PS5 Horizon Call of the Mountain

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While walking around, I was able to freely move around, as well as pick up and inspect pretty much everything in my surroundings. During the boat trip, I noticed a broken arrow floating in the water, so I leaned over the side and plucked it out of the water, inspecting it briefly before tossing it into the air with one hand and then catching it with the other. Later, while investigating an abandoned camp, I found some juicy-looking apples, which I scooped up and raised to my mouth to eat and recover health. At one point I yanked off the lid of a barrel using a handle and began pretending I was Captain America with a shield--eventually throwing it into the distance. Sadly there weren't any enemies about to test my ricocheting skills.

When I did encounter an enemy, it was a Watcher, traditionally thought of as the easiest enemy to fell in the Horizon games. However, in Call of the Mountain, taking one down was no easy task, given the level of physicality and quick reactions required. Watchers are small, agile, and very aggressive, so defeating it was a case of making use of short openings to raise my hand over my shoulder to grab and notch an arrow, draw the bowstring, and fire off a shot--there wasn't an on-screen crosshair, so accuracy was down to eyeballing it.

In combat scenarios, movement is restricted to a predefined path. However, instead of running along it, players are required to hold two face buttons, swing their arms either left or right, and release the buttons as the motion is completed to execute a step-dodge. By repeatedly doing this, I was able to circle around enemies in order to give myself space and get into a more advantageous position. Should an enemy manage to get in close and leap or swipe at you, it's also possible to physically crouch to get out of the way.

This particular technique was essential to taking on the Thunderjaw--a much bigger and scarier enemy than the Watcher. I was only able to briefly play this fight in a specific arena-based setting, but it was intense. The Thunderjaw towered above me and was very intimidating. It had a variety of attacks, including a tail whip, balls of electricity, and a machine gun, which required quick movements to avoid. And all the while I was keeping a close eye on the machine to find the brief moments where I could fire an arrow into its weak point. Sadly, as I started to get the hang of fighting the Thunderjaw, the demo session came to an end.
What stood out to me about playing Horizon Call of the Mountain was how it felt like an amalgamation of the different kinds of VR gaming experiences we're familiar with. It was part virtual tourism, part climbing sim, part bow-and-arrow combat game, and a bit of that goofing off with object physics, all in one. These are all things I've done in various ways plenty of times before, but having it combined into one cohesive experience that looks as good as Horizon Call of the Dawn elevated it all. It might seem a bit superficial to be so focused on aesthetics and visual fidelity, but I think that's foundational to having a memorable VR gaming experience.

:ahsisi:
 


 
Fine mese :sard:
 
Quindi iniziano a rilasciare roba da domani in coincidenza con l'apertura dei preorder per il Visore... Ha un suo senso.
 
Curioso di vedere qualcosa in più :sisi:
 
 
Speravo in una nuova sessione di gameplay ma nada vabbe abbiamo capito che sony vuole svelare pochissimo delle sue esclusive first......ma un trailerino con nuovo momenti non farebbe male
Credo che arriverà altra roba sta settimana.
O almeno lo spero.
 
Se fa parte della trama principale, mi incaxxo.
Possono fare riferimento solo a pg ultrasecondari :uhmsisi:
Ce sarà pure aloy... Comunque si ovvio che sarà una storiella secondaria figurati se toccano i plot points che hanno aperto con forbidden west non penso proprio.
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E comunque spero di no perché anche se sicuramente sarà un esperienza bellissima e pazzesca io non sono molto interessato al VR perché giocare col visore mi dà proprio un senso di rincoglionimento che non mi piace proprio quindi boh non sarò adattato io ma di sicuro sul vr2 ho interesse pari allo 0 purtroppo, peccato non avere un DLC o qualcosa di simile anche da giocare in modo normale per forbidden west
 
Be' è ambientato durante gli eventi di ZD, quindi credo che non ci sarà nulla di FW (se non qualche forma di foreshadow).

Chiaramente è pensata come un'esperienza autonoma con strizzate d'occhio alle avventure di Aloy.

Da quanto ho sentito si dovrebbe attestare tra le 6 e le 7 ore di storia.
 
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