PS4/PS5 Horizon Forbidden West

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
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PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community:

  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.


FIXES AND IMPROVEMENTS

Main Quests


  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.
Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.
World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
  • A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.
Gameplay fixes

  • The Second Chance skill should now work correctly.
  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.
General fixes

  • Image oversharpening in HDR mode has been corrected.
  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
  • Fixed an issue where the HUD would flicker when the player performs a loot action.
  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
  • Fixed an issue where Aloy's animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
  • Fixed a global issue where the direction of Aloy's gaze, or that of certain NPCs, was incorrect.
  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
  • Fixed several streaming issues and unintended loading screens.
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.
Crash fixes

  • Fixed several crashes.
Other

  • Various performance improvements.
  • Various other minor fixes and cosmetic improvements.
 
horizonforbiddenwest_vmky0.png


ADORO questo outfit
Post automatically merged:

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community:

  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.


FIXES AND IMPROVEMENTS

Main Quests


  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.
Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.
World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
  • A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.
Gameplay fixes

  • The Second Chance skill should now work correctly.
  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.
General fixes

  • Image oversharpening in HDR mode has been corrected.
  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
  • Fixed an issue where the HUD would flicker when the player performs a loot action.
  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
  • Fixed an issue where Aloy's animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
  • Fixed a global issue where the direction of Aloy's gaze, or that of certain NPCs, was incorrect.
  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
  • Fixed several streaming issues and unintended loading screens.
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.
Crash fixes

  • Fixed several crashes.
Other

  • Various performance improvements.
  • Various other minor fixes and cosmetic improvements.
Ottimo, tutti fix ben accetti :nev:

Questa mi ha ucciso :rickds:
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
 
Comunque pensavo a una teoria sul gioco...dopo aver visto certe cose nella seconda zona di gioco durante la main, sto iniziando a pensare cose che se avvengono non so se prenderle bene o male XD
Il primo non mi faceva fantasticare, questo sì, quindi è un bene :asd:
 
horizonforbiddenwest_vmky0.png


ADORO questo outfit
Post automatically merged:


Ottimo, tutti fix ben accetti :nev:

Questa mi ha ucciso :rickds:
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
Dove lo si prende?
Puoi metterlo sotto spoiler please.
IO adoro anche lei. :ayaya:
 
Ho trovato un calderone che sembra una citazione dei cavalieri dello zodiaco.

Fantastico!!

Inviato dal mio Redmi Note 9 Pro utilizzando Tapatalk
 
horizonforbiddenwest_vmky0.png


ADORO questo outfit
Post automatically merged:


Ottimo, tutti fix ben accetti :nev:

Questa mi ha ucciso :rickds:
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
Ce l ho anche io. Bellissimo

Inviato dal mio Redmi Note 9 Pro utilizzando Tapatalk
 
Comunque davvero ci voleva un pò di sta freschezza negli open world. Per quanto mi riguarda le quest secondarie le sto trovando perfino superiori a quelle di the witcher 3. Spero che gli altri si adeguino (non quelli ubisoft ovviamente che non ci riusciranno mai :asd:) penso sia il primo OW che gioco senza avere una sensazione di deja vu da tantissimo tempo.
 
La patch su PS5 fa la "copia in corso" che dura più del download... che balle, dissero non ci sarebbe più stata.
 
Trovo stupendo che

si possa ottenere nuova attrezzatura anche con le missioni secondarie
 
 


:asd:
 
Nn intendo quella in spoiler , quella ho capito che si fa in quel modo
Oggi controllo e vi dico
Immaginavo non fosse la Carica.

Vedrai che per le altre tecniche noterai gli altri simbolini delle armi :sisi:
 
Per curiosità voi in che modalità lo state giocando? Grafica o prestazioni?

Inviato dal mio SM-G950F utilizzando Tapatalk
 
Per curiosità voi in che modalità lo state giocando? Grafica o prestazioni?

Inviato dal mio SM-G950F utilizzando Tapatalk
Risoluzione...a me piace e i 30 fps sono ben "mascherati".

per chi ha provato la modalità prestazioni dopo la patch di oggi vi sembra migliorato? flickera ancora molto?
 
Per curiosità voi in che modalità lo state giocando? Grafica o prestazioni?

Inviato dal mio SM-G950F utilizzando Tapatalk
Sto variando spesso perchè non capisco quale delle due usare. Se mettessero a posto quella Prestazioni userei tranquillamente quella
 
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