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The survey offered some insights into where developers are prioritizing their efforts to that end, and it seems Windows, namely Steam, is winning out.
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Year-over-year, Xbox saw the steepest declines in interest, with only 20% seeking to build games for the Xbox platform, down from 34% last year. PlayStation held steady at 39%, and PC maintained its 80% surge from last year.
I've heard some heavy-hitting Xbox first-party experiences, presently not on Steam, will show up there in the coming months.
 
Teaser del nuovo gioco dei Battlestate Games (Tarkov)

 


Bravo The_BACH a regalarmelo, tanto che Raycevick ci ha fatto un video.

Segnalo che pare una cicciofigata assurda, vardòm quando uscirà
 
 



  • Avowed & The Outer Worlds 2 sales were below expectations.
  • Grounded 2 was a big hit, and Pentiment was profitable.
-They weren't planning to make Grounded 2 until they got a pitch from Eidos in 2023.

-Fallout New Vegas costed them $8M to make because of reusing Fallout 3's assets.

-No plans for TOW3.

-Plans to make more games in the Avowed universe.

  • plans to cut down development to 2-3 years per game by reusing assets. TOW2 & Avowed took 6-7 years.
 



  • Avowed & The Outer Worlds 2 sales were below expectations.
  • Grounded 2 was a big hit, and Pentiment was profitable.
-They weren't planning to make Grounded 2 until they got a pitch from Eidos in 2023.

-Fallout New Vegas costed them $8M to make because of reusing Fallout 3's assets.

-No plans for TOW3.

-Plans to make more games in the Avowed universe.

  • plans to cut down development to 2-3 years per game by reusing assets. TOW2 & Avowed took 6-7 years.

Prezzi troppo alti e cattiva pubblicità per Avowed e ToW2, comunque dall'articolo poi c'è tanto altro e i due progetti son comunque stati ritenuti validi

Obsidian’s plan for the next few years is to work on projects big and small—completely new games and added content for The Outer Worlds 2 and Grounded 2—and space out their releases. It isn’t working on a third Outer Worlds game but does plan to keep making games in the Avowed universe. Although the studio remains proud of what it accomplished in 2025, it’s safe to say Urquhart and his team hope to never repeat the Year of Obsidian.
Non è uno studio in grosse difficoltà sicuramente e questa è una buona notizia di sti tempi, che debbano al tempo stesso rivedere parte della loro gestione interna è anch'esso vero

The team plans to more frequently reuse technology on projects instead of, say, building a new animation system for each game. For 2010's Fallout: New Vegas, Obsidian used art and technology from its predecessor, Fallout 3. New Vegas ended up costing about $8 million—a relative bargain—and took less than two years to make. "We don't need to change everything every time," Urquhart says. "We've had this debate internally: Do people really care that we spent an extra hundred person-months on the inventory screen?"
Questo saranno anni che lo si dice
6/7 anni di sviluppo sono inaccettabili a prescindere ed è quello su cui tutta l'industria dovrebbe puntare a migliorare, ed in fretta
 
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