51 has teased that it is now working with a ‘global publisher’ in order to promote its videogame.
“Ok guys, looks like we owe you an update!” the developer recently noted in an update on its Facebook page. “We know that recently nothing interesting happened around Get Even, and we’re sorry for that. Some of you even asked if the game is still in development: Of course it is! The reason for silence was very simple. We’re now working with global publisher (we will announce our cooperation soon) and thus we had to hold marketing activities for a while. But we didn’t hold on production side, that’s for sure! You may expect new stuff in upcoming months so stay with us…”
http://vrfocus.com/archives/13029/get-even-still-development-team-now-working-global-publisher/

 
Bandai Namco to publish The Farm 51’s Get Even:

Bandai Namco will publish The Farm 51 “psychological thriller” first-person shooter Get Even on PlayStation 4, Xbox One, and PC in 2016, the company announced.
The game promises “an alternative, mature and intriguing story combined with strong shooter elements” that ‘eschews the usual clichés and gung-ho scenarios currently inhabiting the FPS genre’ and ‘blurs the lines and blending the frantic tension of the FPS genre with the oppressive intimacy of a complex personal investigation.’
http://gematsu.com/2015/08/bandai-namco-publish-farm-51-get-even

 
ma è questo il gioco che doveva avere anche un multiplayer "ad invasioni" stile dark souls durante lo svolgimento della campagna? (ma in salsa fps ovviamente)

 
Primavera 2017.

Get Even, the surrealistic and unconventional game from developer The Farm 51, will launch for PlayStation 4, Xbox One, and PC in spring 2017, publisher Bandai Namco announced.
http://gematsu.com/2016/08/get-even-launches-ps4-xbox-one-pc-spring-2017

- - - Aggiornato - - -

ma è questo il gioco che doveva avere anche un multiplayer "ad invasioni" stile dark souls durante lo svolgimento della campagna? (ma in salsa fps ovviamente)
Se non sbaglio quel gioco è stato cancellato,non ricordo il nome però.

 
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