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Advancements in driving physics and car handling are always top-of-mind when new Gran Turismo games come along, but it’s something that we haven’t heard much about from official sources yet. Although he did not go into specifics, Yamauchi made it clear that there have been advancements in this area.
“In terms of physics, of course, it is something in the game that we have been evolving for the last 25 years. In GT7, I think you’ll find the precision has increased. I also think you’ll feel it to be more natural, even more-so than in GT Sport,” he explained.
Yamauchi also revealed that some of the best Gran Turismo players in the world have helped Polyphony Digital to help refine the physics engine in GT7. “Now we have new people like Igor Fraga and Mikhail Hizal joining the family. We have feedback from them that has been very useful in tuning that.”
As most of our readers will know, Igor Fraga and Mikail Hizal have both been dominant forces in the FIA Gran Turismo Championship, each holding World Championships in both the Nations Cup and Manufacturers Series.
Dynamic time-of-day and weather simulation first appeared in Gran Turismo 5 but was notably absent in GT Sport. It makes a triumphant return in Gran Turismo 7 and was prominently featured in the latest trailer for the game, so we were interested in clarifying some of the details about it.
“The time and weather changes are continuous, in real time,” Yamauchi confirmed. “You can also set the time progression for a certain race to a multiple that you want. The weather simulation is being done on a very large scale; it’s a shame to just call it a ‘weather change feature’ because it really is a full-on weather simulation.
“Everything from the temperature, to the humidity, to the surface temperature of the track, to the cars passing over puddles to spray the water off the track. All those new things are implemented and calculated within the physics.”
Yamauchi did note, however, that these dynamic environmental features will not be available on all tracks in the game. He did not confirm exactly which tracks will have these features, but the latest trailer suggests popular real-world circuits in the game like the Nurburgring Nordschleife, Circuit de la Sarthe, and Tsukuba Circuit will support dynamic conditions.
When asked about the return of 24-hour races in GT7, Yamauchi stopped short of confirming their presence, but noted that “It would be easy to put in, maybe in one of the Mission Challenges or something.”
Old-school Gran Turismo players will remember the wildly popular “Racing Modification” tuning option found in GT1 and GT2 — and to a smaller extent in GT5 — and many were hoping to see it return for GT7. Although it will go by a different name in the latest title, Yamauchi acknowledged that car tuning and modification is a clear nod to the series’ past.
“We’ll have aerodynamic parts available and of course you’ll be able to apply wide-body kits to cars, so you’ll be able to get that same sort of race modifications that we had in the original GT1. You can add roll cages as well now,” Yamauchi revealed.
Car tuning is one aspect that Yamauchi is eager to share with long-time fans of the franchise. “It’s really fun to play around with. You could spend a whole day just in the setting screen for a car,” he said.
Gran Turismo 7 is officially ditching GT Sport‘s somewhat-controversial car classification system in favor of a return to the “Performance Points” last seen in Gran Turismo 6. However, Yamauchi made it clear that the new Points system is much more sophisticated than its predecessor.
“The Performance Point calculation that we have in GT7 is totally different from what we had in the past. Before it was calculated by a sort of magic formula, but in Gran Turismo 7, the system is simulation-based. If the user tweaks a certain setting in a certain way, internally the system will actually run your car with those settings on an imaginary track to produce the real Performance Point value. It will be much more exact than what we had in the past,” he explained.
Yamauchi also noted that “When we need or want to apply a strict BoP [balance of performance], there will be a BoP applied to that race.”

One particularly interesting scene from the latest Gran Turismo 7 trailer revealed an area referred to as the “GT Café”. What exactly is that?
“This rendition of Gran Turismo isn’t just about winning a race, getting the credits, winning another race, and so on. In GT7 the collection of cars is actually one of the big objectives. Of course, it’s still important to win races, but collecting some of these cars is one of the important elements in the game’s design,” said Yamauchi.
“There are two aspects of Gran Turismo 7. One is to really match and exceed the expectations of traditional Gran Turismo users. The other aspect of that is a game design that caters to the first-time players of Gran Turismo and, moreover, kids that are coming into contact with cars for the first time.”
GT Café is designed to provide players with a place to “really learn about their cars, and learn about the cultural background behind the significant cars they collect,” Yamauchi explained. “When you collect these cars and you bring them into the café, you’re given a description in detail of its history. Of course, we have had things like Brand Central and and the Museum that did that [in other games] before, but this is on a more personal level.”
“It really speaks to the user in describing some of the significance of these cars. The reason why we’re doing this is because we sort of need to do this to maintain the dwindling number of car enthusiasts out in the world right now. I think we have a responsibility car community and the car industry to really want to try and keep up those numbers and keep people interested in cars,” Yamauchi said.
It is clear that after years of focusing on competitive racing and esports in GT Sport, Gran Turismo 7 is an unabashed throwback to what brought many people to the franchise in the first place. Yamauchi hopes that will bring more new players to the game as well with a refined single-player experience.
“For the first time players of the game, I really want them to feel how the world of cars expands in front of them as they discover all these different cars. In the previous titles of Gran Turismo, you could probably purchase 10 cars and complete the game with them. But really, that leaves the 400 other cars included in the game on the sidelines and you don’t get to experience them,” Yamauchi lamented.
“But, through the GT Café now, players will collect and discover all these unique and fantastic cars from around the world. I am really looking forward to having a new generation of players really experience that and fall in love with the genre.”
Having said all of that, Yamauchi acknowledged how that might come across to franchise’s long-term, hard-core fans, and directly acknowledged recent criticisms. “Some of the core users of Gran Turismo might feel a lot of this stuff that’s appearing in the game to be kind of redundant and explaining too much. There will be characters appearing in car dealerships, in the tuning shops, and at the races, explaining all these different things to them, and I’m sure some of them will be like ‘Oh, just skip all this, we don’t need this’.
“But I want them to kind of remember the feeling they had when they first started playing these games, when they first discovered all of these things for themselves, and imagine how this will get across to the new generation.”

). IMHO bisognava fare come Battlefield: niente crossplay e numero di giocatori massimo diverso tra le due versioni, ma immagino non sia stato possibile sia per una questione di installato PS5, sia per i soliti motivi legati all'E-Sport e tornei vari.
Eh ma i cross-gen non castrano
Questa roba la trovo abbastanza triste. Non per la feature in sé (amen) che magari salterà pure fuori in futuro, ma... Hanno fatto 2 trailer (belli) in cui si è indugiato per tipo 1 minuto (ciascuno) sui riflessi... E adesso scopriamo che ci sono... Nei replay e nel garage... Eddai su, un po' una presa per il culo. Premesso che col tempo probabilmente li inseriranno (in fondo sti giochi sviluppato col Covid sono dei cantieri aperti).- Niente raytracing in gara al lancio. Questa cosa mi fa storcere il naso limitatamente, perchè bisogna capire se effettivamente arriverà post-lancio (il wording di Yamauchi sembra andare in questa direzione) o meno, diciamo che nel primo caso sono pure disposto ad accettarlo se significa avere il gioco a marzo intanto.
Sì, il fatto che tutti dessero per scontata la presenza del RT in gara penso sia emblematico del messaggio che hanno fatto passare con il marketingQuesta roba la trovo abbastanza triste. Non per la feature in sé (amen) che magari salterà pure fuori in futuro, ma... Hanno fatto 2 trailer (belli) in cui si è indugiato per tipo 1 minuto (ciascuno) sui riflessi... E adesso scopriamo che ci sono... Nei replay e nel garage... Eddai su, un po' una presa per il culo. Premesso che col tempo probabilmente li inseriranno (in fondo sti giochi sviluppato col Covid sono dei cantieri aperti).

Tra l'altro questo continuo a dire che il titolo che mi ha fatto più strano vedere cross gen. Probabilmente l'unico senso che ci trovo è nella playerbase, che su PS5 sarebbe stata inizialmente risicata, mentre così avranno da subito tanti utenti... Però era proprio il gioco da portare subito a sviluppo next gen (ok le vendite in meno, ma di sicuro non ha il budget di GoW e Horizon), per alleggerire la vita ai Dev (in primis), e usarlo come showcase tecnico.Sì, il fatto che tutti dessero per scontata la presenza del RT in gara penso sia emblematico del messaggio che hanno fatto passare con il marketing
Ma vabbe' il marketing è marketing, sinceramente neanche me la posso prendere più di tanto con PD perchè sono sicuro che se avessero potuto, il RT in gara ci sarebbe stato fin da subito, evidentemente o non ci rientrano nelle tempistiche (e preferisco comunque avere il gioco a marzo che aspettare ulteriori mesi solo per il RT) o ci sono limiti tecnici difficilmente superabili (e in questo caso bisogna solo farsene una ragione, restano pur sempre macchine da 500€).
Torniamo sempre al solito discorso, ovvero alla solita comunicazione truffaldina della Sony attuale, fatta di detto/non detto continui![]()

The game has actual dynamically drying race lines forming on tracks

Va detto che ormai con la struttura GaaS (perché questo è GTS e GT7) il supporto di un gioco è pesantemente prolungato, e le possibilità di migliorarlo nel lungo termine ci sono.Ragazzi parlate della stessa Sony che ha lasciato a marcire GT6 su PS3 senza portarlo su PS4.. questi ormai fanno tutto a cazzo di cane.
Riflessi sulle macchine? Hai assolutamente ragioneEd in gara ragazzi ma chi cazzo li guarda i riflessi![]()

Non metto in discussione questo, dico solo che GT6 non meritava di restare ancorato a PS3 anche perchè ha danneggiato l'IP e GT Sport inizialmente non brillava mica.Va detto che ormai con la struttura GaaS (perché questo è GTS e GT7) il supporto di un gioco è pesantemente prolungato, e le possibilità di migliorarlo nel lungo termine ci sono.

Ma anche col bagnato avremo riflessi, semplicemente prerenderizzati. Se penso a quello di Forza Horizon 4 sono abbastanza tranquillo.Riflessi sulle macchine? Hai assolutamente ragione
Ma i riflessi sulla pista quando piove li noti eccome![]()