- Iscritto dal
- 7 Mag 2008
- Messaggi
- 21,293
- Reazioni
- 2,473
Offline
Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
As impressed as I was with PlayStation-exclusive titles at this year’s Gamescom like Killzone: Shadow Fall, Resogun, Infamous: Second Son, and Metrico, Arrowhead Studios’ Helldivers is a game that stood out to me simply because I didn’t see anything like it coming. It’s not a pretty game by any stretch of the imagination. It doesn’t try to tell much of a story, either. What it does do is create a feeling of dread and hopelessness, and yet it makes you want to come back for more.
Of course, “dread and hopelessness” should be put into context, because Helldivers isn’t a scary game, it’s just really, really difficult. It beats you mercilessly; it makes you feel like you can’t complete a single mission. And I had a lot of fun playing it.
Helldivers is a co-op action game that can accommodate up to four players. It will launch on PlayStation 3, PlayStation 4, and PlayStation Vita sometime in 2014, and it can be played locally on PS3 and PS4 and online with any of the three PlayStation systems. And yes, it’s cross-play (although whether or not it’s cross-buy remains to be seen). In Helldivers, you’ll take up the mantle of space marine-like characters set on randomly-generated maps where you’re directed to complete a series of dangerous tasks before making a (hopefully successful) getaway.
In my demo, played with one of the game’s developers and a couple of fellow journalists, we landed on a desert planet devoid of plant life or much in the way of topographical variety. Here, we were asked to activate a couple of oil extractors and lay waste to a series of bug nests. Bugs, not surprisingly, are the enemies on this nameless planet, and not-so-shockingly, they proved to be quite the handful. Some were felled easily with mere melee attacks or a few quick bursts from a firearm, but others required explosives (and even airstrikes and nukes) to destroy.
Before being deployed, each player has the option to equip different weapons, perks, and special skills called stratagems. There were only two weapons available (assault rifle, shotgun) as well as three unique perks, but real depth came by way of the aforementioned stratagems. You can assign things like artillery barrages, ammo resupplies, and more that can be called-up during the heat of battle. What’s really cool about these skills are that they are activated on the directional pad with an almost NES-like code input. So if you have character revive equipped, for instance, you’ll have to hold down L1 while pressing something like up, up, down, left, down, and right on the d-pad. And you’ll have to do this in realtime, hoping your friends protect you while you get the button sequence out correctly.
The going gets tough almost immediately in Helldivers regardless of which difficulty you’re playing on (Challenging, Hard, or Hell Dive). Friendly fire is a fact of life – there’s no turning it off – and you can only take a very finite amount of damage before you’re felled. And that friendly fire rule gets really crazy, really fast. If you deploy a turret, for instance, and you’re in between it and an enemy, expect that turret to kill both you and the enemy at the same time. It made me almost afraid to fire my weapon at times, which was a good thing in its own right, since ammunition is scarce. In our game, you started with only six magazines, and making matters worse, if you reloaded your gun, say, halfway through a magazine, you’d lose the entire rest of that magazine.
The result is an almost comically difficult game, but one that feels much more strategic than cheap. Developer Arrowhead Games did confirm that it will be playable alone, but it’s truly meant to be played and experienced with others, and it shows. Teamwork is a must; participants can heal and revive each other, call in ammo drops for one another, and more. And all of this is done under the almost constant threat of enemies which, by the way, are infinite in number. They’ll keep on coming, so there’s no use dilly-dallying when there are tasks to be completed.
The randomly-generated nature of Helldivers means that no two experiences will be exactly the same, though there will be a finite amount of environments and enemy types to deal with. The desert/bug combination is all Arrowhead is willing to talk about right now, though they confirmed that there will be at least three more environment types and at least two more types of enemies.
http://n4g.com/news/1340745/helldivers-will-be-the-next-cross-platform-playstation-gameHellDriver is a War Game where you battle for freedom. The game was announced in developpement for PS3, PS4 and PS Vita. But, the best information is that there will be cross-platform multiplayer across all systems.
http://gamingbolt.com/helldivers-confirmed-to-run-at-60fps-on-ps4-dualshock-4-touchpad-function-detailedThe PlayStation 4 continues to march on with both indie and mainstream titles due in the coming months. Of course, there’s plenty of other games planned for down the line, including Arrowhead Games’ Helldivers, which is a top down shooter that will also be available on the PS Vita and PlayStation 3.The PS4 version will score an advantage over other platforms though, as CEO and Game Director Johan Pilestedt has revealed to GamingBolt that it will run at 1080p resolution and 60 FPS on the next gen console.
“The game will run at 1080p/60fps on the PS4, 720p/30fps on PS3 and native resolution on Vita in 30fps.”
As for how the DualShock 4′s touchpad will be integrated into the gameplay, Pilestedt stated that, “On the Vita we will use touch-interface for certain commands, with the PS4 the touch pad will as of now only use the click-down functionality. At Arrowhead we’re pretty stubborn about using tech just for the sake of using tech – we believe that each feature that goes into the game needs to use the most sensible option for that control.
“This doesn’t mean that we think the touch-pad is bad or a gimmick in any way; it just isn’t necessary for this title – but we do have some ideas of how to use it for future projects.”
Helldivers is currently scheduled to release by the end of 2014. Stay tuned for more news and updates in the coming months.
Molto probabileIl 4 Marzo è un mercoledì...che venga pubblicato sul Plus? //content.invisioncic.com/a283374/emoticons/uhm.gif
Lo spero!Il 4 Marzo è un mercoledì...che venga pubblicato sul Plus? //content.invisioncic.com/a283374/emoticons/uhm.gif
http://www.dualshockers.com/2015/02/13/first-march-ps-plus-game-confirmed/It seems we may already know one of March’s free PS Plus titles, thanks in part to the PlayStation Blog and a supposed developer posting over on Reddit.Earlier today we reported that Arrowhead Games’ Helldivers would be coming to the PSN on March 3rd, but one thing that stuck out at the time was the lack of price mentioned, something that is almost always done in new announcements on the PlayStation Blog.
That’s your first clue, the second is from a user on Reddit going by the name of ArrowheadGS who, in reply to a previous commenters speculation that Helldivers would be in the next PS Plus update, said:
Well we didn’t want to ruin the surprise and announce everything at once…! You need something else to look forward to //content.invisioncic.com/a283374/emoticons/winks.gif
If true, this is a great little title for PlayStation owners and will surely be warmly received.
Confermato come gioco plus di Marzo da uno degli sviluppatoriBene così //content.invisioncic.com/a283374/emoticons/Gab3.gif
http://www.dualshockers.com/2015/02/13/first-march-ps-plus-game-confirmed/
Ottimo gli perdono il rinvio //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifConfermato come gioco plus di Marzo da uno degli sviluppatoriBene così //content.invisioncic.com/a283374/emoticons/Gab3.gif
http://www.dualshockers.com/2015/02/13/first-march-ps-plus-game-confirmed/