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Confermeranno ufficialmente che stanno lavorando al prossimo Hitman,qualche dettaglio minimo e qualche artwork magari,un po' come ha fatto Eidos Montreal per il Deus Ex Universe.
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http://hitman.com/open-letter-to-hitman-fans/Dear Hitman fans,
We wanted to share this open letter with all of you out there eagerly awaiting more news about what’s happening next in the franchise.
At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.
In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.
Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.
As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.
Thank you all for your dedication. We will share much, much more in the coming months.
The Io-Interactive Team
C'hai preso, solo che mancano gli artwork //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifConfermeranno ufficialmente che stanno lavorando al prossimo Hitman,qualche dettaglio minimo e qualche artwork magari,un po' come ha fatto Eidos Montreal per il Deus Ex Universe.
:pffs:C'hai preso, solo che mancano gli artwork //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
La lettera in sintesi dice:
- spoiler della madonna per chi non ha giocato Absolution
- livelli sandbox enormi senza checkpoint ambientati in tutto il mondo
- eliminate le "tasche magiche" introdotte in Absolution (questo lascia intendere che tornerà pure la valigetta per trasportare il fucile di precisione //content.invisioncic.com/a283374/emoticons/Predicatore.gif)
- torna la modalità contratti
- hype a livelli massimi :morris82:
EDIT: guardando bene l'immagine 47 sembra più giovane e non vedo nemmeno la ciccatrice sul codice a barre... quindi prequel?
EDIT2: e cazz mi era sfuggito pure questo "In the next game you will experience a globetrotting Agent 47 at the prime of his career".
Prequel //content.invisioncic.com/a283374/emoticons/sisi.gifIn the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
Epic mega ultra winLa lettera in sintesi dice:
- spoiler della madonna per chi non ha giocato Absolution
- livelli sandbox enormi senza checkpoint ambientati in tutto il mondo
- eliminate le "tasche magiche" introdotte in Absolution (questo lascia intendere che tornerà pure la valigetta per trasportare il fucile di precisione //content.invisioncic.com/a283374/emoticons/Predicatore.gif)
- torna la modalità contratti
- hype a livelli massimi :morris82:
EDIT: guardando bene l'immagine 47 sembra più giovane e non vedo nemmeno la ciccatrice sul codice a barre... quindi prequel?
EDIT2: e cazz mi era sfuggito pure questo "In the next game you will experience a globetrotting Agent 47 at the prime of his career".
dipende , fino ad ora i capitoli sono stati sempre semi-open world ,di certo non voglio uno pseudo assassin'creedEpic mega ultra win
http://www.dualshockers.com/2014/03/31/news-on-final-fantasy-xv-and-kingdom-hearts-iii-coming-at-e3-square-enix-jrpg-fans-are-all-over-the-world/Matsuda-san also admitted that Square Enix may have been too focused on globalizing its target, losing focus on who they were making games for. He brought Hitman Absolution as an example for 2013. The game was created with the idea of having a wider appeal and gain popularity with new users, however the best part of the Hitman games is that they are solid hardcore games, and many fans were frustrated when focus on that was lost, causing Absolution to struggle with Sales.The new AAA Hitman curently in development will be the result of learning that lesson, starting by targeting core fans again. Matsuda-san thinks that by following that direction the Development studio will be able to recreate the quality of the original games.
che nn è stato corto però....fantastico, speriamo sia piu longevo di absolution però!!!!
e io godo //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gifAll'e3 voglio reveal e data
Speriamo, anche se Deus Ex sarebbe il top //content.invisioncic.com/a283374/emoticons/sad.pngAll'e3 voglio reveal e data
Beh Absolution era longevo il giusto secondo me //content.invisioncic.com/a283374/emoticons/sisi.gif comunque Matsuda dice che era poco hardcore perchè volevano renderlo più accessibile a tutti, sinceramente non l'ho mai pensato, ma se il prossimo sarà più tosto meglio :morris82:fantastico, speriamo sia piu longevo di absolution però!!!!