Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
Potrebbe essere il sorpresone dell'evento...Sarebbe anche ora di mostrare il Project Code Daten.L'avevano teasto due anni fa insieme a Project Code Tsukiyomi, che è stato rivelato poi come God Wars.
![]()
Spike Chunsoft will launch PlayStation 4 and PS Vita roguelike RPG Mystery Chronicle: One Way Heroics in North America this summer via the PlayStation Store with cross-buy support, the developer announced.
The announcement has only been posted on the U.S. PlayStation Blog so far, but the game was previously rated in Europe and Australia, so it’s safe to assume it will release in those territories as well. (Update 11:45 a.m.: It has since been confirmed for Europe.)
Mystery Chronicle features a procedurally generated game world that is different with every quest. It gives you an entire world to walk while a forced-scrolling screen continues pushing you to your death. With every action you make, be it equipping a weapon or armor, a shining wall of death on the left side of the screen will move one step closer. That said, if you spot loot on the field, you could take the risk of trying to get it, or you could continue moving to distance yourself from the wall.
If you die, you’ll be able to keep your gear between sessions using the Dream Vault and earn points to unlock new perks, NPCs, and classes. There are over 20 classes available to players (including Danganronpa and Shiren the Wanderer character classes like “Ultimate Student”), and NPC allies can be recruited to lead the way. You will be able to share ypur game progress on Twitter, and give friends passwords to unlock the world you’ve explored. There’s also a player-versus-player mode.
Fonte: http://gematsu.com/2016/05/famitsu-review-scores-issue-1433ClaDun Sengoku (PSV) – 8/8/8/7 [31/40]Densha Unten Shirei! Tokaido-Hen (3DS) – 7/7/7/7 [28/40]
Fairune (PSV) – 6/7/7/8 [28/40]
Guilty Gear Xrd: Revelator (PS4) – 10/9/9/9 [37/40]
Guilty Gear Xrd: Revelator (PS3) – 10/9/9/9 [37/40]
Kyoukai no Shirayuki (PSV) – 7/8/8/7 [30/40]
SA7: Silent Ability Seven (PSV) – 7/7/7/8 [29/40]
Sangoku Hime 4: Tenka Ryouran – Tenmei no Koi Emaki (PS4) – 6/6/6/6 [24/40]
Sangoku Hime 4: Tenka Ryouran – Tenmei no Koi Emaki (PSV) – 6/6/6/6 [24/40]
Shadow of the Beast (PS4) – 8/7/7/8 [30/40]
.Fonte: http://www.allgamesdelta.net/2016/05/apparently-tera-online-is-coming-to-ps4.htmlBluehole is looking for a technical lead role who will lead the port of Bluehole’s globally successful PC MMORPG title TERA into PS4 and Xbox One and help Bluehole to establish console development environment for the future.
• Responsible for leading the porting project for technical side for (PS4/Xbox One) till the launch and stable live service (porting into current gen consoles and applying UI and controls that would fit for consoles)
• Responsible for leading/educating junior programmers on the porting job and development skills needed for console platforms
Grafici di gradimento:■ OverallAdd tutorials regarding the game system.
Adjust balance mainly in the opening sections to make battles fairer.
Improve controls and camera system.
Improve the understandability and usability of the UI.
Improve graphic performance
■ Details
Tutorials
Implement a training stage for tutorials on basic controls and core game actions.
Action & Controls
Improve player & camera behavior during lock-on.
Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
Expand item shortcut slots.
Revise the objects which require holding a button and the response to the hold input.
Improve detection for the half-circle analog stick input.
Enemies
Adjust attack and defense parameters of enemies.
Revise enemy pursuit of the player.
Revise superarmor (stagger/no stagger) for each enemy and attack.
Adjust Revenant AI.
Level Design/Stages
Improve exploration elements such as shortcuts, etc.
Add hints to guide players to boss areas.
Revise the display of objects that block the view of the player character.
Adjust fire area damage.
UI
Improve layout and displayed information.
Adjust text size.
When making an offering at a shrine, allow the player to perform all actions at once.
Online
Improve online synchronization.
Allow the host to use the Shrine menu during co-op play with a Visitor.
Adjust the rate at which enemy parameters increase during co-op play.
Other
Remove durability stat for weapons and armor.
Adjust the drop rate for equipment.
Add a new control type.
Implement a flow to allow players to exit a mission.
Fix other bugs.